Page namespace (page_namespace) | 0 |
Page title (without namespace) (page_title) | Thunder-Augmented |
Full page title (page_prefixedtitle) | Thunder-Augmented |
Old content model (old_content_model) | |
New content model (new_content_model) | wikitext |
Old page wikitext, before the edit (old_wikitext) | |
New page wikitext, after the edit (new_wikitext) | Thunder LRMs normally operate by deploying a minefield strength (max 20) on a single hex, that is equal to the number of LRM tubes fired, rounded up. For example, an LRM 10 and an LRM 5 both launch Thunder LRMs at a single hex and leave a 15 strength minefield in that hex.
Thunder-Augmented LRMs work differently. They deploy a minefield in the targeted hex, along with every adjacent hex, but only at half the strength of the number of LRM tubes used, rounded up.
For example, an LRM 5 launches Thunder-Augmented LRMs at a hex and leaves the hex and the six surrounding hexes with a minefield strength of 5. If an LRM-10 is launched at a hex, it will still leave a minefield strength of only 5. An LRM 15 will leave a minefield of 10 strength, and so will an LRM 20. It requires 2 LRM 20s to saturate a given set of 7 adjacent hexes to a full 20 strength minefield.
However, due to rounding up the strength of minefields to increments of 5, MML 3s can spread 5 strength minefields just as rapidly as an LRM 5, despite having only 3 tubes.
A vehicle with several LRM 5s (or MML 3s) can rapidly cover wide areas of a map with minefields, by targeting different hexes with each launcher. |
Unified diff of changes made by edit (edit_diff) | @@ -1,0 +1,9 @@
+Thunder LRMs normally operate by deploying a minefield strength (max 20) on a single hex, that is equal to the number of LRM tubes fired, rounded up. For example, an LRM 10 and an LRM 5 both launch Thunder LRMs at a single hex and leave a 15 strength minefield in that hex.
+
+Thunder-Augmented LRMs work differently. They deploy a minefield in the targeted hex, along with every adjacent hex, but only at half the strength of the number of LRM tubes used, rounded up.
+
+For example, an LRM 5 launches Thunder-Augmented LRMs at a hex and leaves the hex and the six surrounding hexes with a minefield strength of 5. If an LRM-10 is launched at a hex, it will still leave a minefield strength of only 5. An LRM 15 will leave a minefield of 10 strength, and so will an LRM 20. It requires 2 LRM 20s to saturate a given set of 7 adjacent hexes to a full 20 strength minefield.
+
+However, due to rounding up the strength of minefields to increments of 5, MML 3s can spread 5 strength minefields just as rapidly as an LRM 5, despite having only 3 tubes.
+
+A vehicle with several LRM 5s (or MML 3s) can rapidly cover wide areas of a map with minefields, by targeting different hexes with each launcher.
|
Lines added in edit (added_lines) | Thunder LRMs normally operate by deploying a minefield strength (max 20) on a single hex, that is equal to the number of LRM tubes fired, rounded up. For example, an LRM 10 and an LRM 5 both launch Thunder LRMs at a single hex and leave a 15 strength minefield in that hex.
Thunder-Augmented LRMs work differently. They deploy a minefield in the targeted hex, along with every adjacent hex, but only at half the strength of the number of LRM tubes used, rounded up.
For example, an LRM 5 launches Thunder-Augmented LRMs at a hex and leaves the hex and the six surrounding hexes with a minefield strength of 5. If an LRM-10 is launched at a hex, it will still leave a minefield strength of only 5. An LRM 15 will leave a minefield of 10 strength, and so will an LRM 20. It requires 2 LRM 20s to saturate a given set of 7 adjacent hexes to a full 20 strength minefield.
However, due to rounding up the strength of minefields to increments of 5, MML 3s can spread 5 strength minefields just as rapidly as an LRM 5, despite having only 3 tubes.
A vehicle with several LRM 5s (or MML 3s) can rapidly cover wide areas of a map with minefields, by targeting different hexes with each launcher.
|