Difference between revisions of "Critical Hit (CCG - Limited)"

(auto generated - adding ccg cards)
 
m
 
(2 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
| Allegiance = None  
 
| Allegiance = None  
 
| Text = Play only when blocked or blocking.
 
| Text = Play only when blocked or blocking.
Choose one of your 'Mechs. Roll a die: 1-5, return Critical
+
 
 +
Choose one of your [['Mech]]s. Roll a die: 1-5, return Critical
 
Hit to your hand after mission; 6, your 'Mech gets +6 attack.
 
Hit to your hand after mission; 6, your 'Mech gets +6 attack.
 
   
 
   
 +
{{quote|''Make it a priority to locate your enemy's ammo bin. Once you figure out where the ammunition is stored, the rest is easy.''|''Light 'Mech Pilot's Handbook'', Chapter 12, Section 3}}
 
| Artist = Mike Jackson  
 
| Artist = Mike Jackson  
 
| Rarity = Common  
 
| Rarity = Common  
 
}}
 
}}

Latest revision as of 12:12, 12 June 2019

Rarity: Common

Critical Hit
Critical Hit CCG Limited.jpg
Mission - None

Play only when blocked or blocking.

Choose one of your 'Mechs. Roll a die: 1-5, return Critical Hit to your hand after mission; 6, your 'Mech gets +6 attack.

Make it a priority to locate your enemy's ammo bin. Once you figure out where the ammunition is stored, the rest is easy.
  — Light 'Mech Pilot's Handbook, Chapter 12, Section 3
Illus: Mike Jackson
© WotC. All Rights Reserved