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=Large Laser (MWO)=
+
{{WIP}}
{{InfoBoxWeapon
 
| image = [[File:Weapn-largelaser.png|200px]]
 
| name = Large Laser
 
| Type = Energy Weapon
 
| Tech Base = Inner Sphere (IS)
 
| Year Introduced = 
 
IS = [[2340]] [[Terran Hegemony|TH]]
 
| Year Extinction = 
 
Clan = [[2850]]
 
| Tech Rating = [[Technology Rating#C|C]]
 
| Availability Rating =
 
| Age of War–Star League = [[Availability Rating#C|C]]
 
| Succession Wars = [[Availability Rating#D|D]]
 
| Clan Invasion – Present = [[Availability Rating#C|C]]
 
| Heat = 7
 
| Damage = 9
 
| Minimum Range = n/a
 
| Range = 900
 
| Tons = 5
 
| Critical Slots = 2
 
| Ammo Per Ton = N/A
 
| Cost (unloaded) = 200,000
 
| Ammo Cost (per ton) = N/A
 
| BV (1.0) = N/A
 
| BV (2.0) = N/A
 
}}
 
  
==Description==
+
{{ApocryphalArticle}}
"Laser" stands for "'''L'''ight '''A'''mplification by '''S'''timulated '''E'''mission of '''R'''adiation", or a device that emits an amplified, contiguous beam of light onto a small surface area. Lasers cause damage by firing an intense beam of light at a target, flooding concentrated energy in the form of heat, which can melt material and overwhelm heat-sensitive electronics. The '''Large Laser''' increases the power of the beam, allowing it to reach to further ranges and cause more damage. However, the increased bulk and heat generation limits the weapon to ground vehicles, aircraft, and 'Mechs.  The type was first introduced by the Terran Hegemony in 2430.
 
  
 +
==Overview==
 +
'''MekTek''' was a series of mods called MekPaks for [[MechWarrior 4: Mercenaries]] that added numerous new units and weapons to the game raising the total number of units from 44 to 126. The mod was available for free via the [http://www.mektek.net/index.php MekTek web site], but is no longer hosted on the site.
  
 +
==Changes==
 +
The MekTek mod did More than just add units and weapons, it also changed several preexisting items in the game. One noticeable change was the direct revamp of many of the weapons' stats and changes to the original [[BattleMech]]s' weapon layouts and aesthetics. One such example was how the ''[[Atlas (BattleMech)|Atlas]]''' "face" was changed, along with the change in its weapon layout to include a [[Rocket Launcher]]. The paint schemes in the game were all changed (and many new ones were added), yet computer units in single player kept the same number of paint job they had had before, causing abnormal color schemes to show up on some maps (e.g. alpine camouflage on desert missions).
  
=Large Laser=
+
In an effort to equalize [[Inner Sphere]] technology with that of [[Clan]] Technology, all Clan beam weapons had noticeable heat increases, making them difficult to use. In addition, standard Inner Sphere SRMs were all given inferno qualities.
  
==Video Game Statistics==
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Game
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots
 
! width="80pt" |  Recycle Time
 
! width="80pt" |  Ammo
 
! width="80pt" |  Cost
 
|-
 
| MWO<ref>http://mwo.gamepedia.com/Large_Laser</ref><ref>http://mwo.smurfy-net.de/equipment</ref>
 
| 7
 
| 9
 
| 900
 
| 5
 
| 2
 
| 3.25
 
| N/A
 
| 200,000
 
|-
 
| MW:LL
 
| MW:LL
 
| MW:LL
 
| MW:LL
 
| MW:LL
 
| MW:LL
 
| MW:LL
 
| N/A
 
| MW:LL
 
|-
 
| MekTek
 
| MekTek
 
| MekTek
 
| MekTek
 
| MekTek
 
| MekTek
 
| MekTek
 
| N/A
 
| MekTek
 
|-
 
| MW4:M
 
| MW4:M
 
| MW4:M
 
| MW4:M
 
| MW4:M
 
| MW4:M
 
| MW4:M
 
| N/A
 
| MW4:M
 
|-
 
| MW4:BK
 
| MW4:BK
 
| MW4:BK
 
| MW4:BK
 
| MW4:BK
 
| MW4:BK
 
| MW4:BK
 
| N/A
 
| MW4:BK
 
|-
 
| MW4:V
 
| MW4:V
 
| MW4:V
 
| MW4:V
 
| MW4:V
 
| MW4:V
 
| MW4:V
 
| N/A
 
| MW4:V
 
|-
 
| MW3<ref>http://www.mechwarrior3.org/trm/Energy.htm</ref>
 
| 9.1
 
| 8
 
| 600
 
| 5
 
| 2
 
| 3.5
 
| N/A
 
| N/A
 
|-
 
| MW2<ref>http://strategywiki.org/wiki/MechWarrior_2:_Mercenaries/Weapons</ref>
 
| 8
 
| 8
 
| 850
 
| 5
 
| 2
 
| N/A
 
| N/A
 
| N/A
 
|-
 
| MC2
 
| MC2
 
| MC2
 
| MC2
 
| MC2
 
| MC2
 
| MC2
 
| N/A
 
| MC2
 
|-
 
| MCG
 
| MCG
 
| MCG
 
| MCG
 
| MCG
 
| MCG
 
| MCG
 
| N/A
 
| MCG
 
|}
 
  
==References==
+
 
<references/>
+
WAIT -- THAT COULD CAUSE LOSS OF INFO -- DIVIDE ADDED UNITS BY MekPak??? MP1, PM2, MP3, etc. ????
 +
 
