Difference between revisions of "MechCommander (Video Game)/Equipment"
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===Heavy LB-X Autocannon=== | ===Heavy LB-X Autocannon=== | ||
− | The Heavy LB-X Autocannon is the MechCommander equivalent of the [[LBX-20]], and comes in both Inner Sphere and Clan versions. The weapon is | + | The Heavy LB-X Autocannon is the MechCommander equivalent of the [[LBX-20]], and comes in both Inner Sphere and Clan versions. The weapon is only available in the Desperate Measures Expansion Pack.<ref name=MCGW>[http://mechcommandergold.wikia.com/wiki/Weapons MechCommander Wiki article on weapons]</ref> |
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Apocryphal Product Although the subject of this article is an official BattleTech product, it does not meet the current criteria for Canon. Its content may or may not be canonical for the BattleTech universe, and for the purpose of the Sarna.net BattleTechWiki is considered apocryphal. |
Below is a listing of all the equipment available in the video game MechCommander and its expansion, MechCommander: Desperate Measures. The weapons are listed in the order they are found in the purchasing section of the game.
Contents
Energy Weapons
Pulse Laser
The Pulse Laser is the MechCommander equivalent of a Medium Pulse Laser. It comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 1.00 (Light) | Short | 6.00 | N/A | 1.75 sec. (Very Fast) | N/A | 1130 |
“ | The Pulse Laser fires multiple high-energy beams at over twice the fire rate of the standard IS Laser, though it weighs more. | ” |
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 1.00 (Light) | Short | 4.00 | N/A | 1.75 sec. (Very Fast) | N/A | 1700 |
“ | The Clan Pulse Laser fires at the same rate as the IS version but weighs less. | ” |
Laser
The Laser is the MechCommander equivalent of a Medium Laser. It only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 2.00 (Light) | Short | 4.0 | N/A | 5.00 sec. (Slow) | N/A | 1060 |
“ | The IS Laser is a light, short ranged weapon. Because it is an energy weapon, there is no chance of running out of ammo. | ” |
Heavy Flamer
The Heavy Flamer comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 5.00 (Heavy) | Short | 8.00 | N/A | 7.50 sec. (Slow) | N/A | 2030 |
“ | The IS Heavy Flamer vents a stream of super-heated plasma making it an effective short-ranged weapon. | ” |
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 5.00 (Heavy) | Short | 7.00 | N/A | 6.00 sec. (Slow) | N/A | 3620 |
“ | The Clan Heavy Flamer fires slightly more often than the Inner Sphere version, and weighs less. | ” |
Large Pulse Laser
The Large Pulse Laser comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 2.00 (Light) | Medium | 12.00 | N/A | 2.00 sec. (Fast) | N/A | 4350 |
“ | The pulse variant fires twice as often as the standard IS Large Laser but weighs more. | ” |
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 2.50 (Light) | Medium | 11.00 | N/A | 2.00 sec (Fast) | N/A | 8010 |
“ | The Clan pulse variant fires at the same faster rate as the IS Large Pulse Laser but weighs more. | ” |
Large Laser
The Large Laser only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 4.00 (Moderate) | Medium | 9.50 | N/A | 5.00 sec. (Slow) | N/A | 4480 |
“ | Heftier than the standard IS Laser, the Large Laser packs a heavier medium-range punch with the same recycle time. | ” |
PPC
The PPC only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 7.50 (Very Heavy) | Medium | 12.00 | N/A | 7.50 sec. (Slow) | N/A | 6900 |
“ | Firing high-energy particle bolts, these medium-range IS Particle Projector Cannons are among the most effective weapons available for BattleMechs. | ” |
ER Laser
The ER Laser is the MechCommander equivalent of an ER Medium Laser. It only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 2.00 (Light) | Medium | 3.50 | N/A | 5.00 sec. (Slow) | N/A | 2380 |
“ | The Clan Extended-Range Laser is a duplicate of the standard laser, but is effective out to medium range and weighs less. | ” |
Large ER Laser
The Large ER Laser comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 4.00 (Moderate) | Long | 11.00 | N/A | 5.00 sec. (Slow) | N/A | 5210 |
“ | The IS extended-range variant of the Large Laser projects its destructive power out to long range. It weighs more than the standard IS Large Laser. | ” |
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 5.00 (Heavy) | Long | 10.00 | N/A | 5.00 sec. (Slow) | N/A | 9690 |
“ | The Clan extended-range Large Laser does damage out to long range. It weighs slightly less, but hits harder, than the Inner Sphere version. | ” |
Large X-Pulse Laser
The Large X-Pulse Laser only comes in an Inner Sphere version. The weapon is only available in the Desperate Measures Expansion Pack.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 1.50 (Light) | Long | 13.00 | N/A | 0.75 sec. (Very Fast) | N/A | 19570 |
“ | This rapid firing energy weapon has the fastest recycle rate of any component available and is capable of striking targets at long range. | ” |
ER PPC
The ER PPC comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 7.50 (Very Heavy) | Long | 15.50 | N/A | 7.50 sec. (Slow) | N/A | 7210 |
