Zephyr (CCG - Arsenal)
|Unit - Vehicle - Inner Sphere|
Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.)
ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.)
If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region.
|1 / 5|| Illus: Kelly D. Krantz
© WotC. All Rights Reserved