 +
 
 +
 
 +
==New Units==
 +
Not only new 'Mechs were added, but also some [[battle armor]] and even [[infantry]] types were playable.
 +
 
 +
===Infantry===
 +
*
 +
 
 +
===Battle armor===
 +
*[[Infiltrator]]
 +
*[[Inner Sphere Standard]]
 +
*[[Gray Death Standard]]
 +
*[[Longinus]]
 +
*[[Kanazuchi]]
 +
*[[Elemental (Battle Armor)|Elemental]]
 +
*[[Salamander]]
 +
*[[Gnome]]
 +
*[[Golem]]
 +
 
 +
===BattleMechs===
 +
*[[]]
 +
 
 +
==New Weapons==
 +
===Lasers===
 +
*[[PPC Capacitor|Capacitor PPC]]
 +
*[[Linked Capacitor PPC]]
 +
*[[Light PPC]]
 +
*[[Large Continuous Beam Laser]]
 +
*[[Heavy Large Laser]]
 +
*[[Heavy Medium Laser]]
 +
*[[Heavy Small Laser]]
 +
*[[Assault Laser]]
 +
*[[Plasma Cannon]]
 +
*[[Target Acquisition Gear|TAG Laser]]
 +
*[[Large Coolant Pod]]
 +
*[[Small Coolant Pod]]
 +
 
 +
===Missiles===
 +
*[[LRM-10]] with [[Artemis]]
 +
*[[LRM-20]] with Artemis
 +
*[[Inferno (Missile)|Inferno LRM-20]]
 +
*[[Thunder LRM|Thunder LRM-20]]
 +
*[[Heavy Inferno Rocket Launcher]]
 +
*[[Heavy Rocket Launcher]]
 +
*[[Rocket Launcher 20]] ??????? or just [[Rocket Launcher]]
 +
*[[ATM 6|Medium Range ATM 6]]
 +
*[[ATM 12|Medium Range ATM 12]]
 +
*[[ATM 6|Extended Range ATM 6]]
 +
*[[ATM 12|Extended Range ATM 12]]
 +
*[[Arrow IV Cluster Artillery]] --> perhaps just a subsection of \the below thingy/ ??
 +
*[[Arrow IV Artillery]] with Artemis
 +
 
 +
===Ballistics===
 +
*[[Rail Gun]]
 +
*[[Light AC/2]]
 +
*[[Light AC/5]]
 +
*[[Hyper AC/2]]
 +
*[[Hyper AC/5]]
 +
*[[Hyper AC/10]]
 +
*[[Hyper AC/20]]
 +
*[[LB 5-X AC]]
 +
*[[Rotary AC/10]]
 +
*[[Rotary AC/20]]
 +
*[[Mini Gauss Rifle]]
 +
*[[Inferno AGL]]
 +
*[[Smoke AGL]]
 +
*[[HEAP AGL]]
 +
*[[Light Machine Gun Array]]
 +
*[[Heavy Machine Gun Array]]
 +
 
 +
===Battle armor===
 +
*[[Support Laser (battle armor)|Support Laser]]
 +
* ...
 +
 
 +
==Notes== 
 +
The information in this article is current up to version MP3.02b of MekTek.

Latest revision as of 11:31, 18 October 2023


Overview[edit]

MekTek was a series of mods called MekPaks for MechWarrior 4: Mercenaries that added numerous new units and weapons to the game raising the total number of units from 44 to 126. The mod was available for free via the MekTek web site, but is no longer hosted on the site.

Changes[edit]

The MekTek mod did More than just add units and weapons, it also changed several preexisting items in the game. One noticeable change was the direct revamp of many of the weapons' stats and changes to the original BattleMechs' weapon layouts and aesthetics. One such example was how the Atlas' "face" was changed, along with the change in its weapon layout to include a Rocket Launcher. The paint schemes in the game were all changed (and many new ones were added), yet computer units in single player kept the same number of paint job they had had before, causing abnormal color schemes to show up on some maps (e.g. alpine camouflage on desert missions).

In an effort to equalize Inner Sphere technology with that of Clan Technology, all Clan beam weapons had noticeable heat increases, making them difficult to use. In addition, standard Inner Sphere SRMs were all given inferno qualities.


WAIT -- THAT COULD CAUSE LOSS OF INFO -- DIVIDE ADDED UNITS BY MekPak??? MP1, PM2, MP3, etc. ????


New Units[edit]

Not only new 'Mechs were added, but also some battle armor and even infantry types were playable.

Infantry[edit]

Battle armor[edit]

BattleMechs[edit]

  • [[]]

New Weapons[edit]

Lasers[edit]

Missiles[edit]

Ballistics[edit]

Battle armor[edit]

Notes[edit]

The information in this article is current up to version MP3.02b of MekTek.