Thunderbolt 20
Thunderbolt 20 | |
Production information | |
Type | Missile |
Tech Base | Inner Sphere Advanced Technology[1] |
Year Availability | 3072 |
Technical specifications | |
Heat | 8 |
Damage | 20 |
Minimum Range | 5 |
Short Range | 1-6 |
Medium Range | 7-12 |
Long Range | 13-18 |
Tons | 15 |
Critical Slots | 5 |
Ammo Per Ton | 3 |
Cost (unloaded) | 450,000[2] |
Ammo Cost (per ton) | 50,000 |
BV (1.0) | ??? |
BV (2.0) | 306/61 for launcher 38 for ammo |
This article is about the missile weapon. For the BattleMech of the same name, see Thunderbolt.
Description
First developed by the Federated Commonwealth in the mid-3050s for the Solaris arenas, the Thunderbolt launcher is an offshoot of standard LRM technology. Instead of firing a group of twenty missiles, the Thunderbolt 20 launcher fires a single missile that inflicts as much damage as an Autocannon/20. This increased damage is made up for by the slightly reduced range and increases to the weapon's heat and weight. The Thunderbolt missile is also more vulnerable to anti-missile systems.
Thunderbolt missile launchers cannot use Artemis IV or Narc guidance systems, but operate like LRMs in every other way.
Models
Brand | Planet | Company |
---|---|---|
Telos ThunderShot | Marduk | Victory Industries[3] |
Notes
The Thunderbolt missile launcher series were based on the weapon of the same name introduced in Unbound. That weapon fired a single missile with the range and damage profile of an Autocannon/10.[4]