Difference between revisions of "Bombast Laser"
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{{InfoBoxWeapon | {{InfoBoxWeapon | ||
| image = | | image = | ||
− | | name = | + | | name = Bombast Laser |
| Type = [[Energy Weapons|Energy Weapon]] | | Type = [[Energy Weapons|Energy Weapon]] | ||
| Tech Base = [[Inner Sphere]] [[Experimental Technology|Experimental]] | | Tech Base = [[Inner Sphere]] [[Experimental Technology|Experimental]] | ||
Line 17: | Line 17: | ||
| Ammo Cost (per ton) = n/a | | Ammo Cost (per ton) = n/a | ||
| BV (1.0) = | | BV (1.0) = | ||
− | | BV (2.0) = | + | | BV (2.0) = 137<ref>''Tactical Operations'', p. 382</ref> |
}} | }} | ||
==Weapon Description== | ==Weapon Description== | ||
− | Developed by the | + | Developed by the [[Lyran Alliance]] in early 3060s, the '''Bombast Laser''' was designed to be the ultimate word in laser weapons. During the design process, its engineers had to reduce weight of the weapon. This sacrifice came from the power supply, which made the weapon slow charging. |
− | To make up for this, the engineers added the | + | To make up for this, the engineers added the ability for the warrior to adjust the yield of damage inflicted by the weapon. It proved to be impractical and distracting in the field for its users, because of it requirements to be managed. The weapon reached prototype production by [[3064]]. Its unusual pre-fire glow from building up its power became popular showy weapon on [[Solaris VII]].<ref>''Tactical Operations'', p. 320 - "Bombast fluff".</ref> |
==Technology Rating== | ==Technology Rating== | ||
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The Bombast Laser is adjusted damage weapon. When a pilot choose to set the weapon to fire from minimum of 7 damage to maximum of 12. The weapon damage can be set inflict any damage within the 7-12 range. However, this requires to have the player to additional modifier beyond 7 by doing following equation. Example if firing weapon at maximum damage of 12; a player will suffer a +3 modifier. (12 Damage - 7 (base damage) = 5, 5/2 = 2.5, round up to 3. | The Bombast Laser is adjusted damage weapon. When a pilot choose to set the weapon to fire from minimum of 7 damage to maximum of 12. The weapon damage can be set inflict any damage within the 7-12 range. However, this requires to have the player to additional modifier beyond 7 by doing following equation. Example if firing weapon at maximum damage of 12; a player will suffer a +3 modifier. (12 Damage - 7 (base damage) = 5, 5/2 = 2.5, round up to 3. | ||
− | Heat of firing is same as damage being inflicted. Firing at maximum 12 damage, gives the | + | Heat of firing is same as damage being inflicted. Firing at maximum 12 damage, gives the players 12 heat. |
==Notes== | ==Notes== |
Revision as of 13:14, 29 June 2010
Bombast Laser | |
Production information | |
Type | Energy Weapon |
Tech Base | Inner Sphere Experimental |
Year Availability | 3064 |
Technical specifications | |
Heat | Various |
Damage | 7 - 12 |
Minimum Range | n/a |
Short Range | 1-5 |
Medium Range | 6-10 |
Long Range | 11-15 |
Tons | 7 |
Critical Slots | 3 |
Ammo Per Ton | n/a |
Cost (unloaded) | 200,000 |
Ammo Cost (per ton) | n/a |
BV (2.0) | 137[1] |
Contents
Weapon Description
Developed by the Lyran Alliance in early 3060s, the Bombast Laser was designed to be the ultimate word in laser weapons. During the design process, its engineers had to reduce weight of the weapon. This sacrifice came from the power supply, which made the weapon slow charging.
To make up for this, the engineers added the ability for the warrior to adjust the yield of damage inflicted by the weapon. It proved to be impractical and distracting in the field for its users, because of it requirements to be managed. The weapon reached prototype production by 3064. Its unusual pre-fire glow from building up its power became popular showy weapon on Solaris VII.[2]
Technology Rating
E/X-X-E
Type of Weapon
DE, V
Game Use
The Bombast Laser is adjusted damage weapon. When a pilot choose to set the weapon to fire from minimum of 7 damage to maximum of 12. The weapon damage can be set inflict any damage within the 7-12 range. However, this requires to have the player to additional modifier beyond 7 by doing following equation. Example if firing weapon at maximum damage of 12; a player will suffer a +3 modifier. (12 Damage - 7 (base damage) = 5, 5/2 = 2.5, round up to 3.
Heat of firing is same as damage being inflicted. Firing at maximum 12 damage, gives the players 12 heat.
Notes
Notable 'Mechs, Vehicles, Aerospace Fighter that have used Bombard Laser part of its equipment can be found in following publications.