“ | A worthwhile upgrade to the PPC, the extended-range PPC fires the lethal energy bolt out to long-range. | ” |
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 11.25 (Devastating) | Long | 13.5 | N/A | 7.50 sec. (Slow) | N/A | 21450 |
“ | This Clan version of the ER PPC weighs less and does more damage than the Inner Sphere version. | ” |
Ballistic Weapons
Heavy Autocannon
The Heavy Autocannon is the MechCommander equivalent of the AC/20, and only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 15.00 (Devastating) | Short | 19.50 | N/A | 7.50 sec. (Slow) | 13 | 10890 |
“ | Also known as the AC/20, this IS autocannon is a short-range weapon capable of dealing enormous damage with one salvo. It carries very limited ammo. | ” |
Heavy Ultra Autocannon
The Heavy Ultra Autocannon is the MechCommander equivalent of the Ultra AC/20, and only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 15.00 (Devastating) | Short | 17.50 | N/A | 5.00 sec. (Slow) | 10 | 27400 |
“ | The Clan heavy ultra autocannon fires at a faster rate than the Inner Sphere heavy autocannon and weighs less. It carries very limited ammo. | ” |
Heavy LB-X Autocannon
The Heavy LB-X Autocannon is the MechCommander equivalent of the LBX-20, and comes in both Inner Sphere and Clan versions. The weapon is only available in the Desperate Measures Expansion Pack.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 15.00 (Devastating) | Short | 19.50 | N/A | 6.00 sec. (Slow) | 35 | 11530 |
“ | This cannon fires a massive, short range, shotgun-like round capable of striking multiple armor sections simultaneously. It carries limited ammo. | ” |
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 15.00 (Devastating) | Short | 17.50 | N/A | 6.00 sec. (Slow) | 35 | 12850 |
“ | The Clan Heavy LBX Autocannon fires the same shotgun-like, short range, slug as the US version, but weighs less. It carries limited ammo. | ” |
Autocannon
The Autocannon is the MechCommander equivalent of the AC/10, and only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 6.00 (Heavy) | Medium | 15.50 | N/A | 5.00 sec. (Slow) | 40 | 7000 |
“ | The IS autocannon is a rapid-firing weapon that fires streams of high-explosive shells at medium range. It carries limited ammo. | ” |
Ultra Autocannon
The Ultra Autocannon is the MechCommander equivalent of the Ultra AC/10, and only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 6.00 (Heavy) | Medium | 13.50 | N/A | 4.00 sec. (Moderate) | 30 | 12590 |
“ | The Clan ultra autocannon fires at a faster rate than the Inner Sphere autocannon and weighs less. It carries limited ammo. | ” |
IS
- Heavy AC
- Heavy LB-X AC
- AC
- LB-X AC
- Light AC
- Light Ultra AC
- LB-X AC
- Gauss Rifle
- Long Tom
- Light Gauss
CLAN
- Heavy Ultra AC
- Heavy LBX
- Ultra AC
- LB-X AC
- Light Ultra AC
- Light LB-X AC
- Gauss Rifle
- Rail Gun
Missile Weapons
Short Range Missile Pack
The Short Range Missile Pack is the MechCommander equivalent of the SRM-2, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 1.00 (Light) | Short | 3.00 | N/A | 4.00 sec. (Moderate) | 62 | 410 |
“ | The IS SRM Pack fires short-range missiles that like LRMs also fire over obstacles. It carries limited ammo. | ” |
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 1.00 (Light) | Short | 3.00 | N/A | 3.00 sec. (Moderate) | 83 | 740 |
“ | The Clan SRM fires missiles at a slightly faster rate than the Inner Sphere version and weighs less. It carries limited ammo. | ” |
Streak SRM Pack
The Streak SRM Pack is the MechCommander equivalent of the Streak SRM-2, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 2.00 (Light) | Short | 5.00 | N/A | 4.00 sec. (Moderate) | 62 | 1300 |
“ | An IS Streak SRM launcher does not fire its missiles unless guarantee to hit. These missiles also fire over obstacles. It carries limited ammo. | ” |
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 2.00 (Light) | Short | 4.75 | N/A | 3.00 sec. (Moderate) | 83 | 1450 |
“ | The Clan Streak SRM Pack launcher does not fire its short-range missiles unless guaranteed to hit. It weighs less than the IS version and carries limited ammo. | ” |
Long Range Missile Rack
The Long Range Missile Rack is the MechCommander equivalent of the LRM-5, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 1.00 (Light) | Long | 4.00 | N/A | 10.00 sec. (Very Slow) | 24 | 1760 |
“ | The IS LRM Rack fires missiles that can fire over walls, buildings, or other terrain features at long range. It carries limited ammo. | ” |
Clan
Heat | Damage | Range | Tons | Criticals/Slots | Recycle Time | Ammo | Cost |
---|---|---|---|---|---|---|---|
N/A | 1.00 (Light) | Long | 3.00 | N/A | 10.00 sec. (Slow) | 24 | 2340 |
“ | The Clan LRM Rack fires the same number of long-range missiles at the same rate as the Inner Sphere version, but weighs less. It carries limited ammo. | ” |
Electronics
IS
- Basic Sensor
- Intermediate Sensor
- Advanced Sensor
- Beagle Probe
- Guardian ECM
CLAN
- Active Probe
- ECM
- Standard Sensor
- Extended Sensor
Notes
- All quotes are from their respective in-game purchasing screen descriptions.