Difference between revisions of "User:BobTheZombie/Sandbox"

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=Equipment Table (Sortable)=
+
{{WIP}}
==test 1==
 
{| class="wikitable sortable" border="1"; style=text-align:center;
 
|-
 
! scope="col" |  Item
 
! scope="col" |  Heat
 
! scope="col" |  Damage
 
! scope="col" |  Range
 
! scope="col" |  Tons
 
! scope="col" |  Criticals/Slots
 
! scope="col" |  Recycle Time
 
! scope="col" |  Ammo
 
! scope="col" |  Cost
 
|-
 
| Pulse Laser
 
| N/A
 
| 1.00 (Light)
 
| Short
 
| 6.00
 
| N/A
 
| 1.75 sec. (Very Fast)
 
| N/A
 
| 1130
 
|-
 
| Clan Pulse Laser
 
| N/A
 
| 1.00 (Light)
 
| Short
 
| 4.00
 
| N/A
 
| 1.75 sec. (Very Fast)
 
| N/A
 
| 1700
 
|-
 
| Laser
 
| N/A
 
| 2.00 (Light)
 
| Short
 
| 4.00
 
| N/A
 
| 5.00 sec. (Slow)
 
| N/A
 
| 1060
 
|-
 
| Heavy Flamer
 
| N/A
 
| 5.00 (Heavy)
 
| Short
 
| 8.00
 
| N/A
 
| 7.50 sec. (Slow)
 
| N/A
 
| 2030
 
|-
 
| Clan Heavy Flamer
 
| N/A
 
| 5.00 (Heavy)
 
| Short
 
| 7.00
 
| N/A
 
| 6.00 sec. (Slow)
 
| N/A
 
| 3620
 
|-
 
| Large Pulse Laser
 
| N/A
 
| 2.00 (Light)
 
| Medium
 
| 12.00
 
| N/A
 
| 2.00 sec. (Fast)
 
| N/A
 
| 4350
 
|-
 
| Clan Large Pulse Laser
 
| N/A
 
| 2.50 (Light)
 
| Medium
 
| 11.00
 
| N/A
 
| 2.00 sec (Fast)
 
| N/A
 
| 8010
 
|-
 
| Large Laser
 
| N/A
 
| 4.00 (Moderate)
 
| Medium
 
| 9.50
 
| N/A
 
| 5.00 sec. (Slow)
 
| N/A
 
| 4480
 
|-
 
| PPC
 
| N/A
 
| 7.50 (Very Heavy)
 
| Medium
 
| 12.00
 
| N/A
 
| 7.50 sec. (Slow)
 
| N/A
 
| 6900
 
|-
 
| Clan ER Laser
 
| N/A
 
| 2.00 (Light)
 
| Medium
 
| 3.50
 
| N/A
 
| 5.00 sec. (Slow)
 
| N/A
 
| 2380
 
|-
 
| Large ER Laser
 
| N/A
 
| 4.00 (Moderate)
 
| Long
 
| 11.00
 
| N/A
 
| 5.00 sec. (Slow)
 
| N/A
 
| 5210
 
|-
 
| Clan Large ER Laser
 
| N/A
 
| 5.00 (Heavy)
 
| Long
 
| 10.00
 
| N/A
 
| 5.00 sec. (Slow)
 
| N/A
 
| 9690
 
|-
 
| Large X-Pulse Laser
 
| N/A
 
| 1.50 (Light)
 
| Long
 
| 13.00
 
| N/A
 
| 0.75 sec. (Very Fast)
 
| N/A
 
| 19570
 
|-
 
| ER PPC
 
| N/A
 
| 7.50 (Very Heavy)
 
| Long
 
| 15.50
 
| N/A
 
| 7.50 sec. (Slow)
 
| N/A
 
| 7210
 
|-
 
| Clan ER PPC
 
| N/A
 
| 11.25 (Devastating)
 
