Difference between revisions of "Crimson Langur"

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{{Update Needed|[[Record Sheets: 3067 Unabridged]]}}
 
 
{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
 
| image        = Crimson_langur.jpg
 
| image        = Crimson_langur.jpg
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*2 x [[Heavy Medium Laser]]s
 
*2 x [[Heavy Medium Laser]]s
 
| BV (1.0)    = 1,784<ref name=TRO3067/>
 
| BV (1.0)    = 1,784<ref name=TRO3067/>
| BV (2.0)    = ??
+
| BV (2.0)    = 1,952<ref>''Record Sheets: 3067 Unabridged'', p. 202</ref>
 
}}  
 
}}  
  
 
==Description==
 
==Description==
 
Following the losses of [[Clan Blood Spirit]] during its interference in the [[Trial of Refusal#Absorption Right|Absorption Refusal]] between [[Clan Burrock]] and [[Clan Star Adder]], [[Khan]] [[Karianna Schmitt]] ordered the development of a new, advanced [[OmniMech]]. In order to defray the costs of designing a new 'Mech from the ground up, the Spirits worked with [[Kindraa Mick-Kreese]] of [[Clan Fire Mandrill]]. They designed this 'Mech together and, in order to cement the bond that the process had created, named it the '''''Crimson Langur'''''. Since its debut in [[3065]], the ''Crimson Langur'' has appeared with the Blood Spirits and their Fire Mandrill allies, but also with [[Clan Goliath Scorpion]] and [[Clan Cloud Cobra]]. Whether the presence of the ''Crimson Langur'' among these other Clans is an indication of improving relations or ''isorla'' taken from the battlefield is unclear.<ref name=TRO3067/>
 
Following the losses of [[Clan Blood Spirit]] during its interference in the [[Trial of Refusal#Absorption Right|Absorption Refusal]] between [[Clan Burrock]] and [[Clan Star Adder]], [[Khan]] [[Karianna Schmitt]] ordered the development of a new, advanced [[OmniMech]]. In order to defray the costs of designing a new 'Mech from the ground up, the Spirits worked with [[Kindraa Mick-Kreese]] of [[Clan Fire Mandrill]]. They designed this 'Mech together and, in order to cement the bond that the process had created, named it the '''''Crimson Langur'''''. Since its debut in [[3065]], the ''Crimson Langur'' has appeared with the Blood Spirits and their Fire Mandrill allies, but also with [[Clan Goliath Scorpion]] and [[Clan Cloud Cobra]]. Whether the presence of the ''Crimson Langur'' among these other Clans is an indication of improving relations or ''isorla'' taken from the battlefield is unclear.<ref name=TRO3067/>
 +
 +
To keep the warriors assigned to it in the fight longer, the ''Crimson Langur'' is equipped with a [[Full Head Ejection System]].<ref>''Record Sheets: 3067 Unabridged'', pp. 202-207</ref>
  
 
==Armament==
 
==Armament==
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==Alternate Configurations==
 
==Alternate Configurations==
* Alt. Config. A - This long-range support variant uses two of Clan Blood Spirit's favorite weapons. The ER Large Laser for the primary configuration is retained, while the other arm mounts a pair of [[LRM-15]]s with enough ammunition to stay in the fight. BV (1.0) = 1,710<ref name=TRO3067/>, BV (2.0) = ??
+
* Alt. Config. A - This long-range support variant uses two of Clan Blood Spirit's favorite weapons. The ER Large Laser for the primary configuration is retained, while the other arm mounts a pair of [[LRM-15]]s with enough ammunition to stay in the fight. The jump jets are removed. BV (1.0) = 1,710<ref name=TRO3067/>, BV (2.0) = 2,003<ref>''Record Sheets: 3067 Unabridged'', p. 203</ref>
 +
 
 +
* Alt. Config. B - This design uses enough [[jump jet]]s to leap up to two hundred ten meters in a single leap. It also makes use of a [[Light Active Probe]]. Offensively, an [[ATM 9]] gives it the ability to deal damage at all ranges, while a trio of [[ER Medium Laser]]s ensure a blistering hail of close-range fire. This configuration is a capable [[battle armor]] killer. BV (1.0) = 1,981,<ref name=TRO3067/> BV (2.0) = 2,210<ref>''Record Sheets: 3067 Unabridged'', p. 204</ref>
 +
 
 +
* Alt. Config. C - The main weapon of this variant is clearly the [[Ultra Autocannon/10]]. To back up this capable weapon are four [[ER Micro Laser]]s and four [[Micro Pulse Laser]]s. This can hold its own against hardened targets, while being a powerful force against conventional [[infantry]]. BV (1.0) = 1,268,<ref name=TRO3067/> BV (2.0) = 1,437<ref>''Record Sheets: 3067 Unabridged'', p. 205</ref>
  
* Alt. Config. B - This design uses enough [[jump jet]]s to leap up to two hundred ten meters in a single leap. It also makes use of a [[Light Active Probe]]. Offensively, an [[ATM 9]] gives it the ability to deal damage at all ranges, while a trio of [[ER Medium Laser]]s ensure a blistering hail of close-range fire. This configuration is a capable [[battle armor]] killer. BV (1.0) = 1,981,<ref name=TRO3067/> BV (2.0) = ??
+
* Alt. Config. D - This configuration has the same base movement profile as the ''Crimson Langur'' Prime configuration. The weaponry has been replaced however. This configuration carries two [[ER Micro Laser]]s, a [[Medium Pulse Laser]], and a [[Streak SRM-4]] in each arm. The lasers are tied into a [[Targeting Computer]], and a [[Light TAG]] allows this configuration to call for artillery support. BV(2.0)=1,867<ref>''Record Sheets: 3067 Unabridged'', p. 206</ref>
  
