Blanc's Coyotes

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History

From 3010 to 3030 the unit was employed by the Federated Suns. Their next contract would have brung them to Magistracy of Canopus. A misjump would bring them to the Samoyedic-Colonies. Over the years they would form a closes relationship with them. Once three decades worth of repair work to their Star Lord Class JumpShip was completed and many of the original Coyotes members died due to virus on Samoyedic. Some of the survivors of the unit decided to remain behind and help defend their new homes, while many of unit's descendants decided return to civilization. In 3063, the unit returns to the Inner Sphere with only one Battalion worth of troops.

By 3067, the unit found employment with the Word of Blake, and likely participated in the Jihad. The command had shown a brutality unkownon from them. Rumors suggest the WoB held Samoyedic-Colonies as a hostage.

Officers

Martin Blanc is the grandson of former unit commander Colonel Enzo Wylie. He is a respected field commander and a unknown quantity.

Tactics

The unit fights with a pack mentality. During battle one company attacks then fades away while another company from another direction attacks next and so on.

Composition

3025

Wylie’s Coyotes (Regular/Reliable)

Contract: AFFS[1]
  • CO: Colonel Enzo Wylie [1]

3067

  • Blanc's Coyotes (1 BattleMech Battalion)
    • Able Company (Pack Hunters) - CO: Colonel Martin Blanc/ command's strike unit, fielding medium units
    • Baker Company (Desert Hounds) - XO: Captain Brittany Wolfgang/ heavies and assaults designs
    • Charlie Company (Scrap’n Scavengers) - Major Tamil "Light Foot" Fawcett/ pursuit scout unit (extremely fast light and medium 'Mechs)

- A unit includes Upgraded Project Phoenix designs and upgraded Star League designs they received through employment with the Word of Blake.

  • Technical Support: 100%

The unit has 1 Star Lord-class JumpShip + 2 old Overlord-class DropShips.

Notes

Game Notes

When using Force Ablities; The controling player may place any Coyote unit at the beginning, as far into map from their map edge as their running ablitiy allows. To reflect the Blanc's Coyote's style of close range fighting, they receive the following modifiers; -1 medium range attacks & - 2 to short range attacks. Also they suffer from +2 to-hit modifier for any attacks conducted at long range. They also ignore all attack's modifiers for movement regardless of walking or running. They suffer -2 to their inititive penalty when facing any Clan force in a scenario.[2]

References

  1. 1.0 1.1 House Davion (The Federated Suns), p.137
  2. Mercenaries Supplemental II, p. 69 - "Rules Annex" - Blanc's Coyotes special force abilities.
  • Mercanery Supplemental Update, p.36 - "Unit Profile"

Bibliography