| Long
 
| 13.5
 
| N/A
 
| 7.50 sec. (Slow)
 
| N/A
 
| 21450
 
|-
 
| Heavy Autocannon
 
| N/A
 
| 15.00 (Devastating)
 
| Short
 
| 19.50
 
| N/A
 
| 7.50 sec. (Slow)
 
| 13
 
| 10890
 
|-
 
| Clan Heavy Ultra Autocannon
 
| N/A
 
| 15.00 (Devastating)
 
| Short
 
| 17.50
 
| N/A
 
| 5.00 sec. (Slow)
 
| 10
 
| 27400
 
|-
 
| Heavy LB-X Autocannon
 
| N/A
 
| 15.00 (Devastating)
 
| Short
 
| 19.50
 
| N/A
 
| 6.00 sec. (Slow)
 
| 35
 
| 11530
 
|-
 
| Clan Heavy LB-X Autocannon
 
| N/A
 
| 15.00 (Devastating)
 
| Short
 
| 17.50
 
| N/A
 
| 6.00 sec. (Slow)
 
| 35
 
| 12850
 
|-
 
| Autocannon
 
| N/A
 
| 6.00 (Heavy)
 
| Medium
 
| 15.50
 
| N/A
 
| 5.00 sec. (Slow)
 
| 40
 
| 7000
 
|-
 
| Clan Ultra Autocannon
 
| N/A
 
| 6.00 (Heavy)
 
| Medium
 
| 13.50
 
| N/A
 
| 4.00 sec. (Moderate)
 
| 30
 
| 12590
 
|-
 
| LB-X Autocannon
 
| N/A
 
| 6.00 (Heavy)
 
| Medium
 
| 14.50
 
| N/A
 
| 4.00 sec. (Moderate)
 
| 90
 
| 7890
 
|-
 
| Clan LB-X Autocannon
 
| N/A
 
| 6.00 (Heavy)
 
| Medium
 
| 13.50
 
| N/A
 
| 4.00 sec. (Moderate)
 
| 90
 
| 8480
 
|-
 
| Light Autocannon
 
| N/A
 
| 1.00 (Light)
 
| Long
 
| 9.50
 
| N/A
 
| 2.00 sec. (Very Fast)
 
| 100
 
| 1410
 
|-
 
| Clan Light Ultra Autocannon
 
| N/A
 
| 1.00 (Light)
 
| Long
 
| 11.00
 
| N/A
 
| 1.33 sec. (Very Fast)
 
| 112
 
| 2740
 
|-
 
| Light LB-X Autocannon
 
| N/A
 
| 1.50 (Light)
 
| Long
 
| 9.50
 
| N/A
 
| 1.75 sec. (Very Fast)
 
| 260
 
| 3270
 
|-
 
| Clan Light LB-X Autocannon
 
| N/A
 
| 1.50 (Light)
 
| Long
 
| 8.50
 
| N/A
 
| 1.75 sec. (Very Fast)
 
| 260
 
| 3560
 
|-
 
| Gauss Rifle
 
| N/A
 
| 7.50 (Very Heavy)
 
| Long
 
| 16.50
 
| N/A
 
| 5.00 sec. (Slow)
 
| 16
 
| 15150
 
|-
 
| Clan Gauss Rifle
 
| N/A
 
| 7.50 (Very Heavy)
 
| Long
 
| 13.50
 
| N/A
 
| 5.00 sec. (Slow)
 
| 16
 
| 18520
 
|-
 
| Long Tom Cannon
 
| N/A
 
| 8.00 (Very Heavy)
 
| Long
 
| 34.00
 
| N/A
 
| 7.50 sec. (Slow)
 
| 25
 
| 33840
 
|-
 
| Light Gauss Rifle
 
| N/A
 
| 5.00 (Heavy)
 
| Long
 
| 13.50
 
| N/A
 
| 5.00 sec. (Slow)
 