* Alt. Config. C - The main weapon of this variant is clearly the [[Ultra Autocannon/10]]. To back up this capable weapon are four [[ER Micro Laser]]s and four [[Micro Pulse Laser]]s. This can hold its own against hardened targets, while being a powerful force against conventional [[infantry]]. BV (1.0) = 1,268,<ref name=TRO3067/> BV (2.0) = ??
+
* Alt. Config. E - This configuration has no jump capability. Offensively it carries six [[ER Small Laser]]s, three [[Medium Pulse Laser]]s, and a pair of [[Streak SRM-4]] launchers. It also has eleven double heat sinks. BV(2.0)=2,051<ref>''Record Sheets: 3067 Unabridged'', p. 207<ref>
  
 
==References==
 
==References==
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*''[[Record Sheets: 3067]]''
 
*''[[Record Sheets: 3067]]''
 
*''[[Technical Readout: 3067]]''
 
*''[[Technical Readout: 3067]]''
 +
*''[[Record Sheets: 3067 Unabridged]]''
  
 
[[Category:BattleMechs]]
 
[[Category:BattleMechs]]

Revision as of 15:01, 28 January 2013

Crimson Langur
Crimson Langur
Production information
Manufacturer York Vehicle Y2 Facility, Kindraa Mick-Kreese Primary Production Facility
Production Year 3065[1]
Model Prime
Class Medium
Cost 13,986,875 C-bills
Technical specifications
Mass 50 tons
Chassis York XT
Armor Beta J77
Engine 350 XL
Speed 119 km/h
Armament

Primary Configuration

BV (1.0) 1,784[1]
BV (2.0) 1,952[2]


Description

Following the losses of Clan Blood Spirit during its interference in the Absorption Refusal between Clan Burrock and Clan Star Adder, Khan Karianna Schmitt ordered the development of a new, advanced OmniMech. In order to defray the costs of designing a new 'Mech from the ground up, the Spirits worked with Kindraa Mick-Kreese of Clan Fire Mandrill. They designed this 'Mech together and, in order to cement the bond that the process had created, named it the Crimson Langur. Since its debut in 3065, the Crimson Langur has appeared with the Blood Spirits and their Fire Mandrill allies, but also with Clan Goliath Scorpion and Clan Cloud Cobra. Whether the presence of the Crimson Langur among these other Clans is an indication of improving relations or isorla taken from the battlefield is unclear.[1]

To keep the warriors assigned to it in the fight longer, the Crimson Langur is equipped with a Full Head Ejection System.[3]

Armament

The Crimson Langur is a remarkably fast 'Mech for its weight. In order to do this, it uses both an XL Engine and an Endo Steel chassis to save weight. The design utilizes ten and a half tons of standard armor, the most the chassis can hold. The base frame utilizes the minimum ten double heat sinks. This only gives the Crimson Langur fifteen tons of space for modular equipment.[1]

The primary configuration of the Crimson Langur is an all-energy configuration. It mounts an arm-mounted ER Large Laser for long-range work and a pair of Heavy Medium Lasers for close-range work. An advanced Targeting Computer aids the MechWarrior in hitting his or her target. Four additional double heat sinks keep the design mostly cool. Five jump jets give it a maximum jumping capacity of one hundred fifty meters. Finally, a Light Active Probe helps to detect hidden units.[1]

Alternate Configurations

  • Alt. Config. A - This long-range support variant uses two of Clan Blood Spirit's favorite weapons. The ER Large Laser for the primary configuration is retained, while the other arm mounts a pair of LRM-15s with enough ammunition to stay in the fight. The jump jets are removed. BV (1.0) = 1,710[1], BV (2.0) = 2,003[4]
  • Alt. Config. B - This design uses enough jump jets to leap up to two hundred ten meters in a single leap. It also makes use of a Light Active Probe. Offensively, an ATM 9 gives it the ability to deal damage at all ranges, while a trio of ER Medium Lasers ensure a blistering hail of close-range fire. This configuration is a capable battle armor killer. BV (1.0) = 1,981,[1] BV (2.0) = 2,210[5]
  • Alt. Config. D - This configuration has the same base movement profile as the Crimson Langur Prime configuration. The weaponry has been replaced however. This configuration carries two ER Micro Lasers, a Medium Pulse Laser, and a Streak SRM-4 in each arm. The lasers are tied into a Targeting Computer, and a Light TAG allows this configuration to call for artillery support. BV(2.0)=1,867[7]
  • Alt. Config. E - This configuration has no jump capability. Offensively it carries six ER Small Lasers, three Medium Pulse Lasers, and a pair of Streak SRM-4 launchers. It also has eleven double heat sinks. BV(2.0)=2,051<ref>Record Sheets: 3067 Unabridged, p. 207<ref>

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Technical Readout: 3067, pp. 116-117, "Crimson Langur"
  2. Record Sheets: 3067 Unabridged, p. 202
  3. Record Sheets: 3067 Unabridged, pp. 202-207
  4. Record Sheets: 3067 Unabridged, p. 203
  5. Record Sheets: 3067 Unabridged, p. 204
  6. Record Sheets: 3067 Unabridged, p. 205
  7. Record Sheets: 3067 Unabridged, p. 206

Bibliography