Difference between revisions of "Vibrabomb"
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[[File:Vibrabomb.jpg|right|thumb|A Vibrabomb]] | [[File:Vibrabomb.jpg|right|thumb|A Vibrabomb]] | ||
==Overview== | ==Overview== | ||
− | '''Vibrabombs''' are special [[ | + | '''Vibrabombs''' are special [[landmine]]s designed to be detonated from the vibrations given off by the footfalls of walking [[BattleMech]]s.<ref name=LOS>''Lostech'', p. 39</ref> The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them. Their drawback is that the mines are ill-suited for 'Mechs that are significantly lighter or heavier than the set sensitivity. A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective. Vibrabombs are ineffectual against [[infantry]].<ref>''Tactical Operations'', p. 367</ref> |
==Notes== | ==Notes== | ||
<div class="gamerules"> | <div class="gamerules"> | ||
===Game Notes=== | ===Game Notes=== | ||
− | Vibrabombs follow the same rules as conventional mines, with the following exceptions. When placed, Vibrabombs must be set to a specific mass, | + | Vibrabombs follow the same rules as conventional mines, with the following exceptions. When placed, Vibrabombs must be set to a specific mass, e.g. 40-tons. If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly. For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines. For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.<ref>''Tactical Operations'', p. 209</ref> |
===Specifications=== | ===Specifications=== | ||
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==Bibliography== | ==Bibliography== | ||
− | |||
*''[[Lostech: The MechWarrior Equipment Guide]]'' | *''[[Lostech: The MechWarrior Equipment Guide]]'' | ||
*''[[Tactical Operations]]'' | *''[[Tactical Operations]]'' | ||
+ | *''[[A Time of War]]'' | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Mines]] | [[Category:Mines]] |
Latest revision as of 19:01, 28 January 2023
Overview[edit]
Vibrabombs are special landmines designed to be detonated from the vibrations given off by the footfalls of walking BattleMechs.[1] The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them. Their drawback is that the mines are ill-suited for 'Mechs that are significantly lighter or heavier than the set sensitivity. A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective. Vibrabombs are ineffectual against infantry.[2]
Notes[edit]
Game Notes[edit]
Vibrabombs follow the same rules as conventional mines, with the following exceptions. When placed, Vibrabombs must be set to a specific mass, e.g. 40-tons. If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly. For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines. For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.[3]
Specifications[edit]
- Item: Mine, Vibrabomb
- Equipment Rating: D/B-D-C/E
- Armor Piercing/Base Damage: (E)
- Cost: 500
- Mass: 1kg
- Notes: Triggered by Tonnage Setting (See P. 209, Tactical Operations)