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Editing Trueborn

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==Description==
 
==Description==
A '''trueborn''' is a [[Clan]] warrior born from the mixing of two genetic legacies as part of the Clans' eugenics program.  Artificially conceived within an [[Iron Womb]], trueborns are bred and trained from birth to be the ultimate warriors and taught to believe only they are true inheritors of [[Aleksandr Kerensky]]'s legacy.<ref>''Classic BattleTech RPG'', p. 31</ref>  After being raised in a [[crèche]] and trained as part of a ''[[sibko]]'', trueborns must prove themselves in a [[Trial of Position]] to become full-fledged warriors or be cast out and forced into one of the civilian castes.  For this reason trueborns are considered inherently superior to [[freeborn]]s, or those who have been conceived naturally, and in general look down on them with contempt.<ref>''Field Manual: Crusader Clans'', p. 8</ref><ref>''Field Manual: Warden Clans'', p. 9</ref>  Ironically, it is the rare inclusion of freeborn warrior genes in the eugenics program which prevents stagnation in the warrior caste.<ref>''The Clans: Warriors of Kerensky'', p. 34</ref> Trueborn warriors are marked by the [[Codex]] they wear, typically a bracelet, which contains their complete records from physical characteristics to battle honors.
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A '''trueborn''' is a [[Clan]] warrior born from the mixing of two genetic legacies as part of the Clans' eugenics program.  Artificially conceived within an [[Iron Womb]], trueborns are bred and trained from birth to be the ultimate warriors and taught to believe only they are true inheritors of [[Aleksandr Kerensky]]'s legacy.<ref>''Classic BattleTech RPG'', p. 31</ref>  After being raised in a [[Crèche]] and trained as part of a [[Sibko]], trueborns must prove themselves in a [[Trial of Position]] to become full-fledged warriors or be cast out and forced into one of the civilian castes.  For this reason trueborns are considered inherently superior to [[freeborn]]s, or those who have been conceived naturally, and in general look down on them with contempt.<ref>''Field Manual: Crusader Clans'', p. 8</ref><ref>''Field Manual: Warden Clans'', p. 9</ref>  Ironically, it is the rare inclusion of freeborn warrior genes in the eugenics program which prevents stagnation in the warrior caste.<ref>''The Clans: Warriors of Kerensky'', p. 34</ref> Trueborn warriors are marked by the [[Codex]] they wear, typically a bracelet, which contains their complete records from physical characteristics to battle honors.
  
Three principal phenotypes exist for trueborn warriors, the result of selective breeding and minor alterations over the course of generations. [[Elementals]], bred for the rigors of [[battle armor]] combat, are disproportionately large and muscular.  Measuring 2 to 2.5 meters in height their strength and endurance are incredibly useful in the role of shock troops.<ref name=CBT81>''Classic BattleTech RPG'', p. 81</ref>  On the opposite spectrum are aerospace pilots, averaging 1.7 meters and 50 kilograms.  With noticeably enlarged craniums and eyes for superior reaction times and perceptive abilities, they are better suited to withstanding the strains of intense G-forces, though they are frailer than other phenotypes.<ref name=CBT82>''Classic BattleTech RPG'', p. 82</ref>  Those of the MechWarrior phenotype, while the most "normal" looking, have superior reflexes and are better able to interface with [[Neurohelmet]]s than normal humans.<ref>''Classic BattleTech RPG'', p. 84</ref>
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Three principal phenotypes exist for trueborn warriors, the result of selective breeding and minor alterations over the course of generations. [[Elementals]], bred for the rigors of [[Battle Armor]] combat, are disproportionately large and muscular.  Measuring between 2 to 2.5 meters in height their strength and endurance are incredibly useful in the role of shock troops.<ref name=CBT81>''Classic BattleTech RPG'', p. 81</ref>  On the opposite spectrum are Aerospace pilots, averaging 1.7 meters and 50 kilograms.  With noticeably enlarged craniums and eyes for superior reaction times and perceptive abilities, they are better suited to withstanding the strains of intense G-forces, though they are also more frail and easily injured.<ref name=CBT82>''Classic BattleTech RPG'', p. 82</ref>  Those of the MechWarrior phenotype, while the most "normal" looking, have superior reflexes and are better able to interface with [[Neurohelmet]]s than normal humans.<ref>''Classic BattleTech RPG'', p. 84</ref>
  