| 50
 
| 7110
 
|-
 
| Rail Gun
 
| N/A
 
| 20.00 (Devastating)
 
| Long
 
| 30.00
 
| N/A
 
| 7.50 sec. (Slow)
 
| 15
 
| 32430
 
|-
 
| Short Range Missile Pack
 
| N/A
 
| 1.00 (Light)
 
| Short
 
| 3.00
 
| N/A
 
| 4.00 sec. (Moderate)
 
| 62
 
| 410
 
|-
 
| Clan Short Range Missile Pack
 
| N/A
 
| 1.00 (Light)
 
| Short
 
| 3.00
 
| N/A
 
| 3.00 sec. (Moderate)
 
| 83
 
| 740
 
|-
 
| Streak SRM Pack
 
| N/A
 
| 2.00 (Light)
 
| Short
 
| 5.00
 
| N/A
 
| 4.00 sec. (Moderate)
 
| 62
 
| 1300
 
|-
 
| Clan Streak SRM Pack
 
| N/A
 
| 2.00 (Light)
 
| Short
 
| 4.75
 
| N/A
 
| 3.00 sec. (Moderate)
 
| 83
 
| 1450
 
|-
 
| Long Range Missile Rack
 
| N/A
 
| 1.00 (Light)
 
| Long
 
| 4.00
 
| N/A
 
| 10.00 sec. (Very Slow)
 
| 24
 
| 1760
 
|-
 
| Clan Long Range Missile Rack
 
| N/A
 
| 1.00 (Light)
 
| Long
 
| 3.00
 
| N/A
 
| 10.00 sec. (Slow)
 
| 24
 
| 2340
 
|-
 
| Basic Sensors
 
| N/A
 
| N/A
 
| 350.0 meters
 
| 0.00
 
| N/A
 
| N/A
 
| N/A
 
| 1000
 
|-
 
| Clan Standard Sensors
 
| N/A
 
| N/A
 
| 385.0 meters
 
| 0.00
 
| N/A
 
| N/A
 
| N/A
 
| 1500
 
|-
 
| Intermediate Sensors
 
| N/A
 
| N/A
 
| 437.5 meters
 
| 0.50
 
| N/A
 
| N/A
 
| N/A
 
| 2000
 
|-
 
| Clan Extended Sensors
 
| N/A
 
| N/A
 
| 490.0 meters
 
| 0.50
 
| N/A
 
| N/A
 
| N/A
 
| 3500
 
|-
 
| Advanced Sensors
 
| N/A
 
| N/A
 
| 525.0 meters
 
| 1.00
 
| N/A
 
| N/A
 
| N/A
 
| 6000
 
|-
 
| Beagle Probe
 
| N/A
 
| N/A
 
| N/A
 
| 1.50
 
| N/A
 
| N/A
 
| N/A
 
| 1000
 
|-
 
| Clan Active Probe
 
| N/A
 
| N/A
 
| N/A
 
| 1.00
 
| N/A
 
| N/A
 
| N/A
 
| 3500
 
|-
 
| Guardian ECM
 
| N/A
 
| N/A
 
| 350.0 meters
 
| 1.50
 
| N/A
 
| N/A
 
| N/A
 
| 3000
 
|-
 
| Clan ECM Suite
 
| N/A
 
| N/A
 
| 400.0 meters
 
| 1.00
 
| N/A
 
| N/A
 
| N/A
 
| 3400
 
|}
 
  
 +
{{ApocryphalArticle}}
  
==test 2==
+
==Overview==
{| class="wikitable sortable"
+
'''MekTek''' was a series of mods called MekPaks for [[MechWarrior 4: Mercenaries]] that added numerous new units and weapons to the game raising the total number of units from 44 to 126. The mod was available for free via the [http://www.mektek.net/index.php MekTek web site], but is no longer hosted on the site.
|-
 
