White Hand Stables
White Hand Stables | |
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Team Profile | |
Sport | Mech Dueling |
League | Solaris Games |
Affiliation | Federated Suns |
Home | Solaris VII |
Colors | black and silver |
Contents
Description
White Hand Stables was a House Davion-affiliated 'Mech fighting Stable based on Solaris VII with a history of fair treatment for its 'MechWarriors. The Stable is based in Black Hills.[1]
History
The Stable was formed in 2907.[1]
The Stable was able to navigate the complex 3050s and early 3060s though nevertheless they suffered losses in the 3062 Solaris Riots.[2]
The Stable merged with Banshees Stables on 3071, announced by Jason Bloch[3] with Tanya O'Bannon in charge. After that sometimes the stable was called Banshee-Gemini Stables.[4]
Operations
To keep the Stable's MechWarriors fit and their skills honed, White Hand runs an annual six-week training camp at their Wolf Creek training grounds.
Leadership
- Fiona Louden leads the Stable with skill and fair treatment of her personal.[2]
Notable Personnel
Master Technician
Stable Instructor
The Stable is known for his ruthless tasksmasters.
MechWarriors
In 3051 46 MechWarriors were fighting for White Hand Stables.[5]
In 3067 40 MechWarriors were fighting for White Hand Stables.[2]
Known MechWarriors
MechWarrior | Era | Comments | References |
---|---|---|---|
Rich Blane | Civil War | [6] | |
Rhian Caselton | Succession Wars | Solaris VII Grand Champion from 2928 to 2931 | [7] |
Manfred Holm | Clan Invasion | Ranked 7th in Solaris Top Twenty | [5] |
Alley MacLanahan | Civil War Jihad |
[8] | |
Stephen Neils | Clan Invasion Civil War |
Ranked 16th in the Top 20 Unlimited Class List | [9] |
Elizabeth O'Bannon | Succession Wars Clan Invasion |
Solaris VII Grand Champion from 3051 to 3053 | [10] |
Tanya O'Bannon | Succession Wars Clan Invasion |
Solaris VII Grand Champion from 3051 to 3053 | [10] |
Byron Ulmer | Dark Age | [11] |
Tactics and Style
The Stables favors long-range firepower over close-in slugfests. They are known to be crack shots, though they are discouraged from taking aim at an opponent's cockpit.[2]
Facility
The Stables own the Wolf Creek and smaller facilities throughout the city . This main facility is located 200 km outside of Solaris City in pleasant woodland area.[5]
Stable Characteristics
- Experience = Veteran, and Elite in 3067
- Rating = AA in 3054 and A in 3067
- BattleMech = 38 in 3053 and 33 in 3067
Notes
In 3053 the Stable has a 20% cut of winning gained by its MechWarriors and the MechWarriors receive a 1.000 C-Bill salary a month. These contracts are noted for being long term & unbreakable. MechWarriors are treated in luxury, but should they not live up to the stables' standard, they would be shuffled away back to lower ranking arenas where grunt work is done.[5]
In 3067 the Stable has a 30% cut of winning gained by its MechWarriors and the MechWarriors receive a 1.000 C-Bill salary a month.
Rules
Game Rules
The Stable as of 3067 has access to A Rated Equipment.
White Hand MechWarriors gain a -1 to-hit modifier for attacks made at long range, but suffer a +1 to-hit penalty when firing and short range and also in physical attacks
When resolving hit locations, reroll any head shots once, taking the second result (even if another head hit).[12]
References
- ↑ 1.0 1.1 Record Sheets: 3055 Upgrade, p. 21 "Stable-Specific Rules"
- ↑ 2.0 2.1 2.2 2.3 Mappack: Solaris VII, p. 31: "Stables of Solaris VII - White Hand Stables"
- ↑ Jihad Hot Spots: 3072, p.55 "Game Over"
- ↑ Experimental Technical Readout: Gladiators
- ↑ 5.0 5.1 5.2 5.3 5.4 Solaris VII: The Game World – Gamemaster's Book p. 16: "White Hand Stables"
- ↑ Technical Readout 3055 Upgrade, p.138 "SVR-5X Silver Fox"
- ↑ Solaris VII Box Set – Player's Book, p. 16: "The Legends"
- ↑ Solaris Broadcasting Co., 13/11/3071: "Spotlight: Alley MacLanahan"
- ↑ MechWarrior's Guide to Solaris VII, p. 64: "BattleMech Stable Table"
- ↑ 10.0 10.1 MechWarrior's Guide to Solaris VII, p. 65.
- ↑ Dark Age: 3132-3134 INN, p. 288: "3132 Solaris VII Championships Season Review (Part 4)"
- ↑ Mappack: Solaris VII, p. 44: Rules/Stable-Specific Rules - White Hand Stables special abilities