Editing Talk:Design Quirks
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Three other quirks that got updated were Accurate Weapon, Extended Torso Twist, and Fast Reload: Three other quirks that got updated were Accurate Weapon, Extended Torso Twist, and Fast Reload:
* Accurate Weapon now indicates that for weapons that don't do any damage, such as the Target Acquisition Gear, the cost is always 2 points. * Accurate Weapon now indicates that for weapons that don't do any damage, such as the Target Acquisition Gear, the cost is always 2 points.
− * If Extended Torso Twist is given to a Quad Mech, which normally cannot twist its torso, it gains the ability to do a regular "non-extended" Torso Twist. + * If Extended Torso Twist is given to a Quad Mech, which normally cannot twist its torso, it gains the ability to do a non-extended Torso Twist.
* By default, Fast Reload now affects all weapons on a mech unless otherwise noted. * By default, Fast Reload now affects all weapons on a mech unless otherwise noted.
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Three other quirks that got updated were Accurate Weapon, Extended Torso Twist, and Fast Reload: | Three other quirks that got updated were Accurate Weapon, Extended Torso Twist, and Fast Reload: | ||
* Accurate Weapon now indicates that for weapons that don't do any damage, such as the Target Acquisition Gear, the cost is always 2 points. | * Accurate Weapon now indicates that for weapons that don't do any damage, such as the Target Acquisition Gear, the cost is always 2 points. | ||
− | * If Extended Torso Twist is given to a Quad Mech, which normally cannot twist its torso, it gains the ability to do a | + | * If Extended Torso Twist is given to a Quad Mech, which normally cannot twist its torso, it gains the ability to do a non-extended Torso Twist. |
* By default, Fast Reload now affects all weapons on a mech unless otherwise noted. | * By default, Fast Reload now affects all weapons on a mech unless otherwise noted. | ||