! Weapon          !! Heat !! Damage !! Range !! Tons !! Criticals/Slots !! Recycle Time !! Ammo !! Cost
 
|-
 
| Pulse Laser      || N/A  || 1.00  || Short || 6.00 || N/A            || 1.75        || N/A  || 1130
 
|-
 
| Clan Pulse Laser || N/A  || 1.00  || Short || 4.00 || N/A            || 1.75        || N/A  || 1700
 
|-
 
| Laser            || N/A  || 2.00  || Short || 4.00 || N/A            || 5.00        || N/A  || 1060
 
|}
 
  
 +
==Changes==
 +
The MekTek mod did More than just add units and weapons, it also changed several preexisting items in the game. One noticeable change was the direct revamp of many of the weapons' stats and changes to the original [[BattleMech]]s' weapon layouts and aesthetics. One such example was how the ''[[Atlas (BattleMech)|Atlas]]''' "face" was changed, along with the change in its weapon layout to include a [[Rocket Launcher]]. The paint schemes in the game were all changed (and many new ones were added), yet computer units in single player kept the same number of paint job they had had before, causing abnormal color schemes to show up on some maps (e.g. alpine camouflage on desert missions).
  
 +
In an effort to equalize [[Inner Sphere]] technology with that of [[Clan]] Technology, all Clan beam weapons had noticeable heat increases, making them difficult to use. In addition, standard Inner Sphere SRMs were all given inferno qualities.
  
=MechWarrior 4: Mercenaries/Equipment=
 
  
Below is a listing of all the equipment available in [[MechWarrior 4: Mercenaries]].
 
  
==Energy Weapons==
+
WAIT -- THAT COULD CAUSE LOSS OF INFO -- DIVIDE ADDED UNITS BY MekPak??? MP1, PM2, MP3, etc. ????
===Small Laser===
 
  
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots
 
! width="80pt" |  Recycle Time
 
! width="80pt" |  Ammo
 
! width="80pt" |  Cost
 
|-
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
| N/A
 
| ?
 
|}
 
  
===Medium Laser===
 
  
{| class="wikitable" border="1"; style=text-align:center;
+
==New Units==
|-
+
Not only new 'Mechs were added, but also some [[battle armor]] and even [[infantry]] types were playable.
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots
 
! width="80pt" |  Recycle Time
 
! width="80pt" |  Ammo
 
! width="80pt" |  Cost
 
|-
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
| N/A
 
| ?
 
|}
 
  
===Large Laser<ref>[http://jadefalconclan.com/wiki/index.php?title=Large_Laser MW4 Wiki article for the Large Laser]</ref>===
+
===Infantry===
 +
*
  
{| class="wikitable" border="1"; style=text-align:center;
+
===Battle armor===
|-
+
*[[Infiltrator]]
! width="80pt" |  Heat
+
*[[Inner Sphere Standard]]
! width="80pt" |  Damage
+
*[[Gray Death Standard]]
! width="80pt" |  Range
+
*[[Longinus]]
! width="80pt" |  Tons
+
*[[Kanazuchi]]
! width="80pt" |  Criticals/Slots
+
*[[Elemental (Battle Armor)|Elemental]]
! width="80pt" |  Recycle Time
+
*[[Salamander]]
! width="80pt" |  Ammo
+
*[[Gnome]]
! width="80pt" |  Cost
+
*[[Golem]]
|-
 
| 6
 
| 7.5
 
| 650
 
| 5
 
| 2
 
| ?
 
| N/A
 
| ?
 
|}
 
  
==Ballistic Weapons==
+
===BattleMechs===
{{sectionstub}}
+
*[[]]
  
