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Revision as of 12:07, 13 April 2011

Longshot
Longshot
Production information
Manufacturer Innovative Design Concepts
Model LST-2
Class Light
Cost 6,218,730 C-bills
Technical specifications
Mass 35 tons
Chassis Endo Steel
Armor Riese-400 Reactive
Engine 245 XL
Speed 119 km/h
Jump Jets None
Armament
BV (1.0) 796
BV (2.0) 1215[1]


Description

A Solaris VII BattleMech, the Longshot was introduced to the featherweight fight circuit in the early 3050's. Though it was quick and agile, MechWarriors were not impressed with it when it arrived. The fact that it carried a Narc Missile Beacon instead of some heavier weaponry was useful in team matches and grand melees, but in the one-on-one duels that were popular the Narc was a liability. Responding to this and other complaints, Innovative Design Concepts introduced the LST-2. This version uses several experimental systems to improve performance. The most interesting of these is Reactive Armor, which reduces the effects of missile weapons.

Armament

The Longshot's main armament are its dual TharHes Maxi SRM-6 launchers with Artemis IV fire control system backed up by a pair of IDC Medium X-Pulse Lasers. At close range it is protected by a pair of IDC Small X-Pulse Lasers.

Variants

  • LNG-3 - This variant upgrades the XL engine to the even lighter XXL engine. It carries a pair of ER Small Lasers in place of the Small X-Pulse Lasers. It is also equipped with a NARC beacon system. BV (1.0) = ??, BV (2.0) = 985[4]

References

  1. Record Sheets: 3055 Upgrades Unabridged, p. 230
  2. Solaris VII: The Game World 'Mech record sheets, p. 14
  3. Record Sheets: 3055 Upgrades Unabridged, p. 229
  4. Record Sheets: 3055 Upgrades Unabridged, p. 231

Bibliography