Difference between revisions of "Simian"
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{{InfoBoxBattleArmor | {{InfoBoxBattleArmor | ||
− | | image = | + | | image = Simian.jpg |
| Name = Simian Battle Armor | | Name = Simian Battle Armor | ||
− | | Manufacturer = [[Rhodes Foundry]]<ref | + | | Manufacturer = [[Rhodes Foundry]] |
− | | Use = General Combat <br/> Anti-BattleMech <br/> | + | | Introduced = 3135<ref>[http://masterunitlist.info/Unit/Filter?Name=Simian MUL Profile for Simian - Introduction Date & BV2 Listings.]</ref> |
− | | Weight Class = Medium | + | | production year = |
− | | Tech Base = [[Inner Sphere]] | + | | year reference = |
+ | | Use = General Combat <br/> Anti-BattleMech <br/> Skirmisher | ||
+ | | Chassis = Humanoid | ||
+ | | Weight Class = Medium | ||
+ | | Tech Base = [[Standard Technology|Inner Sphere]] | ||
| Cost = | | Cost = | ||
− | |||
| Mass = 1000 | | Mass = 1000 | ||
− | | Top Speed = 23 | + | | Top Speed = 23 |
+ | | Jump Range= 90 | ||
| Armament = 1 x [[Modular Weapon Mount]] | | Armament = 1 x [[Modular Weapon Mount]] | ||
− | | Armor Type = Standard | + | | Armor Type = [[Standard Armor]] |
− | | BV (2.0) = 40 (Small Laser)<br> 45 (Light Recoilless Rifle) <br> 34 (Flamer) <br> 36 (Heavy Machine Gun) | + | | BV (1.0) = |
+ | | BV (2.0) = 40 (Small Laser)<br> 45 (Light Recoilless Rifle) <br> 34 (Flamer) <br> 36 (Heavy Machine Gun)<ref>''Technical Readout: 3145 Republic of the Sphere'' pp. 7 & 59-62 Simian Battle Armor - BV2 for different weapon configurations</ref> | ||
}} | }} | ||
==Description== | ==Description== | ||
− | The '''Simian''' is a [[Battle Armor]] | + | The '''Simian''' is a [[32nd Century]] Medium [[Battle Armor]] which was the brain child of [[Republic of the Sphere]] Paladin, Kara Rutherford. The design came about due in part of Paladin Rutherford concern of the high cost of Battle Armor development. Her efforts to make a cost-effective design would give birth to the Simian, however she would not live to see it enter production. |
− | + | Produced on [[Devil's Rock]] at the secretive [[Rhodes Foundry]], the suit was among many developments which were unknown to the rest of the Inner Sphere which had already turned into chaos by the time Armor saw production in [[3135]]. It was first deployed along side, the heavier [[Centaur (Battle Armor)|Centaur]] Battle Armor as part of the Republic's false-flag raids across the [[Fortress Republic|Walled borders]] just after April [[3136]]. The armor would work well in these special op-forces, causing havoc among Inner Sphere and Clan forces trying figure out to whom these suits belonged too.<ref>''Technical Readout: 3145 Republic of the Sphere'', p. 6 - Background information.</ref> | |
==Weapons and Equipment== | ==Weapons and Equipment== | ||
− | The Simian sports a Modular Weapon Mount on the right shoulder. This system typically holds a [[Small Laser (Battle Armor)|Small Laser]], but other configurations include a [[Light Recoilless Rifle (Battle Armor)|Light Recoilless Rifle]], [[Flamer (Battle Armor)|Flamer]], or [[Heavy Machine Gun (Battle Armor)|Heavy Machine Guns]]. Usually the Simian doesn't mount advanced weaponry, instead choosing to use popular weaponry. Its arms are also used as effective melee weapons when engaging infantry. A small [[Searchlight]] was added as well, but this seems to be an afterthought. | + | One of the Battle Armor's hallmarks is its mobility, being able to outpace typical Battle Armor while retaining high Jump Jet capacity. Its 350 kg worth of armor protection, while not able to stop heavy weapons can allow soldier inside survive long enough close its target, using its mobility. |
+ | |||
+ | The Simian sports a Modular Weapon Mount on the right shoulder. This system typically holds a [[Small Laser (Battle Armor)|Small Laser]], but other configurations include a [[Light Recoilless Rifle (Battle Armor)|Light Recoilless Rifle]], [[Flamer (Battle Armor)|Flamer]], or [[Heavy Machine Gun (Battle Armor)|Heavy Machine Guns]]. Usually the Simian doesn't mount advanced weaponry, instead choosing to use popular weaponry. Its arms are also used as effective melee weapons when engaging infantry, with [[Magnetic Claw|Magnetic Claws]] enabling them to do additional damage to enemy Combat Vehicles and BattleMechs. A small [[Searchlight]] was added as well, but this seems to be an afterthought.<ref>''Technical Readout: 3145 Republic of the Sphere'', p. 6-7, 59-62 Simian - Stats and Equipment.</ref> | ||
+ | |||
+ | ==Notes== | ||
+ | The suit has the following capabilities - Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No | ||
+ | Its [[Equipment Rating]]s is E/X-X-E. The Armor's BA Tube Artillery also has a Detachable Weapon Pack feature on it. | ||
+ | |||
