Difference between revisions of "Glenmora"
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| caption = Planetary flag of Glenmora | | caption = Planetary flag of Glenmora | ||
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| name = Glenmora | | name = Glenmora | ||
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==Planetary Info== | ==Planetary Info== | ||
− | Glenmora has one large continent, Hades, and several large islands that circle the equator. Despite being covered by volcano fields, Hades is home to seventy percent of the population. The capital city is Tronka, but in the 3020's Glenmora's baron spent most of his time on a resort island named Cape Sarah attracting business to the planet's chemical factories and precious metal mining concerns. The people of Glenmora often possess a small independent streak, but had no problem capitalizing on the opportunities the baron provided.<ref>''Operational Turning Points: Death to Mercenaries!'', p. 4</ref> | + | '''Glenmora''' has one large continent, Hades, and several large islands that circle the equator. Despite being covered by volcano fields, Hades is home to seventy percent of the population. The capital city is Tronka, but in the 3020's Glenmora's baron spent most of his time on a resort island named Cape Sarah attracting business to the planet's chemical factories and precious metal mining concerns. The people of Glenmora often possess a small independent streak, but had no problem capitalizing on the opportunities the baron provided.<ref>''Operational Turning Points: Death to Mercenaries!'', p. 4</ref> |
Militarily, the world is valued by training officers: Soldiers are sent to the training areas north of Tronka to perform land-navigation exercises. Hades' terrain often changes due to volcanic activity, requiring frequent map updates, and the skies are also often overcast, which makes using celestial navigation difficult (if not impossible). The planet's militia is highly skilled in adapting to these new terrain conditions, but new arrivals often find navigation difficult.<ref>''Operational Turning Points: Death to Mercenaries!'', p. 5</ref> | Militarily, the world is valued by training officers: Soldiers are sent to the training areas north of Tronka to perform land-navigation exercises. Hades' terrain often changes due to volcanic activity, requiring frequent map updates, and the skies are also often overcast, which makes using celestial navigation difficult (if not impossible). The planet's militia is highly skilled in adapting to these new terrain conditions, but new arrivals often find navigation difficult.<ref>''Operational Turning Points: Death to Mercenaries!'', p. 5</ref> |
Revision as of 12:19, 10 January 2013
(References to Glenmora)
Glenmora | |
---|---|
← 3135 3151 | |
System Information | |
X:Y Coordinates | 285.15:53.33[e] |
Spectral class | G2V[1] |
Recharge time | 183 hours[1] |
Recharge station(s) | Zenith[1] |
Note: X and Y are coordinates (light years on XY plane) relative to Terra at (0, 0)
Template:InfoBoxPlanetStandard
Contents
Owner History
- 2581 - Federated Suns [2]
- 2596 - Federated Suns [3]
- 2750 - Federated Suns [4]
- 2765 - Federated Suns [5]
- 3025 - Federated Suns
- 3030 - Draconis Combine
- 3040 - Federated Commonwealth
- 3050 - Federated Commonwealth [6]
- 3052 - Federated Commonwealth [7]
- 3057 - Federated Commonwealth
- 3062 - Federated Commonwealth
- 3075 - Federated Suns [8]
- 3079 - Federated Suns [9]
- 3130 - Federated Suns [10]
Planetary Info
Glenmora has one large continent, Hades, and several large islands that circle the equator. Despite being covered by volcano fields, Hades is home to seventy percent of the population. The capital city is Tronka, but in the 3020's Glenmora's baron spent most of his time on a resort island named Cape Sarah attracting business to the planet's chemical factories and precious metal mining concerns. The people of Glenmora often possess a small independent streak, but had no problem capitalizing on the opportunities the baron provided.[11]
Militarily, the world is valued by training officers: Soldiers are sent to the training areas north of Tronka to perform land-navigation exercises. Hades' terrain often changes due to volcanic activity, requiring frequent map updates, and the skies are also often overcast, which makes using celestial navigation difficult (if not impossible). The planet's militia is highly skilled in adapting to these new terrain conditions, but new arrivals often find navigation difficult.[12]
During the Fourth Succession War Glenmora was defended by Wolf's Dragoons Alpha Regiment and the Black Widow Company, facing the 5th Galedon Regulars. The Dragoons withdrew to Crossing to lure the DCMS into a conflict on that world.[13]
Garrisoning Military Force
3025 to 3050
Nearby Planets
References
- ↑ 1.0 1.1 1.2 Operational Turning Points: Death to Mercenaries!, p. 4, "Glenmora Planetary Data"
- ↑ Historical: Reunification War, p. 106, "Reunification War: Outworlds Alliance Front Deployments (2581)"
- ↑ Historical: Reunification War, p. 159, "Inner Sphere - 2596"
- ↑ Era Report: 2750, p. 37, "Inner Sphere - 2750"
- ↑ Historical: Liberation of Terra Volume 1, p. 11, "Inner Sphere - 2765"
- ↑ Era Report: 3052, p. 11, "Inner Sphere - 3050"
- ↑ Era Report: 3052, p. 23, "Inner Sphere - 3052"
- ↑ Jihad Secrets: The Blake Documents, p. 65, "Inner Sphere [3075]"
- ↑ Field Report: AFFS, p. 21, "Armed Forces of the Federated Suns Deployment Map - August 3079"
- ↑ Map of the Inner Sphere, 3130
- ↑ Operational Turning Points: Death to Mercenaries!, p. 4
- ↑ Operational Turning Points: Death to Mercenaries!, p. 5
- ↑ Operational Turning Points: Death to Mercenaries!, p. 8
- ↑ House Davion (The Federated Suns), p. 133, "Unit Deployment Table"
- ↑ 20 Year Update, p. 19, "Federated Commonwealth Deployment Table"