Difference between revisions of "Nemesis Pod"
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==Description== | ==Description== | ||
− | Developed to offer greater flexibility to iNarc-equipped units, the simple and devious Nemesis Pod is a variant of the standard [[Homing Pod]] that features equipment to broadcast a much wide-band homing signal specially tuned to override and draw both friendly and enemy Narc equipped [[SRM]]s and [[LRM]] missiles, as well as enemy [[Semi-Guided LRM]]s and even [[Arrow IV Artillery| Arrow IV homing missiles]], to strike the target to which its attached. Like all it's iNarc brothers, the pod can be brushed off by a determined target. | + | Developed to offer greater flexibility to iNarc-equipped units, the simple and devious Nemesis Pod is a variant of the standard [[Homing Pod]] that features equipment to broadcast a much wide-band homing signal specially tuned to override and draw both friendly and enemy Narc equipped [[SRM]]s and [[LRM]] missiles, as well as enemy [[Semi-Guided LRM]]s and even [[Arrow IV Artillery| Arrow IV homing missiles]], to strike the target to which its attached. Like all it's iNarc brothers, the pod can be brushed off by a determined target.<ref name=FMCoS151-152>''Field Manual: ComStar'', pp. 151-152</ref> |
==Rules== | ==Rules== | ||
<div class="gamerules"> | <div class="gamerules"> | ||
===Game Rules=== | ===Game Rules=== | ||
− | If target Narc-capable, semi-guided or Arrow IV homing missiles are fired within LOS of unit with an active Nemesis pod, re-roll to target the nemesis effected friendly with an extra +1 to hit added. If successful, the missiles are diverted, unsuccessful, they go on to the original intended target. Arrow IV homing missiles lured by a Nemesis pod however get a simple 50/50 chance decided a 1D6 to determine if they attack the nemesis affected target. | + | If target Narc-capable, semi-guided or Arrow IV homing missiles are fired within LOS of unit with an active Nemesis pod, re-roll to target the nemesis effected friendly with an extra +1 to hit added. If successful, the missiles are diverted, unsuccessful, they go on to the original intended target. Arrow IV homing missiles lured by a Nemesis pod however get a simple 50/50 chance decided a 1D6 to determine if they attack the nemesis affected target.<ref name=FMCoS151-152/> |
</div> | </div> | ||
==References== | ==References== | ||
<references /> | <references /> | ||
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==Bibliography== | ==Bibliography== | ||
*''[[Field Manual: ComStar]]'' | *''[[Field Manual: ComStar]]'' | ||
− | [[Category:Technology]] | + | [[Category:Technology|Nemesis Pod]] |
− | [[Category:Alternate Ammunition]] | + | [[Category:Alternate Ammunition|Nemesis Pod]] |
Revision as of 19:31, 9 October 2011
The Nemesis Pod is an alternate ammunition type for the Improved Narc Missile Beacon.
Description
Developed to offer greater flexibility to iNarc-equipped units, the simple and devious Nemesis Pod is a variant of the standard Homing Pod that features equipment to broadcast a much wide-band homing signal specially tuned to override and draw both friendly and enemy Narc equipped SRMs and LRM missiles, as well as enemy Semi-Guided LRMs and even Arrow IV homing missiles, to strike the target to which its attached. Like all it's iNarc brothers, the pod can be brushed off by a determined target.[1]
Rules
Game Rules
If target Narc-capable, semi-guided or Arrow IV homing missiles are fired within LOS of unit with an active Nemesis pod, re-roll to target the nemesis effected friendly with an extra +1 to hit added. If successful, the missiles are diverted, unsuccessful, they go on to the original intended target. Arrow IV homing missiles lured by a Nemesis pod however get a simple 50/50 chance decided a 1D6 to determine if they attack the nemesis affected target.[1]