Difference between revisions of "BattleTech Manual: The Rules of Warfare"
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{{InfoBoxBook | {{InfoBoxBook | ||
− | | image = | + | | image = rulesofwarfare.jpg |
| name = BATTLETECH MANUAL '''The Rules of Warfare''' | | name = BATTLETECH MANUAL '''The Rules of Warfare''' | ||
| product development = | | product development = | ||
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{{quote|'''''As dawn broke over the battlefield...''''' | {{quote|'''''As dawn broke over the battlefield...''''' | ||
− | ''The helicopters roared over the hill, skimming the tops of friendly | + | ''The helicopters roared over the hill, skimming the tops of friendly [[`Mech]] antennae. [[Aerospace Fighters]] carrying heavy bomb loads hunted for the enemy airbase. At 1500 hours, the main `Mech force moved out. The [[motorized infantry]] had pulled out about three hours earlier, and the [[tanks]], both tracked and hover, had left an hour ago. At 2000 hours the [[hydrofoil]] assault force skirted the enemy's rear echelon and called for support from the [[artillery]] fire base. The battle was joined.'' |
− | ''Now all the rules for every type of tactical combat in the BattleTech universe are in one place. | + | ''Now all the rules for every type of tactical combat in the [[BattleTech]] universe are all in one place. The BattleTech Manual contains reorganized combat rules from [[BattleTech]], [[CityTech]], [[AeroTech]] and [[MechWarrior]]'' |
− | ''Sections contain new rules for using: | + | ''Sections contain new rules for using: |
− | ''Helicopters | + | :''[[Helicopters]] |
− | ''Naval Vessels | + | :''[[Naval Vessels]] |
− | ''Conventional Aircraft | + | :''[[Conventional Aircraft]] |
− | ''Artillery | + | :''[[Artillery]] |
− | ''Dropships on the battlefield | + | :''[[Dropships]] on the battlefield |
− | ''Anti- | + | :''[[Anti-`Mech Infantry]] |
− | ''And much more'' | + | :''And much more...'' |
− | ''In addition, this book presents complete generation rules for all vehicles, from BattleMechs to submarines.'' | + | ''In addition, this book presents complete generation rules for all vehicles, from [[BattleMechs]] to [[submarines]].'' |
'''''The MechWarrior's most complete and accurate sourcebook.'''''}} | '''''The MechWarrior's most complete and accurate sourcebook.'''''}} | ||
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==Contents== | ==Contents== | ||
− | * | + | * Introduction |
− | * | + | |
− | ** | + | ===BattleTech=== |
− | **Playing the | + | |
− | **Optional Rules | + | * Components |
− | * | + | ** Counters |
− | ** | + | ** [[Record Sheets]] |
− | **Playing the Game | + | ** [[Mapsheet]]s |
− | **Optional Rules | + | ** Dice |
− | * | + | ** Game Set-up |
− | **BattleMech Construction | + | |
− | **Vehicle Construction | + | * Playing the game |
− | **Fighter Construction | + | ** [[MechWarrior]]'s |
− | **Gun Emplacement and Building Construction | + | ** Sequence of Play |
− | **Common Costs | + | ** [[Movement]] |
+ | ** Combat | ||
+ | ** Heat Build-Up | ||
+ | ** [[Buildings]] | ||
+ | ** [[Vehicles]] | ||
+ | ** [[Infantry]] | ||
+ | |||
+ | * Optional Rules | ||
+ | ** Clearing Woods | ||
+ | ** Fire | ||
+ | ** Limited Intelligence | ||
+ | ** Basements | ||
+ | ** [[Gun Emplacements]] and [[Improved Positions]] | ||
+ | ** Cargo and [[Troop Carriers]] | ||
+ | ** `Mech Lifting Capabilities | ||
+ | ** [[Night Combat]] | ||
+ | ** [[Artillery]] | ||
+ | ** [[Indirect Fire]] Combat | ||
+ | ** [[Underwater Operations]] | ||
