Difference between revisions of "Dan Allard (CCG - Arsenal)"

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Reassign any pilot you control to any 'Mech in a group that contains 'Mech piloted by [[Dan Allard]]. Use this ability only during a mission involving 'Mech piloted by Dan Allard.
 
Reassign any pilot you control to any 'Mech in a group that contains 'Mech piloted by [[Dan Allard]]. Use this ability only during a mission involving 'Mech piloted by Dan Allard.
  
{{quote|''The [[Kell Hounds|Hounds]] will do anything for Dan, and he for them. And I for both''|Colonel [[Morgan Kell]], [[3050]]}}
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{{quote|''The [[Kell Hounds|Hounds]] will do anything for Dan, and he for them. And I for both''|[[Colonel]] [[Morgan Kell]], [[3050]]}}
  
 
'''• Co-Commander (with Morgan Kell) of the Kell Houds
 
'''• Co-Commander (with Morgan Kell) of the Kell Houds

Revision as of 13:58, 3 January 2019

Rarity: Rare

Dan Allard
2+2P+2T Dan Allard CCG Arsenal.jpg
Command - Unique - Mercenary - Inner Sphere
Pilot: +1 initiative, +2 attack

Reassign any pilot you control to any 'Mech in a group that contains 'Mech piloted by Dan Allard. Use this ability only during a mission involving 'Mech piloted by Dan Allard.

The Hounds will do anything for Dan, and he for them. And I for both
  — Colonel Morgan Kell, 3050

• Co-Commander (with Morgan Kell) of the Kell Houds

0 / 0 Illus: D. Alexander Gregory
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