Difference between revisions of "Periphery"

Line 20: Line 20:
 
===Major Powers===
 
===Major Powers===
  
Major powers have prospered as a result of the "''Piranha Principal''".  A larger [[Inner Sphere]] power, for example the [[Free Worlds League]], would be able to conquer the [[Magistracy of Canopus]].  However, the effort required to subdue the Magistracy would require the League to lower its defenses against both the [[Lyran Alliance]] and the [[Capellan Confederation]].  The cost-benefit balance required to subjugate a major Periphery powers has allowed the Periphery to prosperThere have been many wars, but only twice, during the [[Reunification War]] (2577-2597) and the [[Amaris Civil War]] (2767-2780), has the undivided attention of the [[Inner Sphere]] military-industrial complex been aimed at Major Periphery powers.
+
Major powers have prospered as a result of the "''Piranha Principal''".  A larger [[Inner Sphere]] power, for example the [[Free Worlds League]], would be able to conquer the [[Magistracy of Canopus]].  However, the effort required to subdue the Magistracy would require the League to lower its defenses against both the [[Lyran Alliance]] and the [[Capellan Confederation]].  The cost-benefit balance required to subjugate a major Periphery power has allowed larger Periphery realms relative peaceThough Periphery realms have experienced several wars, only twice, during the [[Reunification War]] (2577-2597) and the [[Amaris Civil War]] (2767-2780), has the undivided attention of the [[Inner Sphere]] military-industrial complex been aimed at Major Periphery powers.
  
 
* [[Rim Worlds Republic]]: Directly involved (and destroyed) during the fall of the [[Star League]].
 
* [[Rim Worlds Republic]]: Directly involved (and destroyed) during the fall of the [[Star League]].

Revision as of 14:06, 3 June 2009

This article is about the region of space. For the sourcebooks about the region, see The Periphery.

The Periphery refers to the region of space surrounding the Inner Sphere. The border between "the Periphery" and the "Inner Sphere" is generally 450 - 550 light years away from Terra. The Periphery is surrounded by the Deep Periphery, though the borders for this region of space are more nebulous. The Periphery is littered with small colonies and a handful of interstellar nations, legitimate or not.

Overview

Although some Periphery colonies pre-date the Star League, this region of space remains sparsely populated and fiercely independent. Worlds within the Periphery tend to lack amenities available within the Inner Sphere, including faster-than-light communication. However, the Periphery is not devoid of civilization and culture. Interstellar trade is common, and a handful of strong Periphery realms have emerged over the centuries. Always restless and rebellious, the largest Periphery states were subjugated by the SLDF in the Reunification War. Further, the Amaris Civil War resulted in the destruction of the largest Periphery realm, the Rim Worlds Republic, and a lasting vilification of the Periphery in general. Though largely spared the horrors of the Succession Wars, Lostech development within the Periphery has been relatively stagnant.

Inhabitants

The common Spheroid perceives the Periphery as either a largely unpopulated area with poor education and medicine and no centralized government, or worse, the home of interstellar villains bent on destruction. Most Spheroids believe the paucity of settlements means small groups practice vigilante ("frontier") justice, but given the vast nature of the Periphery, bands of criminals are able to find refuge and predate the weak. Most Spheroids dismiss all nations located within the Periphery as "Bandit Kingdoms".

This stereotype is not altogether unwarranted; many Periphery worlds are indeed little more than hideouts and havens for groups of criminals (bandits, pirates, assassins, renegades and deserters) or undesirables (misfits, expatriates, religious extremists and fanatics). Because of a lack of centralized authority and communications, the Periphery is well suited to providing refuge or seclusion. Even large corporate interests have colonized the periphery in hopes of conducting business beyond prying eyes and (sometimes) ethical constraints.

However, the Periphery is not simply a refuge for the fringes of society. Indeed, the most influential Periphery realms can be compared favorably with smaller Inner Sphere powers, with greater degrees of liberty and education. The relative freedoms of the Periphery have also drawn refugees or deserters of the Succession Wars who sought a peace for themselves and their families.

Periphery Realms

Periphery states range from single independent planets, minor alliances, small confederations, trade conglomerates, and major interstellar nations. The largest Periphery realms are able to rival certain Successor States themselves in wealth, political power, and military might.

Major Powers

Major powers have prospered as a result of the "Piranha Principal". A larger Inner Sphere power, for example the Free Worlds League, would be able to conquer the Magistracy of Canopus. However, the effort required to subdue the Magistracy would require the League to lower its defenses against both the Lyran Alliance and the Capellan Confederation. The cost-benefit balance required to subjugate a major Periphery power has allowed larger Periphery realms relative peace. Though Periphery realms have experienced several wars, only twice, during the Reunification War (2577-2597) and the Amaris Civil War (2767-2780), has the undivided attention of the Inner Sphere military-industrial complex been aimed at Major Periphery powers.

Medium Powers

  • Marian Hegemony: A small, aggressive state, noted for its adoption of an Imperial Roman social model. Absorbed many minor Periphery states.

Minor Powers

  • Barony of Strang: A Bandit kingdom ruled by the descendants of supporters of Stefan Amaris, overrun by the Clans.
  • Fronc Reaches: Formerly named the New Colony Region, this nation gained independence in 3066.
  • Mica Majority: A minor collection of atmospherically domed colonies.

Independent Systems

Independent systems within the Periphery tend to be extremely wild, well defended, beneficial because of their independence, or unnoticed. Below is a list of near periphery colony worlds (small factions residing on these worlds are listed in parentheses):

Colonies

Deep Periphery

The Deep Periphery is the largely uncharted, unexplored region of space "beyond the periphery". The Deep Periphery is home to the Clans, a few proto-states, and a host of small colonies. An extremely abreviated list of deep periphery denizens includes:

Sources