Difference between revisions of "User:BobTheZombie/Sandbox"

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=Armed Forces of the Federated Suns=
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{{WIP}}
The '''Armed Forces of the Federated Suns''' ('''AFFS''') is the military branch of the [[Federated Suns]], the [[Successor State]] ruled for most of its [[history]] by [[House Davion]].  After [[3041]], it was integrated into the [[Armed Forces of the Federated Commonwealth]] (AFFC).<ref name=20YU16-1>''20 Year Update'' p. 16, Armed Forces of the Federated Commonwealth</ref> This organization was short-lived, however, as the AFFC was largely folded back into the Federated Suns State Command after the [[Lyran Alliance|Lyran]] secession in [[3057]]. Ten years later, the AFFC was renamed the AFFS in conjunction with the renaming of the nation.<ref name=FCCW180>''FedCom Civil War (sourcebook)'' p. 180, Genesis</ref>
 
  
==Organization==
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{{ApocryphalArticle}}
{{main|AFFS - Organization}}
 
The AFFS generally organizes their units around [[BattleMech]] [[Regiments]]. They often utilize both front line and militia [[Regimental Combat Team]]s.
 
  
==Command Structure==
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==Overview==
{{main|AFFS - Command Structure}}
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'''MekTek''' was a series of mods called MekPaks for [[MechWarrior 4: Mercenaries]] that added numerous new units and weapons to the game raising the total number of units from 44 to 126. The mod was available for free via the [http://www.mektek.net/index.php MekTek web site], but is no longer hosted on the site.
The AFFS's command structure can be divided into four layers: the Prince who controls the entirety of their military, the Prince's Champion who acts as a "vise president", the Marshal of the Armies who carries out the Prince's goals, and the High Command which directly advises the Prince.
 
  
==Units==
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==Changes==
{{sectionstub}}
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The MekTek mod did More than just add units and weapons, it also changed several preexisting items in the game. One noticeable change was the direct revamp of many of the weapons' stats and changes to the original [[BattleMech]]s' weapon layouts and aesthetics. One such example was how the ''[[Atlas (BattleMech)|Atlas]]''' "face" was changed, along with the change in its weapon layout to include a [[Rocket Launcher]]. The paint schemes in the game were all changed (and many new ones were added), yet computer units in single player kept the same number of paint job they had had before, causing abnormal color schemes to show up on some maps (e.g. alpine camouflage on desert missions).
  
==Navy==
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In an effort to equalize [[Inner Sphere]] technology with that of [[Clan]] Technology, all Clan beam weapons had noticeable heat increases, making them difficult to use. In addition, standard Inner Sphere SRMs were all given inferno qualities.
{{sectionstub}}
 
  
==Academies==
 
{{sectionstub}}
 
  
==Uniforms==
 
{{sectionstub}}
 
  
==Ranks==
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WAIT -- THAT COULD CAUSE LOSS OF INFO -- DIVIDE ADDED UNITS BY MekPak??? MP1, PM2, MP3, etc. ????
{{sectionstub}}
 
  
==Medals & Decorations==
 
{{sectionstub}}
 
  
==AFFS - Military Departments|Military Departments==
 
{{sectionstub}}
 
  
==References==
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==New Units==
<references/>
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Not only new 'Mechs were added, but also some [[battle armor]] and even [[infantry]] types were playable.
  
==Bibliography==
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===Infantry===
*''[[20 Year Update]]''
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*
*''[[House Davion (The Federated Suns)]]''
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*''[[FedCom Civil War (sourcebook)]]''
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===Battle armor===
*''[[Field Manual: Federated Suns]]''
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*[[Infiltrator]]
*''[[Field Manual: Updates]]''
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*[[Inner Sphere Standard]]
*''[[Field Report: AFFS]]''
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*[[Gray Death Standard]]
*''[[Historical: Liberation of Terra Volume 1]]''
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*[[Longinus]]
*''[[NAIS The Fourth Succession War Military Atlas Volume 1]]''
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*[[Kanazuchi]]
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*[[Elemental (Battle Armor)|Elemental]]
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*[[Salamander]]
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*[[Gnome]]
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*[[Golem]]
 +
 
