Editing Raymond's Redcoats

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===Game Rules===
 
===Game Rules===
In any given scenario, the Redcoats player may designate 1D6+2 non-infantry opposing units as the Redcoats' primary objectives. The Redcoats player may then claim a victory in the scenario by crippling or destroying all of the designated targets, then spending one turn full turn per target with at least one Redcoats unit occupying the fallen objective’s hex (reflecting the confirmation or capture of the target). Any Redcoats unit involved in confirming or capturing an objective may not make any weapons attack during the turn in which it occupies the target's hex. Once all objectives are eliminated and confirmed/captured in this way, the Redcoats player may withdraw from the field.<ref>''Mercenaries Supplemental Update'', p. 126, "Force-Specific Rules"</ref>
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In any given scenario, the Redcoats player may designate 1D6+2 non-infantry opposing units as the Redcoats' primary objectives. The Redcoats player may then claim a victory in the scenario by crippling or destroying all of the designated targets, then spending one turn full turn per target with at least one Redcoats unit occupying the fallen objective’s hex (reflecting the confirmation or capture of the target). Any Redcoats unit involved in confirming or capturing an objective may not make any weapons attack during the turn in which it occupies the target's hex. Once all objectives are eliminated and confirmed/captured in this way, the Redcoats player may withdraw from the field..ref>''Mercenaries Supplemental Update'', p. 126, "Force-Specific Rules"</ref>
 
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