Difference between revisions of "Plasma rifle"
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==Description== | ==Description== | ||
− | The '''Plasma Rifle''' was developed by the [[Capellan Confederation]]. Based upon their man-portable version, the Confederation was able to create what is essentially a massive [[Flamer]]. In addition to dealing damage, the Plasma Rifle inflicts either 1-6 points of heat or an extra 2-12 points of damage, depending on the unit it strikes | + | The '''Plasma Rifle''' was developed by the [[Capellan Confederation]]. Based upon their man-portable version, the Confederation was able to create what is essentially a massive [[Flamer]]. |
+ | Plasma weapons use the power of the [[fusion engine]] or similar to power an electromagnetic accelerator that fires a stream, pulse or toroid of plasma (i.e. very hot, very energetic excited matter). | ||
+ | |||
+ | The primary damage mechanism of these is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. The plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage. | ||
+ | |||
+ | In addition to dealing scatter damage, the Plasma Rifle inflicts either 1-6 points of heat or an extra 2-12 points of damage, depending on the unit it strikes: | ||
+ | |||
+ | {| border=1 valign="top" | ||
+ | |- | ||
+ | |'''UNIT'''|'''HEAT'''|'''Physical Damage''' | ||
+ | || | ||
+ | |Unarmored Infantry | 1D6 | 2D6 | ||
+ | || | ||
+ | |Mechanized Infantry | 1D6 | 2D6 | ||
+ | || | ||
+ | |Battle armored Infantry | 1D6 | None | ||
+ | || | ||
+ | |Aerospace Fighters | 1D6 | None | ||
+ | || | ||
+ | |Battlemechs | 1D6 | None | ||
+ | || | ||
+ | |Protomechs | 1D6 | None | ||
+ | |} | ||
==Models== | ==Models== |
Revision as of 06:34, 30 September 2009
Plasma Rifle | |
Production information | |
Type | Energy (Direct-Fire, Heat-Inducing, Anti-Infantry) |
Tech Base | Inner Sphere |
Year Availability | 3068 |
Technical specifications | |
Heat | 10 |
Damage | 10 |
Minimum Range | 0 |
Short Range | 1-5 |
Medium Range | 6-10 |
Long Range | 11-15 |
Tons | 6 |
Critical Slots | 2 |
Ammo Per Ton | 10 |
Cost (unloaded) | 260,000 |
Ammo Cost (per ton) | 10,000 |
BV (1.0) | N/A |
BV (2.0) | 210 |
Description
The Plasma Rifle was developed by the Capellan Confederation. Based upon their man-portable version, the Confederation was able to create what is essentially a massive Flamer. Plasma weapons use the power of the fusion engine or similar to power an electromagnetic accelerator that fires a stream, pulse or toroid of plasma (i.e. very hot, very energetic excited matter).
The primary damage mechanism of these is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. The plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage.
In addition to dealing scatter damage, the Plasma Rifle inflicts either 1-6 points of heat or an extra 2-12 points of damage, depending on the unit it strikes:
HEAT|Physical Damage | 1D6 | 2D6 | 1D6 | 2D6 | 1D6 | None | 1D6 | None | 1D6 | None | 1D6 | None |
Models
Brand | Planet | Company |
---|---|---|
Ceres Arms Crusher | Capella? | Ceres Metals Industries |