MechWarrior Companion
Contents
Description
An expansion for the MechWarrior, Second Edition role-playing game, the MechWarrior Companion includes new archtypes, expanded and new skill section, detailed rules on running Clan characters and games. Rules to assist in integration between the tabletop game and RPG, including rules for Dual Cockpits, and creature and equipment fill out the remainder of the book.
Save a few exceptions, much of the additional information was later included, altered and expanded upon in the MechWarrior, Third Edition main book and LosTech: The MechWarrior Equipment Guide.
From the back cover
“ | Get outta yer 'Mech...
...and into the action! "Listen up MAGGOTS, 'cause I'm only gonna say this once. It don't matter how big your 'Mech is. It don't matter how many guns you've got. It don't even matter that your uncle is the bleedin' Grand Duke of Planet X. If you ain't got the training, the experience, and the sheer guts of a real MechWarrior, you're as good as dead before you even leave the hangar. So pay attention and don't talk back, 'cause the life you save could be mine." - Sergent Major Jerrard Clydesdale, to the NAIS Training Cadre's new recruits, September 11, 3057 The MechWarrior Companion is an expansion rulebook for the MechWarrior, Second Edition roleplaying game. A must-have resource for players and gamemasters, the MechWarrior Companion offers players new skills, advantages, and equipment for their characters, and gives gamemasters helpful advice on running campaigns, creating exciting story lines, and involving the Clans in adventures. The MechWarrior Companion also provides new rules for resolving combat, including expanded guidelines for combining the BattleTech and MechWarrior Gaming Systems. |
” |
Contents
Introduction
- Using the Book
- An Uneasy Peace
Characters
- Character Design
- Clan Heritage
- Character Vehicles
- Skill Packages
- Advantages
- Skills
- Specializations
- Skill Descriptions
Archetypes
- Inner Sphere Archetypes
- Armored Infantry Trooper
- DropShip Captain
- Guerrilla Fighter
- Marine
- Special Forces Operative
- Clan Archetypes
- Crusader Elemental
- Crusader MechWarrior
- DropShip/JumpShip Pilot
- Merchant
- Scientist
- Technician
Combat
- Personal Combat
- Additional Attacks
- Armor-Defeating Hits
- Burst-Fire Options
- Damage Effects
- Dive for Cover
- Falling Damage
- Tactical Initiative
- Integrating BattleTech
- Skills
- Game Scale
- Sequence of Play
- Damage
- Infantry and BattleArmor
- BattleMech and Vehicle Fire against Characters
- Anti-BattleMech Swarm and Leg Attacks
- Dual Cockpit
- BattleTech Rules
- MechWarrior Rules
- House Conversions
Running the Game
- The BattleTech Universe: Setting the Stage
- Background and Setting
- Creating Campaigns
- Unit-Based Campaign Options
- Mission-Based Campaign Options
- Fleshing Out the Campaigns
- Adversaries
- Subplots
- Variety
- Keeping It on Course
- Character Creation
- Building a Unit
- Non-Player Characters
- Coping with Change
- Environments
- General Environment
- Gravity
- Atmosphere
The Clans
- Role-playing
- Clan Perspectives
- Blood names
- Combat Style
- Trials
- Dishonorable Conduct
- Clan Adventures
Creatures
- Creating Creatures
- Creature Attributes
- Creature Abilities
- Creatures in Combat
- Multiple Attacks
- Hit Location
- Flight
- Sample Creatures
Equipment
- Legality
- The Black Market
- Power Packs
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- Medical Equipment
- Artificial Limbs
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- Myomer Implantation Device
- Bionic Ear Replacement
- Bionic Eye Replacement
- MediPatch
- Sedative Patch
- Artificial Limbs
- Armor
- Using Armor
- Flak Armor
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- Ablative Armor
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- Ablative/Flak Armor
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- Ballistic Plate Armor
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- Special Armor
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- Neurohelmets
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- BattleArmor
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- Miscellaneous Equipment
- Espionage/Surveillance Gear
- Security Bypass Kits
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- Neural Interrogation Computer
- Remote Sensors
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- Security Bypass Kits
- Explosives
- Personal Weapons
- Ammunition
- Reload/Recharge Time
- Melee Weapons
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- Small Arms (Infantry Weapon)
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- Support Weapon (Infantry Weapon)
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Personal Gear and Expenses
- Military Field Rations
- Restaurant Meal
- Verigraphs
- Housing
- Tri-Vid Set
- Electronic Compass
- Verigraphs
- Uniforms
- Clothing/Footwear
- Parachute
- Underwater Operations Gear
- Climbing Gear
- Transportation