Difference between revisions of "Jump into Cover (CCG - Limited)"

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| Set = Limited  
 
| Set = Limited  
 
| Allegiance = None  
 
| Allegiance = None  
| Text = Choose one of your 'Mechs with Jump. Roll a die: 1-2, that
+
| Text = Choose one of your 'Mechs with Jump. Roll a die: 1-2, that 'Mech receives 1-2 damage and return Jump Into Cover to
'Mech receives 1-2 damage and return Jump Into Cover to
+
your hand after mission; 3-6, prevent 3-6 damage to that 'Mech.
your hand after mission; 3-6, prevent 3-6 damage to that
 
'Mech.
 
 
   
 
   
 +
{{quote|''Armor doesn't make you invincible. Use cover at every opportunity.''|Light 'Mech Pilot's Handbook, Chapter 4, Section 3}}
 
| Artist = Kelly Krantz  
 
| Artist = Kelly Krantz  
 
| Rarity = Uncommon  
 
| Rarity = Uncommon  
 
}}
 
}}

Revision as of 13:59, 13 March 2013

Rarity: Uncommon

Jump into Cover
Jump into Cover CCG Limited.jpg
Mission - None

Choose one of your 'Mechs with Jump. Roll a die: 1-2, that 'Mech receives 1-2 damage and return Jump Into Cover to your hand after mission; 3-6, prevent 3-6 damage to that 'Mech.

Armor doesn't make you invincible. Use cover at every opportunity.
  — Light 'Mech Pilot's Handbook, Chapter 4, Section 3
Illus: Kelly Krantz
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