Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Zombie 'Mech"

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*''[[Penetrator]]''
 
*''[[Penetrator]]''
 
*''[[Ostsol]]''
 
*''[[Ostsol]]''
*TDR-5SE ''[[Thunderbolt]]''
+
*TDR-17S ''[[Thunderbolt]]''
 
*WHM-6D ''[[Warhammer]]''
 
*WHM-6D ''[[Warhammer]]''
  
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Revision as of 18:17, 13 March 2021

A design philosophy in BattleTech gameplay that emphasizes survivability for the BattleMech. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. XL engines are often seen as a design flaw for a Zombie 'Mech.

In lieu with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependant weaponry.

Compare to Flashbulb 'Mech, a concept aiming for heavy energy-based firepower and the heat sinks to use it; there is much overlap between these concepts.

Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.

Example 'Mechs