Difference between revisions of "Improved Heavy Gauss Rifle"

m (Added another carrier - Barghest)
(Noting, iHGR is no longer Experimental.)
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| name = Improved Heavy Gauss Rifle
 
| name = Improved Heavy Gauss Rifle
 
| Type = Direct Fire, Ballistic
 
| Type = Direct Fire, Ballistic
| Tech Base = [[Inner Sphere]] ([[Experimental Technology|Experimental]])
+
| Tech Base = [[Inner Sphere]]  
 
| Year Availability = [[3065]]<ref>''Tactical Operations'', p. 313</ref>
 
| Year Availability = [[3065]]<ref>''Tactical Operations'', p. 313</ref>
 
| Heat = 2
 
| Heat = 2
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==Description==
 
==Description==
 
Work on the '''Improved Heavy Gauss Rifle''' began in [[3061]] after the [[Heavy Gauss Rifle]] entered production.<ref>''Tactical Operations'', p. 313</ref> Though the Heavy Gauss Rifle was mostly effective, engineers thought they could improve the ballistic performance of the projectile. This would lead to a more consistent damage profile, making the Improved Heavy Gauss Rifle effective at all ranges. After four years of work, the engineers had created a weapon that occupied the same amount of space as the Heavy Gauss Rifle but was able to inflict consistent damage at all ranges. The Improved Heavy Gauss Rifle inflicts 10% more damage than an [[Autocannon/20]], and occupies as much space as the standard Heavy Gauss Rifle. The minimum engagement range has also been reduced by 25%. In most other respects, the Improved Heavy Gauss Rifle functions like a Heavy Gauss Rifle.<ref>''Tactical Operations'', p. 314</ref>
 
Work on the '''Improved Heavy Gauss Rifle''' began in [[3061]] after the [[Heavy Gauss Rifle]] entered production.<ref>''Tactical Operations'', p. 313</ref> Though the Heavy Gauss Rifle was mostly effective, engineers thought they could improve the ballistic performance of the projectile. This would lead to a more consistent damage profile, making the Improved Heavy Gauss Rifle effective at all ranges. After four years of work, the engineers had created a weapon that occupied the same amount of space as the Heavy Gauss Rifle but was able to inflict consistent damage at all ranges. The Improved Heavy Gauss Rifle inflicts 10% more damage than an [[Autocannon/20]], and occupies as much space as the standard Heavy Gauss Rifle. The minimum engagement range has also been reduced by 25%. In most other respects, the Improved Heavy Gauss Rifle functions like a Heavy Gauss Rifle.<ref>''Tactical Operations'', p. 314</ref>
 +
The weapon's status as [[Experimental Technology|Experimental Weapon]] would end just as [[Jihad]] would offical end, the would enter regular production by [[3081]] and become a standard technology of the Inner Sphere.<ref>''Technical Readout: Prototypes'', p. 206 Jihad Technology Advancement Table - Improved Gauss Rifle becomes regular IS Tech and year the status changed is listed.</ref>
  
 
In order to get this improved damage profile the engineers had to make a few compromises however. The first is the Improved Heavy Gauss Rifle's weight. At 20 tons, it weighs as much as a ''[[Wasp]]'' or ''[[Stinger]]'', and seriously limits the units that can carry it into battle. Though the damage inflicted by the slug is consistent across all ranges, it doesn't inflict as much damage at short range as the Heavy Gauss Rifle's slug. In addition, like all Gauss weapons the capacitors that charge the Improved Heavy Gauss Rifle are fragile and will explode if hit by enemy weapon fire.<ref>''Tactical Operations'', p. 314. Inflicts damage as 30 point ammunition explosion.</ref> These capacitors also require so much energy that they can only be charged by a fission or fusion engine.<ref>''TechManual'', p. 218</ref> The Improved Heavy Gauss Rifle also inflicts a great deal of structural stress when it fires; This limits the Improved Heavy Gauss Rifle to torso locations on BattleMechs or hull mountings on combat vehicles as the recoil and stress would rip the arm or turret off the vehicle. These immense forces also destabilize the unit, making it more difficult to operate in combat.<ref>''Total Warfare'', p. 136 Describes penalties for firing HGR and moving in same turn; These rules also apply to Improved HGR.</ref>
 
