Difference between revisions of "Bombast Laser"

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{{InfoBoxWeapon
 
{{InfoBoxWeapon
 
| image =  
 
| image =  
| name = Bombaster Laser
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| name = Bombast Laser
 
| Type = [[Energy Weapons|Energy Weapon]]
 
| Type = [[Energy Weapons|Energy Weapon]]
 
| Tech Base = [[Inner Sphere]] [[Experimental Technology|Experimental]]
 
| Tech Base = [[Inner Sphere]] [[Experimental Technology|Experimental]]
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| Ammo Cost (per ton) = n/a
 
| Ammo Cost (per ton) = n/a
 
| BV (1.0) =  
 
| BV (1.0) =  
| BV (2.0) =  
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| BV (2.0) = 137<ref>''Tactical Operations'', p. 382</ref>
 
}}
 
}}
  
 
==Weapon Description==
 
==Weapon Description==
Developed by the '''[[Lyran Alliance]]''' in early 3060s, the weapon was designed to be the ''ultimate'' word in laser weapons.  During the design process, its engineers had to reduce weight of the weaponThis sacrifice came from the power supply, which made the weapon slow charging.  
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Developed by the [[Lyran Alliance]] in early 3060s, the '''Bombast Laser''' was designed to be the ultimate word in laser weapons.  During the design process, its engineers had to reduce weight of the weapon. This sacrifice came from the power supply, which made the weapon slow charging.  
  
To make up for this, the engineers added the ablity for the warrior to adjust the yield of damage inflicted by the weapon.  It proved to be inpractical and distracting in the field for its users, because of it requirements to be managed.  The weapon reach prototype production by [[3064]].  Its unusal pre-fire glow from its building up its power became popular showy weapon on [[Solaris VII]].<ref>''Tactical Operations'', p. 320 - "Bombaster fluff".</ref>
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To make up for this, the engineers added the ability for the warrior to adjust the yield of damage inflicted by the weapon.  It proved to be impractical and distracting in the field for its users, because of it requirements to be managed.  The weapon reached prototype production by [[3064]].  Its unusual pre-fire glow from building up its power became popular showy weapon on [[Solaris VII]].<ref>''Tactical Operations'', p. 320 - "Bombast fluff".</ref>
  
 
==Technology Rating==
 
==Technology Rating==
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The Bombast Laser is adjusted damage weapon.  When a pilot choose to set the weapon to fire from minimum of 7 damage to maximum of 12.  The weapon damage can be set inflict any damage within the 7-12 range.  However, this requires to have the player to additional modifier beyond 7 by doing following equation.  Example if firing weapon at maximum damage of 12; a player will suffer a +3 modifier. (12 Damage - 7 (base damage) = 5, 5/2 = 2.5, round up to 3.
 
The Bombast Laser is adjusted damage weapon.  When a pilot choose to set the weapon to fire from minimum of 7 damage to maximum of 12.  The weapon damage can be set inflict any damage within the 7-12 range.  However, this requires to have the player to additional modifier beyond 7 by doing following equation.  Example if firing weapon at maximum damage of 12; a player will suffer a +3 modifier. (12 Damage - 7 (base damage) = 5, 5/2 = 2.5, round up to 3.
  
Heat of firing is same as damage being inflicted.  Firing at maximum 12 damage, gives the player's 12 heat.   
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Heat of firing is same as damage being inflicted.  Firing at maximum 12 damage, gives the players 12 heat.   
  
 
==Notes==
 
==Notes==

Revision as of 13:14, 29 June 2010

Bombast Laser
Production information
Type Energy Weapon
Tech Base Inner Sphere Experimental
Year Availability 3064
Technical specifications
Heat Various
Damage 7 - 12
Minimum Range n/a
Short Range 1-5
Medium Range 6-10
Long Range 11-15
Tons 7
Critical Slots 3
Ammo Per Ton n/a
Cost (unloaded) 200,000
Ammo Cost (per ton) n/a
BV (2.0) 137[1]

Weapon Description

Developed by the Lyran Alliance in early 3060s, the Bombast Laser was designed to be the ultimate word in laser weapons. During the design process, its engineers had to reduce weight of the weapon. This sacrifice came from the power supply, which made the weapon slow charging.

To make up for this, the engineers added the ability for the warrior to adjust the yield of damage inflicted by the weapon. It proved to be impractical and distracting in the field for its users, because of it requirements to be managed. The weapon reached prototype production by 3064. Its unusual pre-fire glow from building up its power became popular showy weapon on Solaris VII.[2]

Technology Rating

E/X-X-E

Type of Weapon

DE, V

Game Use

The Bombast Laser is adjusted damage weapon. When a pilot choose to set the weapon to fire from minimum of 7 damage to maximum of 12. The weapon damage can be set inflict any damage within the 7-12 range. However, this requires to have the player to additional modifier beyond 7 by doing following equation. Example if firing weapon at maximum damage of 12; a player will suffer a +3 modifier. (12 Damage - 7 (base damage) = 5, 5/2 = 2.5, round up to 3.

Heat of firing is same as damage being inflicted. Firing at maximum 12 damage, gives the players 12 heat.

Notes

Notable 'Mechs, Vehicles, Aerospace Fighter that have used Bombard Laser part of its equipment can be found in following publications.

References

  1. Tactical Operations, p. 382
  2. Tactical Operations, p. 320 - "Bombast fluff".

Bibliography