Difference between revisions of "Chaff pod"

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[[File:Chaff Pod.jpg|right|thumb|Chaff Pod System]]  
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[[File:Chaff Pod.jpg|190px|right|thumb|Chaff pod system]]  
  
 
== Description ==
 
== Description ==
The '''Chaff Pod''' is a smaller version of the [[Screen Launcher]] used by [[WarShip]]s. Like its larger cousin, the Chaff Pod scatters strips of metallic foil, electronic noisemakers, and obscuring items around the unit to jam active sensors. Unlike the larger version, the Chaff Pod is a single use item. Also like the Screen Launcher, the Chaff Pod's electronic noisemakers cause guided missiles to wander off-target as the missiles follow sensor ghosts. The "dumb" warheads used by [[MRM]]s and [[Rocket Launcher]]s are not affected by these noisemakers. These noisemakers could also surround the unit in a small bubble of [[ECM]] protection, disrupting targeting systems.<ref name="TOp299">''Tactical Operations'', p. 299, "Chaff Pod"</ref> The primary drawback to the Chaff Pod is its one shot nature and thus, its short lifespan.  
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The '''chaff pod''' is a smaller version of the [[screen launcher]] used by [[WarShip]]s. Like its larger cousin, the chaff pod scatters strips of metallic foil, electronic noisemakers, and obscuring items around the unit to jam active sensors. Unlike the larger version, the chaff pod is a single-use item. Also like the screen launcher, the chaff pod's electronic noisemakers cause guided missiles to wander off-target as the missiles follow sensor ghosts. The "dumb" warheads used by [[MRM]]s and [[rocket launcher]]s are not affected by these noisemakers. These noisemakers could also surround the unit in a small bubble of [[ECM]] protection, disrupting targeting systems.<ref name="TOp299">''Tactical Operations'', p. 299, "Chaff Pod"</ref> The primary drawback to the chaff pod is its one shot nature and, thus, its short lifespan.  
  
Though originally developed by the [[Lyran Alliance]] in [[3066]], the Chaff Pod entered wider service in [[3069]].<ref name="TOp299"/> Despite being an [[Experimental Technology|experimental]] system, Chaff Pods have been used on several combat units. These units are usually ground-based since the small size of the Chaff Pod makes it useless in the vacuum of space. A Chaff Pod fired off by an aircraft in the atmosphere functions normally, however.<ref name="TOp299"/>  
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Though originally developed by the [[Lyran Alliance]] in [[3066]], the chaff pod entered wider service in [[3069]].<ref name="TOp299"/> Despite being an [[Experimental Technology|experimental]] system, chaff pods have been used on several combat units. These units are usually ground-based, since the small size of the chaff pod makes it useless in the vacuum of space. A chaff pod fired off by an aircraft in the atmosphere functions normally, however.<ref name="TOp299"/>  
  
The Chaff Pod weighs one ton and takes up the same amount of space as a [[Medium Laser]].
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The chaff pod weighs one ton and takes up the same amount of space as a [[medium laser]].
  
 
== Rules ==
 
== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
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=== Game Rules ===
 
=== Game Rules ===
The Chaff Pod is activated at the end of the mounting unit's Movement Phase. It fills the hex with obscurants that act as light smoke and are two levels high. [[LRM]]s and [[SRM]]s fired at a unit in the Chaff Pod affected hex are affected as though attacked by an [[Anti-Missile System]]. Rocket Launchers and MRM salvos are not affected in this manner. The electronic noisemakers used by the Pod generate a one hex ECM bubble around the unit. The Chaff Pod's effects only last through the Weapon Attack and Physical Attack phase of the turn. By the end phase of the turn, the chaff and obscurants have settled to the ground and the electronic noisemakers have used up all their power.<ref name="TOp299"/>
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The chaff pod is activated at the end of the mounting unit's Movement Phase. It fills the hex with obscurants that act as light smoke and are two levels high. [[LRM]]s and [[SRM]]s fired at a unit in the chaff pod affected hex are affected as though attacked by an [[anti-missile system]]. Rocket launchers and MRM salvos are not affected in this manner. The electronic noisemakers used by the pod generate a one-hex ECM bubble around the unit. The chaff pod's effects only last through the Weapon Attack and Physical Attack phase of the turn. By the end phase of the turn, the chaff and obscurants have settled to the ground and the electronic noisemakers have used up all their power.<ref name="TOp299"/>
  