In order to get this improved damage profile the engineers had to make a few compromises however. The first is the Improved Heavy Gauss Rifle's weight. At 20 tons, it weighs as much as a ''[[Wasp]]'' or ''[[Stinger]]'', and seriously limits the units that can carry it into battle. Though the damage inflicted by the slug is consistent across all ranges, it doesn't inflict as much damage at short range as the Heavy Gauss Rifle's slug. In addition, like all Gauss weapons the capacitors that charge the Improved Heavy Gauss Rifle are fragile and will explode if hit by enemy weapon fire.<ref>''Tactical Operations'', p. 314. Inflicts damage as 30 point ammunition explosion.</ref> These capacitors also require so much energy that they can only be charged by a fission or fusion engine.<ref>''TechManual'', p. 218</ref> The Improved Heavy Gauss Rifle also inflicts a great deal of structural stress when it fires; This limits the Improved Heavy Gauss Rifle to torso locations on BattleMechs or hull mountings on combat vehicles as the recoil and stress would rip the arm or turret off the vehicle. These immense forces also destabilize the unit, making it more difficult to operate in combat.<ref>''Total Warfare'', p. 136 Describes penalties for firing HGR and moving in same turn; These rules also apply to Improved HGR.</ref>

Revision as of 18:44, 5 January 2014

Improved Heavy Gauss Rifle
Production information
Type Direct Fire, Ballistic
Tech Base Inner Sphere
Year Availability 3065[1]
Technical specifications
Heat 2
Damage 22[2]
Minimum Range 3
Short Range 1-6
Medium Range 7-12
Long Range 13-19
Tons 20[3]
Critical Slots 11
Ammo Per Ton 4
Cost (unloaded) 700,000[4]
Ammo Cost (per ton) 20,000
BV (2.0) 385 (rifle) / 48 (ammo)[5]

Description

Work on the Improved Heavy Gauss Rifle began in 3061 after the Heavy Gauss Rifle entered production.[6] Though the Heavy Gauss Rifle was mostly effective, engineers thought they could improve the ballistic performance of the projectile. This would lead to a more consistent damage profile, making the Improved Heavy Gauss Rifle effective at all ranges. After four years of work, the engineers had created a weapon that occupied the same amount of space as the Heavy Gauss Rifle but was able to inflict consistent damage at all ranges. The Improved Heavy Gauss Rifle inflicts 10% more damage than an Autocannon/20, and occupies as much space as the standard Heavy Gauss Rifle. The minimum engagement range has also been reduced by 25%. In most other respects, the Improved Heavy Gauss Rifle functions like a Heavy Gauss Rifle.[7] The weapon's status as Experimental Weapon would end just as Jihad would offical end, the would enter regular production by 3081 and become a standard technology of the Inner Sphere.[8]

In order to get this improved damage profile the engineers had to make a few compromises however. The first is the Improved Heavy Gauss Rifle's weight. At 20 tons, it weighs as much as a Wasp or Stinger, and seriously limits the units that can carry it into battle. Though the damage inflicted by the slug is consistent across all ranges, it doesn't inflict as much damage at short range as the Heavy Gauss Rifle's slug. In addition, like all Gauss weapons the capacitors that charge the Improved Heavy Gauss Rifle are fragile and will explode if hit by enemy weapon fire.[9] These capacitors also require so much energy that they can only be charged by a fission or fusion engine.[10] The Improved Heavy Gauss Rifle also inflicts a great deal of structural stress when it fires; This limits the Improved Heavy Gauss Rifle to torso locations on BattleMechs or hull mountings on combat vehicles as the recoil and stress would rip the arm or turret off the vehicle. These immense forces also destabilize the unit, making it more difficult to operate in combat.[11]

Models

The Improved Heavy Gauss Rifle has only been seen on the experimental ANH-2AX Annihilator variant.[12] After the Jihad, it would appear on the experimental Kuritan Shilone [13], Lyran's Barghest BGS-4X[14] and the Morgenstern OmniFighter. [15]

Brand Planet Company
Defiance Unknown model Hesperus II Defiance Industries

References

  1. Tactical Operations, p. 313
  2. Tactical Operations, p. 406
  3. Tactical Operations, p. 407
  4. Tactical Operations, p. 407
  5. Tactical Operations, p. 382
  6. Tactical Operations, p. 313
  7. Tactical Operations, p. 314
  8. Technical Readout: Prototypes, p. 206 Jihad Technology Advancement Table - Improved Gauss Rifle becomes regular IS Tech and year the status changed is listed.
  9. Tactical Operations, p. 314. Inflicts damage as 30 point ammunition explosion.
  10. TechManual, p. 218
  11. Total Warfare, p. 136 Describes penalties for firing HGR and moving in same turn; These rules also apply to Improved HGR.
  12. Experimental Technical Readout: Mercs, p. 6
  13. Experimental Technical Readout: Kurita
  14. Experimental Technical Readout: Steiner, p. 7
  15. Technical Readout: 3085, p. 116

Bibliography