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=Armed Forces of the Federated Suns=
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{{WIP}}
The '''Armed Forces of the Federated Suns''' ('''AFFS''') is the military branch of the [[Federated Suns]], the [[Successor State]] ruled for most of its [[history]] by [[House Davion]]. Its precursor, the [[Federated Peacekeeping Forces]], served the Federated Suns from the [[23rd century|23rd]] to the [[26th century]]. After [[3041]], it was integrated into the [[Armed Forces of the Federated Commonwealth]] (AFFC).<ref name=20YU16-1>''20 Year Update'' p. 16, Armed Forces of the Federated Commonwealth</ref> This organization was short-lived, however, as the AFFC was largely folded back into the Federated Suns State Command after the [[Lyran Alliance|Lyran]] secession in [[3057]]. Ten years later, the AFFC was renamed the AFFS in conjunction with the renaming of the nation.<ref name=FCCW180>''FedCom Civil War (sourcebook)'' p. 180, Genesis</ref>
 
  
==Organization==
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{{ApocryphalArticle}}
{{main|AFFS - Organization}} ^ this link will become a redirect
 
Most units within the AFFS, with the notable exception of the Ceti Hussars, are organized around a [[BattleMech]] regiment, which is roughly 108 'Mechs. To this regiment, [[combat vehicle|conventional vehicles]] (tanks, V.T.O.L.s, etc.), artillery, infantry, and even [[aerospace fighter|aerospace fighters]] that complement the 'Mechs are traditionally attached. In some units, however, the AFFS took this a step further.
 
  
Many units within the AFFS are Regimental Combat Teams (RCTs). Front-line RCTs are composed of one 'Mech regiment, three of vehicles, a battalion of [[artillery]], five regiments of [[infantry]], and a fighter wing. Second-line, or militia, RCTs are usually composed of smaller numbers of these supporting forces. Front-line RCTs are usually commanded by a Marshal.{{cn}}
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==Overview==
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'''MekTek''' was a series of mods called MekPaks for [[MechWarrior 4: Mercenaries]] that added numerous new units and weapons to the game raising the total number of units from 44 to 126. The mod was available for free via the [http://www.mektek.net/index.php MekTek web site], but is no longer hosted on the site.
  
==Command Structure==
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==Changes==
{{main|AFFS - Command Structure}} ^ is this long enough to warrant a page?
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The MekTek mod did More than just add units and weapons, it also changed several preexisting items in the game. One noticeable change was the direct revamp of many of the weapons' stats and changes to the original [[BattleMech]]s' weapon layouts and aesthetics. One such example was how the ''[[Atlas (BattleMech)|Atlas]]''' "face" was changed, along with the change in its weapon layout to include a [[Rocket Launcher]]. The paint schemes in the game were all changed (and many new ones were added), yet computer units in single player kept the same number of paint job they had had before, causing abnormal color schemes to show up on some maps (e.g. alpine camouflage on desert missions).
The AFFS has several layers of command. The first is that of the national authority. Headquarted in the Fox's Den on [[New Avalon]], the Prince and his or her military advisers can effectively control the entirety of the AFFS from the high-tech command bunker. The top layer often concerns itself with matters of overall strategy, planning, and force readiness.
 
  
Often, responsibility for localized deployment of military forces belongs to the regional commanders. The [[Federated Suns]] is broken into three Marches: the interior [[Crucis March]] and the border areas of the [[Capellan March]] and [[Draconis March]] (though in Dark Ages, there is a fourth March: the [[Periphery March]]), which are commanded by Field Marshals. These Marches are further subdivided into Operations Areas: three for the Crucis March and two each for the Capellan and Draconis Marches, which are also commanded by Field Marshals. Within the Crucis March, these OAs are further subdivided into traditional Combat Theaters. On the border Marches, however, the OAs are broken down into Polymorphous Defense Zones (PDZs). Regardless of the name, these regions are commanded by Marshals.  
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In an effort to equalize [[Inner Sphere]] technology with that of [[Clan]] Technology, all Clan beam weapons had noticeable heat increases, making them difficult to use. In addition, standard Inner Sphere SRMs were all given inferno qualities.
  
Finally, the AFFS also has brigade commanders. Largely concerned with matters of supply, orders for troop movements that originate from New Avalon pass through brigade commanders. Brigade commanders often hold other roles within the AFFS, such as Field Marshal [[Andrew Terlecki, Jr.]] who, in addition to commanding the Deneb Light Cavalry, was named director of the [[Crucis March]] in [[3067]].
 
  
==Units==
 
{{main|AFFS - Units}}
 
The AFFS is primarily broken down into Corps, though some free regiments and brigades do exist. The main article lists the deployment status of their main units.
 
  
==Navy==
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WAIT -- THAT COULD CAUSE LOSS OF INFO -- DIVIDE ADDED UNITS BY MekPak??? MP1, PM2, MP3, etc. ????
{{main|AFFS - Navy}}
 
The above link lists all AFFS ships as of [[3067]].
 
  
==Academies==
 
{{main|AFFS - Academies}}
 
The above link alphabetically lists all AFFS academies.
 
  
==Uniforms==
 
{{main|AFFS - Uniforms}}
 
The AFFS uniform varies between the different positions within it, but generally includes mostly gold and blue.
 
