Difference between revisions of "Wolves (Game)"
(→BattleMechs: Added Thor Heavy Mech to list.) |
(→BattleMechs: Sorted the mech list alphabetically.) |
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** ''[[Cougar]]'' | ** ''[[Cougar]]'' | ||
** ''[[Flea]]'' | ** ''[[Flea]]'' | ||
− | |||
** ''[[Koto]]'' | ** ''[[Koto]]'' | ||
** ''[[Kit Fox]]'' | ** ''[[Kit Fox]]'' | ||
** ''[[Owens]]'' | ** ''[[Owens]]'' | ||
** ''[[Puma]]'' | ** ''[[Puma]]'' | ||
+ | ** ''[[Raven]]'' | ||
+ | |||
* '''Medium 'Mechs''' | * '''Medium 'Mechs''' | ||
+ | ** ''[[Raptor II]]'' | ||
** ''[[Uziel]]'' | ** ''[[Uziel]]'' | ||
− | + | ||
* '''Heavy 'Mechs''' | * '''Heavy 'Mechs''' | ||
+ | ** ''[[Catapult]]'' | ||
+ | ** ''[http://www.sarna.net/wiki/Catapult#Variants| Catapult K2]'' | ||
** ''[[Mad Cat]]'' | ** ''[[Mad Cat]]'' | ||
+ | ** ''[[Thor]]'' | ||
** ''[[Vulture]]'' | ** ''[[Vulture]]'' | ||
− | + | ||
− | |||
− | |||
* '''Assault 'Mechs''' | * '''Assault 'Mechs''' | ||
** ''[[Atlas]]'' | ** ''[[Atlas]]'' |
Revision as of 18:23, 26 May 2018
Not Canon The subject of this article does not contribute canonical content to the BattleTech universe, either because it is not intended to or because it is not an official product. |
Wolves (Game) | |
---|---|
Product information | |
Type | Computer game |
Development | Wolves Team |
Publication information | |
Publisher | Wolves Team |
First published | 2018 |
MSRP | Free to Play |
Content | |
Era | Dark Age era |
Series | MechAssault computer games |
Preceded by | MechAssault |
Wolves is a Mechassault fan project that debuted late 2017 and is built on the Unity Engine. It will feature a wide selection of BattleMechs and small-large scale maps along with a variety of classic and new gamemodes. The game is still currently in development and has not been released to the general public.
A trailer was recently released depicting a remake of the map "New River City" from Mechassault 2 called "River Canyon" as well as a reveal of The Owens Omnimech.
Gameplay
Wolves is a 3rd person shooter with the primary focus on simple mechanics and map interaction. Unlike the previous Mechassault games Wolves is based on, you cannot exit your 'mech. Wolves also does away with the naming conventions in the original games. Instead of each 'mech possessing two variants using both clan and inner sphere names, (or in some cases, names that never belonged to the chassis they were assigned to) the developers instead decided to include some of the designs that the names were borrowed from. (For example, the Puma/Adder is no longer a variant of the Cougar, but it's own chassis. Sporting a similar design to Mechwarrior 4's Puma).
Only one map and a small handful of light 'mechs are functional at this time.
BattleMechs
- Heavy 'Mechs
- Assault 'Mechs
Maps
- River Canyon
- Tides of War
Game Modes
- Destruction
- Team Destruction
- Grinder
Features
- Skins
More features will be announced soon™
Links
- Youtube https://www.youtube.com/channel/UCuYQXYPBlpe0lqcprSCWaCg
- Reddit https://www.reddit.com/r/WolvesGame/
- Twitter https://twitter.com/Wolves_Game
- Discord https://discord.gg/mxmrCmJ
- Website https://wolvesgame.com/