==Missile Weapons==
+
==New Weapons==
{{sectionstub}}
+
===Lasers===
 +
*[[PPC Capacitor|Capacitor PPC]]
 +
*[[Linked Capacitor PPC]]
 +
*[[Light PPC]]
 +
*[[Large Continuous Beam Laser]]
 +
*[[Heavy Large Laser]]
 +
*[[Heavy Medium Laser]]
 +
*[[Heavy Small Laser]]
 +
*[[Assault Laser]]
 +
*[[Plasma Cannon]]
 +
*[[Target Acquisition Gear|TAG Laser]]
 +
*[[Large Coolant Pod]]
 +
*[[Small Coolant Pod]]
  
==Electronics==
+
===Missiles===
{{sectionstub}}
+
*[[LRM-10]] with [[Artemis]]
 +
*[[LRM-20]] with Artemis
 +
*[[Inferno (Missile)|Inferno LRM-20]]
 +
*[[Thunder LRM|Thunder LRM-20]]
 +
*[[Heavy Inferno Rocket Launcher]]
 +
*[[Heavy Rocket Launcher]]
 +
*[[Rocket Launcher 20]] ??????? or just [[Rocket Launcher]]
 +
*[[ATM 6|Medium Range ATM 6]]
 +
*[[ATM 12|Medium Range ATM 12]]
 +
*[[ATM 6|Extended Range ATM 6]]
 +
*[[ATM 12|Extended Range ATM 12]]
 +
*[[Arrow IV Cluster Artillery]] --> perhaps just a subsection of \the below thingy/ ??
 +
*[[Arrow IV Artillery]] with Artemis
  
==References==
+
===Ballistics===
<references/>
+
*[[Rail Gun]]
 +
*[[Light AC/2]]
 +
*[[Light AC/5]]
 +
*[[Hyper AC/2]]
 +
*[[Hyper AC/5]]
 +
*[[Hyper AC/10]]
 +
*[[Hyper AC/20]]
 +
*[[LB 5-X AC]]
 +
*[[Rotary AC/10]]
 +
*[[Rotary AC/20]]
 +
*[[Mini Gauss Rifle]]
 +
*[[Inferno AGL]]
 +
*[[Smoke AGL]]
 +
*[[HEAP AGL]]
 +
*[[Light Machine Gun Array]]
 +
*[[Heavy Machine Gun Array]]
 +
 
 +
===Battle armor===
 +
*[[Support Laser (battle armor)|Support Laser]]
 +
* ...
 +
 
 +
==Notes== 
 +
The information in this article is current up to version MP3.02b of MekTek.

Latest revision as of 11:31, 18 October 2023


Overview[edit]

MekTek was a series of mods called MekPaks for MechWarrior 4: Mercenaries that added numerous new units and weapons to the game raising the total number of units from 44 to 126. The mod was available for free via the MekTek web site, but is no longer hosted on the site.

Changes[edit]

The MekTek mod did More than just add units and weapons, it also changed several preexisting items in the game. One noticeable change was the direct revamp of many of the weapons' stats and changes to the original BattleMechs' weapon layouts and aesthetics. One such example was how the Atlas' "face" was changed, along with the change in its weapon layout to include a Rocket Launcher. The paint schemes in the game were all changed (and many new ones were added), yet computer units in single player kept the same number of paint job they had had before, causing abnormal color schemes to show up on some maps (e.g. alpine camouflage on desert missions).

In an effort to equalize Inner Sphere technology with that of Clan Technology, all Clan beam weapons had noticeable heat increases, making them difficult to use. In addition, standard Inner Sphere SRMs were all given inferno qualities.


WAIT -- THAT COULD CAUSE LOSS OF INFO -- DIVIDE ADDED UNITS BY MekPak??? MP1, PM2, MP3, etc. ????


New Units[edit]

Not only new 'Mechs were added, but also some battle armor and even infantry types were playable.

Infantry[edit]

Battle armor[edit]

BattleMechs[edit]

  • [[]]

New Weapons[edit]

Lasers[edit]

Missiles[edit]

Ballistics[edit]

Battle armor[edit]

Notes[edit]

The information in this article is current up to version MP3.02b of MekTek.