The Chaff Pod weighs one ton, takes up one critical slot, costs 2,000 C-bills,<ref name="TOp407">''Tactical Operations'', p. 407, "Heavy Weapons And Equipment Construction Data"</ref> and has a defensive [[Battle Value]] rating of 19.<ref name="TOp383">''Tactical Operations'', p. 383, "Inner Sphere Weapons And Equipment BV Table [Addendum]"</ref>
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The chaff pod weighs one ton, takes up one critical slot, costs 2,000 C-bills,<ref name="TOp407">''Tactical Operations'', p. 407, "Heavy Weapons And Equipment Construction Data"</ref> and has a defensive [[Battle Value]] rating of 19.<ref name="TOp383">''Tactical Operations'', p. 383, "Inner Sphere Weapons And Equipment BV Table [Addendum]"</ref>
 
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== Bibliography ==
 
== Bibliography ==
 
* ''[[Tactical Operations]]''
 
* ''[[Tactical Operations]]''
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[[Category:Equipment]][[Category:Experimental Technology]][[Category:Defensive System]]
 
[[Category:Equipment]][[Category:Experimental Technology]][[Category:Defensive System]]

Latest revision as of 11:26, 4 July 2022

Chaff pod system

Description[edit]

The chaff pod is a smaller version of the screen launcher used by WarShips. Like its larger cousin, the chaff pod scatters strips of metallic foil, electronic noisemakers, and obscuring items around the unit to jam active sensors. Unlike the larger version, the chaff pod is a single-use item. Also like the screen launcher, the chaff pod's electronic noisemakers cause guided missiles to wander off-target as the missiles follow sensor ghosts. The "dumb" warheads used by MRMs and rocket launchers are not affected by these noisemakers. These noisemakers could also surround the unit in a small bubble of ECM protection, disrupting targeting systems.[1] The primary drawback to the chaff pod is its one shot nature and, thus, its short lifespan.

Though originally developed by the Lyran Alliance in 3066, the chaff pod entered wider service in 3069.[1] Despite being an experimental system, chaff pods have been used on several combat units. These units are usually ground-based, since the small size of the chaff pod makes it useless in the vacuum of space. A chaff pod fired off by an aircraft in the atmosphere functions normally, however.[1]

The chaff pod weighs one ton and takes up the same amount of space as a medium laser.

Rules[edit]

Game Rules[edit]

The chaff pod is activated at the end of the mounting unit's Movement Phase. It fills the hex with obscurants that act as light smoke and are two levels high. LRMs and SRMs fired at a unit in the chaff pod affected hex are affected as though attacked by an anti-missile system. Rocket launchers and MRM salvos are not affected in this manner. The electronic noisemakers used by the pod generate a one-hex ECM bubble around the unit. The chaff pod's effects only last through the Weapon Attack and Physical Attack phase of the turn. By the end phase of the turn, the chaff and obscurants have settled to the ground and the electronic noisemakers have used up all their power.[1]

The chaff pod weighs one ton, takes up one critical slot, costs 2,000 C-bills,[2] and has a defensive Battle Value rating of 19.[3]

References[edit]

  1. 1.0 1.1 1.2 1.3 Tactical Operations, p. 299, "Chaff Pod"
  2. Tactical Operations, p. 407, "Heavy Weapons And Equipment Construction Data"
  3. Tactical Operations, p. 383, "Inner Sphere Weapons And Equipment BV Table [Addendum]"

Bibliography[edit]