+ | The Simian Battle Armor was originally conceived of by [[Wizkids]]' [[MechWarrior: Dark Age|MechWarrior Dark Age Collectible Miniatures]] game as a part of its Domination expansion set. The figure would be used as general battle armor in the CGC game, not exclusively to the Republic the Sphere. The Battle Armor would later be adapted by [[Catalyst Game Labs]] and redefined in the tabletop game once the company advanced the franchise's timeline to [[3145]]. | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | SimianBA.jpeg | MechWarrior: Dark Age game figure of the Simian Battle Armor. | ||
+ | </gallery> | ||
==References== | ==References== | ||
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==Bibliography== | ==Bibliography== | ||
*''[[Master Unit List]]'' | *''[[Master Unit List]]'' | ||
− | *MechWarrior: Age of Destruction | + | *''MechWarrior: Age of Destruction'' |
+ | *''[[Technical Readout: 3145]] | ||
*''[[Technical Readout: 3145 Republic of the Sphere]]'' | *''[[Technical Readout: 3145 Republic of the Sphere]]'' | ||
+ | *''[[Record Sheets: 3145 Unabridged]]'' | ||
*Wizkids Article (Archived) [http://web.archive.org/web/20070713132443/www.wizkidsgames.com/mechwarrior/linknet/default.asp?a=40676] "Calling All Militias" | *Wizkids Article (Archived) [http://web.archive.org/web/20070713132443/www.wizkidsgames.com/mechwarrior/linknet/default.asp?a=40676] "Calling All Militias" | ||
*Wizkids Article (Archived) [http://web.archive.org/web/20080529213838/www.wizkidsgames.com/mechwarrior/LinkNet/default.asp?a=40730] "Answering the Call" | *Wizkids Article (Archived) [http://web.archive.org/web/20080529213838/www.wizkidsgames.com/mechwarrior/LinkNet/default.asp?a=40730] "Answering the Call" |
Revision as of 17:13, 2 February 2014
Simian Battle Armor | |
Production information | |
---|---|
Manufacturer | Rhodes Foundry |
Use | General Combat Anti-BattleMech Skirmisher |
Chassis Type | Humanoid |
Weight Class | Medium |
Tech Base | Inner Sphere |
Introduced | 3135[1] |
Technical specifications | |
Mass | 1000 kg |
Top Speed | 23 km/h |
Jump Range | 90 m |
Armament | |
Armor Type | Standard Armor |
BV (2.0) | 40 (Small Laser) 45 (Light Recoilless Rifle) 34 (Flamer) 36 (Heavy Machine Gun)[2] |
Description
The Simian is a 32nd Century Medium Battle Armor which was the brain child of Republic of the Sphere Paladin, Kara Rutherford. The design came about due in part of Paladin Rutherford concern of the high cost of Battle Armor development. Her efforts to make a cost-effective design would give birth to the Simian, however she would not live to see it enter production.
Produced on Devil's Rock at the secretive Rhodes Foundry, the suit was among many developments which were unknown to the rest of the Inner Sphere which had already turned into chaos by the time Armor saw production in 3135. It was first deployed along side, the heavier Centaur Battle Armor as part of the Republic's false-flag raids across the Walled borders just after April 3136. The armor would work well in these special op-forces, causing havoc among Inner Sphere and Clan forces trying figure out to whom these suits belonged too.[3]
Weapons and Equipment
One of the Battle Armor's hallmarks is its mobility, being able to outpace typical Battle Armor while retaining high Jump Jet capacity. Its 350 kg worth of armor protection, while not able to stop heavy weapons can allow soldier inside survive long enough close its target, using its mobility.
The Simian sports a Modular Weapon Mount on the right shoulder. This system typically holds a Small Laser, but other configurations include a Light Recoilless Rifle, Flamer, or Heavy Machine Guns. Usually the Simian doesn't mount advanced weaponry, instead choosing to use popular weaponry. Its arms are also used as effective melee weapons when engaging infantry, with Magnetic Claws enabling them to do additional damage to enemy Combat Vehicles and BattleMechs. A small Searchlight was added as well, but this seems to be an afterthought.[4]
Notes
The suit has the following capabilities - Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No Its Equipment Ratings is E/X-X-E. The Armor's BA Tube Artillery also has a Detachable Weapon Pack feature on it.
The Simian Battle Armor was originally conceived of by Wizkids' MechWarrior Dark Age Collectible Miniatures game as a part of its Domination expansion set. The figure would be used as general battle armor in the CGC game, not exclusively to the Republic the Sphere. The Battle Armor would later be adapted by Catalyst Game Labs and redefined in the tabletop game once the company advanced the franchise's timeline to 3145.
Gallery
References
- ↑ MUL Profile for Simian - Introduction Date & BV2 Listings.
- ↑ Technical Readout: 3145 Republic of the Sphere pp. 7 & 59-62 Simian Battle Armor - BV2 for different weapon configurations
- ↑ Technical Readout: 3145 Republic of the Sphere, p. 6 - Background information.
- ↑ Technical Readout: 3145 Republic of the Sphere, p. 6-7, 59-62 Simian - Stats and Equipment.
Bibliography
- Master Unit List
- MechWarrior: Age of Destruction
- Technical Readout: 3145
- Technical Readout: 3145 Republic of the Sphere
- Record Sheets: 3145 Unabridged
- Wizkids Article (Archived) [1] "Calling All Militias"
- Wizkids Article (Archived) [2] "Answering the Call"