Difference between revisions of "Thunderbolt 20"
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==Models== | ==Models== | ||
{{Sectionstub}} | {{Sectionstub}} | ||
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+ | ==Notes== | ||
+ | The Thunderbolt missile launcher series were based on the weapon of the same name introduced in ''[[Unbound]]''. That weapon fired a single missile with the range and damage profile of an [[Autocannon/10]]. | ||
==References== | ==References== |
Revision as of 16:12, 2 March 2010
Thunderbolt 20 | |
Production information | |
Type | Missile |
Tech Base | Inner Sphere |
Year Availability | 3072 |
Technical specifications | |
Heat | 8 |
Damage | 20 |
Minimum Range | 5 |
Short Range | 1-6 |
Medium Range | 7-12 |
Long Range | 13-18 |
Tons | 15 |
Critical Slots | 5 |
Ammo Per Ton | 3 |
Cost (unloaded) | 450,000[1] |
Ammo Cost (per ton) | 50,000 |
BV (1.0) | ??? |
BV (2.0) | 306/61 for launcher 38 for ammo |
This article is about the missile weapon. For the BattleMech of the same name, see Thunderbolt.
Contents
Description
First developed by the Federated Commonwealth in the mid-3050s for the Solaris arenas, the Thunderbolt launcher is an offshoot of standard LRM technology. Instead of firing a group of five missiles, the Thunderbolt 20 launcher fires a single missile that inflicts as much damage as an Autocannon/20. This increased damage is made up for by the slightly reduced range and increases to the weapon's heat and weight. The Thunderbolt missile is also more vulnerable to anti-missile systems.
Thunderbolt missile launchers cannot use Artemis IV or Narc guidance systems, but operate like LRMs in every other way.
Models
This Section looks to be a Stub This section is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |
Notes
The Thunderbolt missile launcher series were based on the weapon of the same name introduced in Unbound. That weapon fired a single missile with the range and damage profile of an Autocannon/10.
References
- ↑ Tactical Handbook, p. 410-411