Difference between revisions of "Jump Jet"
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+ | Jump jets enable 'Mechs to vault into the air, drawing power from their fusion engine to achieve this. A 'Mech may have more than one jump jet installed, increasing the maximum jump distance with each additional one, but each jet takes up space and weight as normal. The weight of the jump jets is proportionate to the weight of the 'Mech they are installed on, probably due to the increased power needed to move a heavier object. The maximum number of jump jets that a 'Mech can carry is related to it's maximum speed. | ||
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+ | A jumping 'Mech is harder to hit, but produces heat with each jump. The 'Mech's own accuracy is also negatively affected by jumping. | ||
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+ | Other units, such as [[Battle armor|battle armor]], can also use jump jets which function in the same way. | ||
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Jump Jets are manufactured on the following planets: | Jump Jets are manufactured on the following planets: | ||
Revision as of 05:49, 23 January 2008
Jump jets enable 'Mechs to vault into the air, drawing power from their fusion engine to achieve this. A 'Mech may have more than one jump jet installed, increasing the maximum jump distance with each additional one, but each jet takes up space and weight as normal. The weight of the jump jets is proportionate to the weight of the 'Mech they are installed on, probably due to the increased power needed to move a heavier object. The maximum number of jump jets that a 'Mech can carry is related to it's maximum speed.
A jumping 'Mech is harder to hit, but produces heat with each jump. The 'Mech's own accuracy is also negatively affected by jumping.
Other units, such as battle armor, can also use jump jets which function in the same way.
Jump Jets are manufactured on the following planets:
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