 
Informally a trueborn can be referred to as a '''truebirth''' or with the slang term '''canister born'''.  To call a trueborn a [[Freeborn|freebirth]] is considered a great insult.<ref>''Field Manual: Crusader Clans'', p. 160</ref><ref>''Field Manual: Warden Clans'', p. 168</ref>
 
Informally a trueborn can be referred to as a '''truebirth''' or with the slang term '''canister born'''.  To call a trueborn a [[Freeborn|freebirth]] is considered a great insult.<ref>''Field Manual: Crusader Clans'', p. 160</ref><ref>''Field Manual: Warden Clans'', p. 168</ref>
  
===List of Trueborn phenotypes===
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===List Types of Trueborn===
* [[Elemental]] - Born with a large stature, and to be extremely muscular, Clan Elementals were developed for use as infantry, and were especially effective while using their namesake [[Elemental (Battle Armor)|Elemental battle armor]].
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*Elemental - Large muscular, intended for infantry
* [[Pilot (Trueborn)| Pilot]] - Born with a small stature and with a large head, Clan pilots were developed to specialize at piloting [[aerospace fighters]], and in later years, [[ProtoMechs]].
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*Pilot - Small, large head, humans intended for Aerospace Fighters & later ProtoMechs
* [[MechWarrior (pilot)|MechWarrior]] - Born and trained to be physically fit, with good reflexes, Clan MechWarriors are the most common trueborn.
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*MechWarrior - Normal human, physically fit, with good reflexes, most common trueborn.
* [[Naval Commanders]] - Naval Commanders were developed by [[Clan Snow Raven]] as a specialized phenotype that was intended to command WarShips.
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*Tankwarrior - Variant of MechWarrior phenotype, developed work in teams in Tank Crews. Created by [[Clan Hell's Horse]]<ref>'''Field Manual: 3145''' - The Next Evolution / The TankWarrior Experiment : "Reference to the newer TankWarrior Trueborn."</ref>
* [[TankWarrior]] - A variant of the MechWarrior phenotype, they were developed to work in teams as tank crews. The first TankWarrior sibko was decanted by [[Clan Hell's Horses]] in 3106.<ref>''Era Report: 3145'', pp. 125–126: "The TankWarrior Experiment"</ref>
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*Elstars - Variant of MechWarrior Phenotype, intended more enhanced warrior developed by [[Clan Jade Falcon]]<ref>'''Field Manual: 3145''' - The Next Evolution / Rise of the Elstars : "Reference to the new Elstars"</ref>
* [[Elstar|''Elstars'']] - A specialized variant of the MechWarrior phenotype. Their skulls were shaped for better neurohelmet interface and their skin and nerves were less sensitive to heat, with other improvements over the standard MechWarrior phenotype. ''Elstars'' were developed by [[Clan Jade Falcon]].<ref>''Era Report: 3145'', p. 126: "Rise of the Elstars"</ref>
 
  
 
==See also==
 
==See also==
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==References==
 
==References==
 
<references />
 
<references />
 
 
==Bibliography==
 
==Bibliography==
* ''[[The Clans: Warriors of Kerensky]]''
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*''[[Classic BattleTech RPG]]''
* ''[[Classic BattleTech RPG]]''
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*''[[Field Manual: 3145]]''
* ''[[Era Report: 3145]]''
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*''[[Field Manual: Crusader Clans]]''
* ''[[Field Manual: 3145]]''
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*''[[Field Manual: Warden Clans]]
* ''[[Field Manual: Crusader Clans]]''
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*''[[The Clans: Warriors of Kerensky]]''
* ''[[Field Manual: Warden Clans]]
 
  
  
[[Category:Clan Phenotypes|Trueborn]]
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[[Category:Clan Terms|Trueborn]]

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