Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Marauder IIC"

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{{Update Needed|[[Record Sheets: 3085 Unabridged — Project Phoenix]]}}
 
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{{InfoBoxBattleMech
 
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*4x [[ER Small Laser]]s
 
*4x [[ER Small Laser]]s
 
|BV (1.0)=2,217
 
|BV (1.0)=2,217
|BV (2.0)=2,680
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|BV (2.0)=2,680<ref>''Record Sheets: 3085 Unabridged — Project Phoenix'', p. 281</ref>
 
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File:MARAUDER IIC 7.png  
 
File:MARAUDER IIC 7.png  
 
</gallery>
 
</gallery>
* ''Marauder'' IIC 2 - In order to humiliate [[Clan Blood Spirit]], [[Clan Star Adder]] upgraded their second-line forces and used them to retaliate against that Clan's interference in their [[Trial of Refusal#Absorption Right|Absorption]] of [[Clan Burrock]]. Part of this upgrade was the ''Marauder'' IIC 2. Adder scientists removed the PPCs and small lasers so that they could replace them with two [[Heavy Large Laser]]s and an [[ER Large Laser]]. The result is a hard-hitting design that is most effective at close range. In order to help the 'Mech get to close range, it includes four Guld Mk. III [[jump jet]]s that are capable of vaulting the 'Mech up to 120 meters in a single bound. Three extra heat sinks enable the firing of all the close-range weapons. The weight left over was used in the form of an additional ton of armor. BV (1.0) = 2,244, BV (2.0) = 2,358
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* ''Marauder'' IIC 2 - In order to humiliate [[Clan Blood Spirit]], [[Clan Star Adder]] upgraded their second-line forces and used them to retaliate against that Clan's interference in their [[Trial of Refusal#Absorption Right|Absorption]] of [[Clan Burrock]]. Part of this upgrade was the ''Marauder'' IIC 2. Adder scientists removed the PPCs and small lasers so that they could replace them with two [[Heavy Large Laser]]s and an [[ER Large Laser]]. The result is a hard-hitting design that is most effective at close range. In order to help the 'Mech get to close range, it includes four Guld Mk. III [[jump jet]]s that are capable of vaulting the 'Mech up to 120 meters in a single bound. Three extra heat sinks enable the firing of all the close-range weapons. The weight left over was used in the form of an additional ton of armor{{cn}}. BV (1.0) = 2,244{{cn}}, BV (2.0) = 2,358<ref>''Record Sheets: 3085 Unabridged — Project Phoenix'', p. 282</ref>
  
* ''Marauder'' IIC 3 - The IIC 3 is another variant created by [[Clan Star Adder]], but they did not hoard this one all for themselves. Similar to the original, it mounts an [[ER PPC]] in each arm, two [[ER Small Laser]]s, and it also includes an [[ATM 12]]. Three tons of ammunition allow flexibility in ammo selection. BV (1.0) = 2,271, BV (2.0) = 2,448
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* ''Marauder'' IIC 3 - The IIC 3 is another variant created by [[Clan Star Adder]], but they did not hoard this one all for themselves. Similar to the original, it mounts an [[ER PPC]] in each arm, two [[ER Small Laser]]s, and it also includes an [[ATM 12]]. Three tons of ammunition allow flexibility in ammo selection{{cn}}. BV (1.0) = 2,271{{cn}}, BV (2.0) = 2,445<ref>''Record Sheets: 3085 Unabridged — Project Phoenix'', p. 283</ref>
  
* ''Marauder'' IIC 4 - This newer variant mounts two of the largest weapon now available to the [[Clans]], the [[HAG 40]]. Nine tons of ammunition supply these mammoth guns, while twelve and a half tons of armor protects the 'Mech. The inclusion of the HAGs only allowed for three [[jump jet]]s to be included, meaning that the IIC 4 can leap up to 90 meters. Even with only ten [[double heat sink]]s, the IIC 4 has no heat concerns. BV (1.0) = ??, BV (2.0) = 3,447
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* ''Marauder'' IIC 4 - This newer variant mounts two of the largest weapon now available to the [[Clans]], the [[HAG 40]]. Nine tons of ammunition supply these mammoth guns, while twelve and a half tons of armor protects the 'Mech. The inclusion of the HAGs only allowed for three [[jump jet]]s to be included, meaning that the IIC 4 can leap up to 90 meters. Even with only ten [[double heat sink]]s, the IIC 4 has no heat concerns{{cn}}. BV (2.0) = 3,447<ref>''Record Sheets: 3085 Unabridged — Project Phoenix'', p. 284</ref>
  
* ''Marauder'' IIC 5 - Similar to the IIC 3, the IIC 5 mounts paired ER PPCs, though it mounts a [[HAG 20]] along with two tons of ammunition. Two [[AP Gauss Rifle]]s keep [[infantry]] at bay. Nineteen [[double heat sink]]s keep the 'Mech's heat levels totally under control. BV (1.0) = ??, BV (2.0) = 2,386
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* ''Marauder'' IIC 5 - Similar to the IIC 3, the IIC 5 mounts paired ER PPCs, though it mounts a [[HAG 20]] along with two tons of ammunition. Two [[AP Gauss Rifle]]s keep [[infantry]] at bay. Nineteen [[double heat sink]]s keep the 'Mech's heat levels totally under control{{cn}}. BV (2.0) = 2,386<ref>''Record Sheets: 3085 Unabridged — Project Phoenix'', p. 285</ref>
  