 +
===BattleMechs===
 +
*[[]]
 +
 
 +
==New Weapons==
 +
===Lasers===
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*[[PPC Capacitor|Capacitor PPC]]
 +
*[[Linked Capacitor PPC]]
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*[[Light PPC]]
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*[[Large Continuous Beam Laser]]
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*[[Heavy Large Laser]]
 +
*[[Heavy Medium Laser]]
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*[[Heavy Small Laser]]
 +
*[[Assault Laser]]
 +
*[[Plasma Cannon]]
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*[[Target Acquisition Gear|TAG Laser]]
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*[[Large Coolant Pod]]
 +
*[[Small Coolant Pod]]
 +
 
 +
===Missiles===
 +
*[[LRM-10]] with [[Artemis]]
 +
*[[LRM-20]] with Artemis
 +
*[[Inferno (Missile)|Inferno LRM-20]]
 +
*[[Thunder LRM|Thunder LRM-20]]
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*[[Heavy Inferno Rocket Launcher]]
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*[[Heavy Rocket Launcher]]
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*[[Rocket Launcher 20]] ??????? or just [[Rocket Launcher]]
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*[[ATM 6|Medium Range ATM 6]]
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*[[ATM 12|Medium Range ATM 12]]
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*[[ATM 6|Extended Range ATM 6]]
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*[[ATM 12|Extended Range ATM 12]]
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*[[Arrow IV Cluster Artillery]] --> perhaps just a subsection of \the below thingy/ ??
 +
*[[Arrow IV Artillery]] with Artemis
 +
 
 +
===Ballistics===
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*[[Rail Gun]]
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*[[Light AC/2]]
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*[[Light AC/5]]
 +
*[[Hyper AC/2]]
 +
*[[Hyper AC/5]]
 +
*[[Hyper AC/10]]
 +
*[[Hyper AC/20]]
 +
*[[LB 5-X AC]]
 +
*[[Rotary AC/10]]
 +
*[[Rotary AC/20]]
 +
*[[Mini Gauss Rifle]]
 +
*[[Inferno AGL]]
 +
*[[Smoke AGL]]
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*[[HEAP AGL]]
 +
*[[Light Machine Gun Array]]
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*[[Heavy Machine Gun Array]]
 +
 
 +
===Battle armor===
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*[[Support Laser (battle armor)|Support Laser]]
 +
* ...
 +
 
 +
==Notes== 
 +
The information in this article is current up to version MP3.02b of MekTek.

Latest revision as of 11:31, 18 October 2023


Overview[edit]

MekTek was a series of mods called MekPaks for MechWarrior 4: Mercenaries that added numerous new units and weapons to the game raising the total number of units from 44 to 126. The mod was available for free via the MekTek web site, but is no longer hosted on the site.

Changes[edit]

The MekTek mod did More than just add units and weapons, it also changed several preexisting items in the game. One noticeable change was the direct revamp of many of the weapons' stats and changes to the original BattleMechs' weapon layouts and aesthetics. One such example was how the Atlas' "face" was changed, along with the change in its weapon layout to include a Rocket Launcher. The paint schemes in the game were all changed (and many new ones were added), yet computer units in single player kept the same number of paint job they had had before, causing abnormal color schemes to show up on some maps (e.g. alpine camouflage on desert missions).

In an effort to equalize Inner Sphere technology with that of Clan Technology, all Clan beam weapons had noticeable heat increases, making them difficult to use. In addition, standard Inner Sphere SRMs were all given inferno qualities.


WAIT -- THAT COULD CAUSE LOSS OF INFO -- DIVIDE ADDED UNITS BY MekPak??? MP1, PM2, MP3, etc. ????


New Units[edit]

Not only new 'Mechs were added, but also some battle armor and even infantry types were playable.

Infantry[edit]

Battle armor[edit]

BattleMechs[edit]

  • [[]]

New Weapons[edit]

Lasers[edit]

Missiles[edit]

Ballistics[edit]

Battle armor[edit]

Notes[edit]

The information in this article is current up to version MP3.02b of MekTek.