+ | ** Special Weapons | ||
+ | ** [[Ejection]] | ||
+ | ** Repairing `Mechs | ||
+ | ** [[Anti-`Mech Infantry]] | ||
+ | |||
+ | ===Aerotech=== | ||
+ | *Components | ||
+ | ** Counters | ||
+ | ** Record Sheets | ||
+ | ** [[Mapsheet]] | ||
+ | ** Dice | ||
+ | ** Game Set-up | ||
+ | * Playing the Game | ||
+ | ** [[Pilots]] | ||
+ | ** Sequence of Play | ||
+ | ** [[Movement]] | ||
+ | ** Combat | ||
+ | ** Heat | ||
+ | ** [[AeroSpace Fighter Launch]] and [[`Mech Drops]] | ||
+ | ** Land-Air `Mechs ([[LAM]]'s) | ||
+ | |||
+ | * Optional Rules | ||
+ | ** Abstract 'Mech Landing System | ||
+ | ** Fuel and Withdrawal from Lower Atmosphere | ||
+ | ** Tailing | ||
+ | ** Landing Fields | ||
+ | |||
+ | ===Construction=== | ||
+ | ** [[BattleMech]] Construction | ||
+ | ** [[Vehicle]] Construction | ||
+ | ** [[Fighter]] Construction | ||
+ | ** [[Gun Emplacement]] and [[Building]] Construction | ||
+ | ** Common Costs | ||
==Notes== | ==Notes== | ||
[[Category:Books]] | [[Category:Books]] | ||
[[Category:Rule Books]] | [[Category:Rule Books]] |
Revision as of 15:29, 27 April 2011
Contents
Description
BATTLETECH MANUAL The Rules of Warfare was the first attempt to intergrate and consolidate all the rules from BattleTech, CityTech and AeroTech. Effectively, the rules from BattleTech and CityTech were integrated together, with AeroTech remaining as a separate component. In addition, crossover rules from MechWarrior were also included. Simplified artillery rules from MechWarrior were included. The primary roleplaying game content was not.
From the back cover
“ | As dawn broke over the battlefield...
The helicopters roared over the hill, skimming the tops of friendly `Mech antennae. Aerospace Fighters carrying heavy bomb loads hunted for the enemy airbase. At 1500 hours, the main `Mech force moved out. The motorized infantry had pulled out about three hours earlier, and the tanks, both tracked and hover, had left an hour ago. At 2000 hours the hydrofoil assault force skirted the enemy's rear echelon and called for support from the artillery fire base. The battle was joined. Now all the rules for every type of tactical combat in the BattleTech universe are all in one place. The BattleTech Manual contains reorganized combat rules from BattleTech, CityTech, AeroTech and MechWarrior Sections contain new rules for using:
In addition, this book presents complete generation rules for all vehicles, from BattleMechs to submarines. The MechWarrior's most complete and accurate sourcebook. |
” |
Contents
- Introduction
BattleTech
- Components
- Counters
- Record Sheets
- Mapsheets
- Dice
- Game Set-up
- Playing the game
- MechWarrior's
- Sequence of Play
- Movement
- Combat
- Heat Build-Up
- Buildings
- Vehicles
- Infantry
- Optional Rules
- Clearing Woods
- Fire
- Limited Intelligence
- Basements
- Gun Emplacements and Improved Positions
- Cargo and Troop Carriers
- `Mech Lifting Capabilities
- Night Combat
- Artillery
- Indirect Fire Combat
- Underwater Operations
- Special Weapons
- Ejection
- Repairing `Mechs
- Anti-`Mech Infantry
Aerotech
- Components
- Counters
- Record Sheets
- Mapsheet
- Dice
- Game Set-up
- Playing the Game
- Pilots
- Sequence of Play
- Movement
- Combat
- Heat
- AeroSpace Fighter Launch and `Mech Drops
- Land-Air `Mechs (LAM's)
- Optional Rules
- Abstract 'Mech Landing System
- Fuel and Withdrawal from Lower Atmosphere
- Tailing
- Landing Fields
Construction
- BattleMech Construction
- Vehicle Construction
- Fighter Construction
- Gun Emplacement and Building Construction
- Common Costs