Difference between revisions of "Sniper Artillery Cannon"
(Gah, this out of date. Damage thing is wrong. 5(area)/3 damage.) |
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{{InfoBoxWeapon | {{InfoBoxWeapon | ||
− | | name = Sniper Cannon | + | | name = Sniper Artillery Cannon |
| Type = [[Ballistic Weapon]] | | Type = [[Ballistic Weapon]] | ||
| Tech Base = [[Inner Sphere]] [[Experimental Technology|Experimental]]<ref>''Tactical Operations'', p. 285</ref> | | Tech Base = [[Inner Sphere]] [[Experimental Technology|Experimental]]<ref>''Tactical Operations'', p. 285</ref> | ||
| Year Availability = [[3012]]<ref>''Tactical Operations'', p. 404</ref> | | Year Availability = [[3012]]<ref>''Tactical Operations'', p. 404</ref> | ||
| Heat = 10 | | Heat = 10 | ||
− | | Damage = 10/ | + | | Damage = 20/10<ref>''Tactical Operations'', p. 184, "Artillery Ordnance Table"</ref> |
| Minimum Range = 2 | | Minimum Range = 2 | ||
| Short Range = 1 - 4 | | Short Range = 1 - 4 | ||
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<div class="gamerules"> | <div class="gamerules"> | ||
− | + | ==Game Notes== | |
Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Sniper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.<ref>''Tactical Operations'', p. 285</ref> | Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Sniper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.<ref>''Tactical Operations'', p. 285</ref> | ||
</div> | </div> | ||
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==References== | ==References== | ||
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<references/> | <references/> | ||
Revision as of 12:11, 29 January 2015
Sniper Artillery Cannon | |
Production information | |
Type | Ballistic Weapon |
Tech Base | Inner Sphere Experimental[1] |
Year Availability | 3012[2] |
Technical specifications | |
Heat | 10 |
Damage | 20/10[3] |
Minimum Range | 2 |
Short Range | 1 - 4 |
Medium Range | 5 - 8 |
Long Range | 9 - 12[4] |
Extreme Range | 13 - 16 |
Tons | 15[5] |
Critical Slots | 10 |
Ammo Per Ton | 10 |
Cost (unloaded) | 300,000 |
Ammo Cost (per ton) | 6,000 |
BV (2.0) | 77 (cannon) 10 (ammo)[6] |
Description
The Sniper Artillery Cannon is a scaled down version of the Sniper Artillery Piece capable of direct fire. When mounted on BattleMechs, combat vehicles, and AeroSpace Fighters, it provides artillery support at much closer ranges than its cousin. Essentially a snub-nosed version of the Sniper Artillery Piece, the Sniper Artillery Cannon fires a shell at an enemy location like an autocannon. Unlike an autocannon, the artillery cannon's targeted location isn't an enemy unit but a physical location (hill, tree, hex).
Notes
Game Notes
Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Sniper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.[7]
Models
The Sniper Cannon is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Sniper Cannon |
See Also
(References to Sniper Cannon)