Difference between revisions of "User:BobTheZombie/Sandbox"

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{{InfoBoxWeapon
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{{WIP}}
| image = [[Image:Heavy SRM - TR3026.jpg|191px]]
 
| name = SRM-Launcher
 
| Type = Missile
 
| Tech Base = [[Inner Sphere|IS]]/[[Clan]]
 
| Year Availability = [[3050]]? ([[Federated Commonwealth|FC]]) / [[2868]]? ([[Clan Wolf|CWF]])
 
| Tech Rating = [[Technology Rating#E|E]]?
 
| Age of War–Star League = [[Availability Rating#X|X]]?
 
| Succession Wars = [[Availability Rating#X|X]]?
 
| Clan Invasion – Present = [[Availability Rating#D|D]]?
 
| Damage = 2/Missile
 
| Short Range = 3
 
| Medium Range = 6
 
| Long Range = 9
 
| Mass =
 
| Space Slots =
 
| Mass Per Missile = 10kg
 
| Cost (unloaded) =
 
| Ammo Cost (per missile) = 270
 
| BV (2.0) =
 
| Ammo BV (2.0) = 3<ref name=TM318/>
 
}}
 
==Description==
 
The '''SRM Launcher''' is a [[Battle Armor]]-scale version of the popular [[infantry]] weapon. SRMs were already one of the most powerful weapons available for conventional infantry, and so following their introduction they quickly became a favorite weapon of battle suit designs.  More bulky than the portable launchers carried by infantry, the reliable SRM Launcher benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.
 
  
The drawback to the small size means that the SRM Launcher's ammunition is directly integrated into the launcher; should one of the tubes be damaged, missiles tied to it cannot be fed to the other tube to be launched.  The small size also means a more limited range of specialty ammunition is available - [[Inferno]], [[Torpedo]] or [[Multi-Purpose Missile]]s - given the lack of storage space and alternative loading mechanisms, and enhanced targeting gear like [[Artemis IV]] cannot be mounted.
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{{ApocryphalArticle}}
  
==References==
+
==Overview==
<references />
+
'''MekTek''' was a series of mods called MekPaks for [[MechWarrior 4: Mercenaries]] that added numerous new units and weapons to the game raising the total number of units from 44 to 126. The mod was available for free via the [http://www.mektek.net/index.php MekTek web site], but is no longer hosted on the site.
  
==Bibliography==
+
==Changes==
 +
The MekTek mod did More than just add units and weapons, it also changed several preexisting items in the game. One noticeable change was the direct revamp of many of the weapons' stats and changes to the original [[BattleMech]]s' weapon layouts and aesthetics. One such example was how the ''[[Atlas (BattleMech)|Atlas]]''' "face" was changed, along with the change in its weapon layout to include a [[Rocket Launcher]]. The paint schemes in the game were all changed (and many new ones were added), yet computer units in single player kept the same number of paint job they had had before, causing abnormal color schemes to show up on some maps (e.g. alpine camouflage on desert missions).
  
[[:Category:Battle Armor Weapons]]
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In an effort to equalize [[Inner Sphere]] technology with that of [[Clan]] Technology, all Clan beam weapons had noticeable heat increases, making them difficult to use. In addition, standard Inner Sphere SRMs were all given inferno qualities.
  
  
  
 +
WAIT -- THAT COULD CAUSE LOSS OF INFO -- DIVIDE ADDED UNITS BY MekPak??? MP1, PM2, MP3, etc. ????
  
----
 
  
<nowiki>==Planetary History==
 
===Operation Guerrero===
 
'''Planet Name''' was invaded in the WRITTENNUMBER wave of [[Operation Guerrero]] by the [[INSERT ATTACKING UNIT NAMES HERE]]. The defending [[DEFENDING UNIT NAMES HERE]] OUTCOME.<ref>REFERENCE(S)</ref></nowiki>
 
  
----
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==New Units==
 +
Not only new 'Mechs were added, but also some [[battle armor]] and even [[infantry]] types were playable.
  
