Difference between revisions of "ProtoMech Autocannon"

(→‎Bibliography: deleted category deletion)
Line 20: Line 20:
 
== Bibliography ==
 
== Bibliography ==
 
* ''[[Tactical Operations]]''
 
* ''[[Tactical Operations]]''
 +
  
 
[[Category:Technology]]
 
[[Category:Technology]]
Line 27: Line 28:
 
[[Category:Ballistic Weapons]]
 
[[Category:Ballistic Weapons]]
 
[[Category:Ballistic Weapons (Heavy)]]
 
[[Category:Ballistic Weapons (Heavy)]]
[[Category:Autocannon]]
+
[[Category:Autocannon (Heavy)]]
 
[[Category:ProtoMech Weapons]]
 
[[Category:ProtoMech Weapons]]
 
[[Category:ProtoMech Autocannon]]
 
[[Category:ProtoMech Autocannon]]

Revision as of 16:50, 3 March 2022

Description

The ProtoMech Autocannons are a series of weapons introduced by Clan Blood Spirit in 3073. Scientists from that Clan, using old prototypes from early Clan experiments in lighter autocannon technology, developed them in order to add additional weaponry to ProtoMech arsenals. When mounted on ProtoMechs, these weapons do not generate heat and thus do not count towards the ProtoMech's heat budget.[1]

Game Notes

The wording in the Tactical Operations states that all of the advanced weapons described could only use their own standard ammunition types unless otherwise noted, but in the description for ProtoMech Autocannons it states that they use all the same rules as conventional Autocannons. According to developer Errata, the ProtoMech Autocannons can use alternate munitions.

Similar Weapons

  • Light Autocannons were among the sources of inspiration for the Clan scientists when developing the ProtoMech Autocannon.[1]

Variants

There are three sizes of ProtoMech Autocannons:

References

  1. 1.0 1.1 Tactical Operations, p. 284 – 286, "ProtoMech Autocannons (Proto-AC)"

Bibliography