* ''Marauder'' IIC 6 - This version uses a Gauss Rifle, LB 10-X AC, and lasers. It also mounts six [[Improved Jump Jet]]s, which provide an interesting surprise for the forces that face it.<ref>''Technical Readout: 3085'', p. 284</ref> BV (2.0) = [[????]]
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* ''Marauder'' IIC 6 - This version uses a Gauss Rifle, LB 10-X AC, and lasers. It also mounts six [[Improved Jump Jet]]s, which provide an interesting surprise for the forces that face it<ref>''Technical Readout: 3085'', p. 284</ref>. BV (2.0) = 2,646<ref>''Record Sheets: 3085 Unabridged — Project Phoenix'', p. 286</ref>
  
 
* ''Marauder'' IIC 7 - This [[Gorton, Kingsley, and Thorpe]]-produced variant of the ''Marauder'' IIC uses a [[Targeting Computer]] to guide a [[HAG 30]], Gauss Rifle, and [[Large Pulse Laser|Large]] and [[Small Pulse Laser]]s. A [[Streak SRM-4]] mounted in each arm keeps battle armor at bay. An [[ECM Suite]] jams enemy targeting systems. To make room for all the weaponry a smaller XL engine is used, dropping the top speed of the 'Mech to about 55 km/h. BV (2.0) = 2,843<ref>''Technical Readout: 3085'', p. 285</ref>
 
* ''Marauder'' IIC 7 - This [[Gorton, Kingsley, and Thorpe]]-produced variant of the ''Marauder'' IIC uses a [[Targeting Computer]] to guide a [[HAG 30]], Gauss Rifle, and [[Large Pulse Laser|Large]] and [[Small Pulse Laser]]s. A [[Streak SRM-4]] mounted in each arm keeps battle armor at bay. An [[ECM Suite]] jams enemy targeting systems. To make room for all the weaponry a smaller XL engine is used, dropping the top speed of the 'Mech to about 55 km/h. BV (2.0) = 2,843<ref>''Technical Readout: 3085'', p. 285</ref>
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*''[[Combat Operations]]''
 
*''[[Combat Operations]]''
 
*''[[Record Sheets: 3055/3058]]''
 
*''[[Record Sheets: 3055/3058]]''
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*''[[Record Sheets: 3085 Unabridged — Project Phoenix]]''
 
*''[[Record Sheets: Phoenix Upgrades]]''
 
*''[[Record Sheets: Phoenix Upgrades]]''
 
*''[[Technical Readout: 3055]]''
 
*''[[Technical Readout: 3055]]''

Revision as of 11:47, 27 March 2011

Marauder IIC
Marauder IIC
Production information
Manufacturer Albion MMA Complex
Class Assault
Cost 9,913,533 C-bills
Technical specifications
Mass 85 tons
Chassis Type SA-85O Light
Armor Forging MD4 Ferro-Fibrous
Engine Consolidated Fusion 240
Speed 65 km/h
Armament
BV (1.0) 2,217
BV (2.0) 2,680[1]


Description

The Marauder IIC is based upon one of the most iconic BattleMechs in existence, the Marauder. It is ten tons heavier than its Inner Sphere cousin and is a great deal more powerful thanks to Clan technology. The 'Mech carries eleven and a half tons of Ferro-Fibrous armor on an Endo Steel frame. It is to the credit of its engineers that no production variants appeared until a wellspring of new technology emerged in the 3050s and '60s.

Armament

The Marauder IIC is armed with three of one of the most powerful weapons in the Clan arsenal, the ER PPC. An enterprising MechWarrior can use volley fire to keep up a steady barrage. When enemies close, the IIC can add a pair of Medium Pulse Lasers and four ER Small Lasers to its already-destructive firepower. Twenty-one double heat sinks keep heat levels manageable.

Variants

  • Marauder IIC 2 - In order to humiliate Clan Blood Spirit, Clan Star Adder upgraded their second-line forces and used them to retaliate against that Clan's interference in their Absorption of Clan Burrock. Part of this upgrade was the Marauder IIC 2. Adder scientists removed the PPCs and small lasers so that they could replace them with two Heavy Large Lasers and an ER Large Laser. The result is a hard-hitting design that is most effective at close range. In order to help the 'Mech get to close range, it includes four Guld Mk. III jump jets that are capable of vaulting the 'Mech up to 120 meters in a single bound. Three extra heat sinks enable the firing of all the close-range weapons. The weight left over was used in the form of an additional ton of armor[citation needed]. BV (1.0) = 2,244[citation needed], BV (2.0) = 2,358[2]
  • Marauder IIC 4 - This newer variant mounts two of the largest weapon now available to the Clans, the HAG 40. Nine tons of ammunition supply these mammoth guns, while twelve and a half tons of armor protects the 'Mech. The inclusion of the HAGs only allowed for three jump jets to be included, meaning that the IIC 4 can leap up to 90 meters. Even with only ten double heat sinks, the IIC 4 has no heat concerns[citation needed]. BV (2.0) = 3,447[4]
  • Marauder IIC 6 - This version uses a Gauss Rifle, LB 10-X AC, and lasers. It also mounts six Improved Jump Jets, which provide an interesting surprise for the forces that face it[6]. BV (2.0) = 2,646[7]

References

  1. Record Sheets: 3085 Unabridged — Project Phoenix, p. 281
  2. Record Sheets: 3085 Unabridged — Project Phoenix, p. 282
  3. Record Sheets: 3085 Unabridged — Project Phoenix, p. 283
  4. Record Sheets: 3085 Unabridged — Project Phoenix, p. 284
  5. Record Sheets: 3085 Unabridged — Project Phoenix, p. 285
  6. Technical Readout: 3085, p. 284
  7. Record Sheets: 3085 Unabridged — Project Phoenix, p. 286
  8. Technical Readout: 3085, p. 285

Bibliography