{{Message_box |id=Usrcvtext |backgroundcolor=#FC0 |image=Emblem-important.svg |heading=Test Heading|message = Test text<br>Second Line}}  <!-- Template:Wiki-Break -->
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===Infantry===
 +
*
  
----
+
===Battle armor===
 +
*[[Infiltrator]]
 +
*[[Inner Sphere Standard]]
 +
*[[Gray Death Standard]]
 +
*[[Longinus]]
 +
*[[Kanazuchi]]
 +
*[[Elemental (Battle Armor)|Elemental]]
 +
*[[Salamander]]
 +
*[[Gnome]]
 +
*[[Golem]]
  
<nowiki><ref>''[http://www.masterunitlist.info/ MUL online date for the ''{{PAGENAME}}'']''</ref></nowiki>
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===BattleMechs===
 +
*[[]]
 +
 
 +
==New Weapons==
 +
===Lasers===
 +
*[[PPC Capacitor|Capacitor PPC]]
 +
*[[Linked Capacitor PPC]]
 +
*[[Light PPC]]
 +
*[[Large Continuous Beam Laser]]
 +
*[[Heavy Large Laser]]
 +
*[[Heavy Medium Laser]]
 +
*[[Heavy Small Laser]]
 +
*[[Assault Laser]]
 +
*[[Plasma Cannon]]
 +
*[[Target Acquisition Gear|TAG Laser]]
 +
*[[Large Coolant Pod]]
 +
*[[Small Coolant Pod]]
 +
 
 +
===Missiles===
 +
*[[LRM-10]] with [[Artemis]]
 +
*[[LRM-20]] with Artemis
 +
*[[Inferno (Missile)|Inferno LRM-20]]
 +
*[[Thunder LRM|Thunder LRM-20]]
 +
*[[Heavy Inferno Rocket Launcher]]
 +
*[[Heavy Rocket Launcher]]
 +
*[[Rocket Launcher 20]] ??????? or just [[Rocket Launcher]]
 +
*[[ATM 6|Medium Range ATM 6]]
 +
*[[ATM 12|Medium Range ATM 12]]
 +
*[[ATM 6|Extended Range ATM 6]]
 +
*[[ATM 12|Extended Range ATM 12]]
 +
*[[Arrow IV Cluster Artillery]] --> perhaps just a subsection of \the below thingy/ ??
 +
*[[Arrow IV Artillery]] with Artemis
 +
 
 +
===Ballistics===
 +
*[[Rail Gun]]
 +
*[[Light AC/2]]
 +
*[[Light AC/5]]
 +
*[[Hyper AC/2]]
 +
*[[Hyper AC/5]]
 +
*[[Hyper AC/10]]
 +
*[[Hyper AC/20]]
 +
*[[LB 5-X AC]]
 +
*[[Rotary AC/10]]
 +
*[[Rotary AC/20]]
 +
*[[Mini Gauss Rifle]]
 +
*[[Inferno AGL]]
 +
*[[Smoke AGL]]
 +
*[[HEAP AGL]]
 +
*[[Light Machine Gun Array]]
 +
*[[Heavy Machine Gun Array]]
 +
 
 +
===Battle armor===
 +
*[[Support Laser (battle armor)|Support Laser]]
 +
* ...
 +
 
 +
==Notes== 
 +
The information in this article is current up to version MP3.02b of MekTek.

Latest revision as of 11:31, 18 October 2023


Overview[edit]

MekTek was a series of mods called MekPaks for MechWarrior 4: Mercenaries that added numerous new units and weapons to the game raising the total number of units from 44 to 126. The mod was available for free via the MekTek web site, but is no longer hosted on the site.

Changes[edit]

The MekTek mod did More than just add units and weapons, it also changed several preexisting items in the game. One noticeable change was the direct revamp of many of the weapons' stats and changes to the original BattleMechs' weapon layouts and aesthetics. One such example was how the Atlas' "face" was changed, along with the change in its weapon layout to include a Rocket Launcher. The paint schemes in the game were all changed (and many new ones were added), yet computer units in single player kept the same number of paint job they had had before, causing abnormal color schemes to show up on some maps (e.g. alpine camouflage on desert missions).

In an effort to equalize Inner Sphere technology with that of Clan Technology, all Clan beam weapons had noticeable heat increases, making them difficult to use. In addition, standard Inner Sphere SRMs were all given inferno qualities.


WAIT -- THAT COULD CAUSE LOSS OF INFO -- DIVIDE ADDED UNITS BY MekPak??? MP1, PM2, MP3, etc. ????


New Units[edit]

Not only new 'Mechs were added, but also some battle armor and even infantry types were playable.

Infantry[edit]

Battle armor[edit]

BattleMechs[edit]

  • [[]]

New Weapons[edit]

Lasers[edit]

Missiles[edit]

Ballistics[edit]

Battle armor[edit]

Notes[edit]

The information in this article is current up to version MP3.02b of MekTek.