Thunderbolt 15
Thunderbolt 15 | |
Production information | |
Type | Missile |
Tech Base | Inner Sphere |
Year Availability | 3072 |
Technical specifications | |
Heat | 7 |
Damage | 15 |
Minimum Range | 5 |
Short Range | 1-6 |
Medium Range | 7-12 |
Long Range | 13-18 |
Tons | 11 |
Critical Slots | 3 |
Ammo Per Ton | 4 |
Cost (unloaded) | 325,000[1] |
Ammo Cost (per ton) | 50,000 |
BV (1.0) | ??? |
BV (2.0) | 229/46 for launcher 29 for ammo |
This article is about the missile weapon. For the BattleMech of the same name, see Thunderbolt.
Contents
Description
First developed by the Federated Commonwealth in the mid-3050s for the Solaris arenas, the Thunderbolt launcher is an offshoot of standard LRM technology. Instead of firing a group of five missiles, the Thunderbolt 15 launcher fires a single missile that inflicts as much damage as a Gauss Rifle. This increased damage is made up for by the slightly reduced range and increases to the weapon's heat and weight. The Thunderbolt missile is also more vulnerable to anti-missile systems.
Thunderbolt missile launchers cannot use Artemis IV or Narc guidance systems, but operate like LRMs in every other way.
Models
This Section looks to be a Stub This section is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |
Notes
The Thunderbolt missile launcher series were based on the weapon of the same name introduced in Unbound. That weapon fired a single missile with the range and damage profile of an Autocannon/10
References
- ↑ Tactical Handbook, p. 410-411