  
==Ranks==
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==New Units==
{{main|AFFS - Ranks}}
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Not only new 'Mechs were added, but also some [[battle armor]] and even [[infantry]] types were playable.
The Armed Forces of the Federated Suns has a robust ranking system that is mostly consistent across all branches. Officers show their ranks on the epaulettes of their uniforms, while enlisted ranks are worn on the sleeve. The background color of rank insignia indicates which branch of the AFFS the soldier serves.
 
  
==Medals & Decorations==
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===Infantry===
{{main|AFFS - Ranks}}
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*
The AFFS has numerous prestigious awards, of which many are general, but others are for those showing valor against certain factions.
 
  
==Military Departments==
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===Battle armor===
{{main|AFFS - Military Departments}}
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*[[Infiltrator]]
There are nine major departments that report directly to the Marshal of the Armies. Though not combat forces themselves, these departments are vital to the AFFS' ability to conduct operations.<ref>''Field Manual: Federated Suns'', p. 15</ref>
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*[[Inner Sphere Standard]]
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*[[Gray Death Standard]]
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*[[Longinus]]
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*[[Kanazuchi]]
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*[[Elemental (Battle Armor)|Elemental]]
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*[[Salamander]]
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*[[Gnome]]
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*[[Golem]]
  
==References==
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===BattleMechs===
<references/>
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*[[]]
==Bibliography==
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*''[[20 Year Update]]''
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==New Weapons==
*''[[House Davion (The Federated Suns)]]''
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===Lasers===
*''[[FedCom Civil War (sourcebook)]]''
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*[[PPC Capacitor|Capacitor PPC]]
*''[[Field Manual: Federated Suns]]''
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*[[Linked Capacitor PPC]]
*''[[Field Manual: Updates]]''
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*[[Light PPC]]
*''[[Field Report: AFFS]]''
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*[[Large Continuous Beam Laser]]
*''[[Historical: Liberation of Terra Volume 1]]''
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*[[Heavy Large Laser]]
*''[[NAIS The Fourth Succession War Military Atlas Volume 1]]''
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*[[Heavy Medium Laser]]
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*[[Heavy Small Laser]]
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*[[Assault Laser]]
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*[[Plasma Cannon]]
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*[[Target Acquisition Gear|TAG Laser]]
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*[[Large Coolant Pod]]
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*[[Small Coolant Pod]]
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===Missiles===
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*[[LRM-10]] with [[Artemis]]
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*[[LRM-20]] with Artemis
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*[[Inferno (Missile)|Inferno LRM-20]]
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*[[Thunder LRM|Thunder LRM-20]]
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*[[Heavy Inferno Rocket Launcher]]
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*[[Heavy Rocket Launcher]]
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*[[Rocket Launcher 20]] ??????? or just [[Rocket Launcher]]
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*[[ATM 6|Medium Range ATM 6]]
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*[[ATM 12|Medium Range ATM 12]]
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*[[ATM 6|Extended Range ATM 6]]
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*[[ATM 12|Extended Range ATM 12]]
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*[[Arrow IV Cluster Artillery]] --> perhaps just a subsection of \the below thingy/ ??
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*[[Arrow IV Artillery]] with Artemis
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===Ballistics===
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*[[Rail Gun]]
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*[[Light AC/2]]
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*[[Light AC/5]]
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*[[Hyper AC/2]]
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*[[Hyper AC/5]]
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*[[Hyper AC/10]]
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*[[Hyper AC/20]]
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*[[LB 5-X AC]]
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*[[Rotary AC/10]]
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*[[Rotary AC/20]]
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*[[Mini Gauss Rifle]]
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*[[Inferno AGL]]
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*[[Smoke AGL]]
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*[[HEAP AGL]]
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*[[Light Machine Gun Array]]
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*[[Heavy Machine Gun Array]]
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===Battle armor===
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*[[Support Laser (battle armor)|Support Laser]]
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* ...
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==Notes== 
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The information in this article is current up to version MP3.02b of MekTek.

Latest revision as of 11:31, 18 October 2023


Overview[edit]

MekTek was a series of mods called MekPaks for MechWarrior 4: Mercenaries that added numerous new units and weapons to the game raising the total number of units from 44 to 126. The mod was available for free via the MekTek web site, but is no longer hosted on the site.

Changes[edit]

The MekTek mod did More than just add units and weapons, it also changed several preexisting items in the game. One noticeable change was the direct revamp of many of the weapons' stats and changes to the original BattleMechs' weapon layouts and aesthetics. One such example was how the Atlas' "face" was changed, along with the change in its weapon layout to include a Rocket Launcher. The paint schemes in the game were all changed (and many new ones were added), yet computer units in single player kept the same number of paint job they had had before, causing abnormal color schemes to show up on some maps (e.g. alpine camouflage on desert missions).

In an effort to equalize Inner Sphere technology with that of Clan Technology, all Clan beam weapons had noticeable heat increases, making them difficult to use. In addition, standard Inner Sphere SRMs were all given inferno qualities.


WAIT -- THAT COULD CAUSE LOSS OF INFO -- DIVIDE ADDED UNITS BY MekPak??? MP1, PM2, MP3, etc. ????


New Units[edit]

Not only new 'Mechs were added, but also some battle armor and even infantry types were playable.

Infantry[edit]

Battle armor[edit]

BattleMechs[edit]

  • [[]]

New Weapons[edit]

Lasers[edit]

Missiles[edit]

Ballistics[edit]

Battle armor[edit]

Notes[edit]

The information in this article is current up to version MP3.02b of MekTek.