Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Cyberboard"

(Created page with "==General== right|250px|Cyberboard logo The '''CyberBoard''' board gaming system makes playing board games by mail and electronic mail a more enj...")
 
m (→‎External links: updated category)
 
(3 intermediate revisions by 2 users not shown)
Line 5: Line 5:
 
CyberBoard is not an artificial opponent. It provides no artificial intelligence capability.
 
CyberBoard is not an artificial opponent. It provides no artificial intelligence capability.
  
Dale Larson' goal (the designer) for CyberBoard was to duplicate the experience of actual paper counter style gaming, at least to the extent that this is reasonable. In its current form the system does a pretty good job of this.
+
Dale Larson' goal (the designer) for CyberBoard was to duplicate the experience of actual paper counter–style gaming, at least to the extent that this is reasonable. In its current form the system does a pretty good job of this.
  
==Battletech==
+
==BattleTech==
 
Two modules are available for BattleTech
 
Two modules are available for BattleTech
* A [[Classic Battletech]] scenario system
+
* A [[Classic BattleTech]] scenario system
 
* A [[Succession Wars (Board Game)|Succession Wars Board Game]] simulator
 
* A [[Succession Wars (Board Game)|Succession Wars Board Game]] simulator
  
 
==External links==
 
==External links==
 
* [https://cyberboard.brainiac.com/index.html Cyberboard Main Page]
 
* [https://cyberboard.brainiac.com/index.html Cyberboard Main Page]
* [http://www.pryderockindustries.com/dl_boards.php#CB The two Battletech Gameboards]
+
* [http://www.pryderockindustries.com/dl_boards.php#CB The two BattleTech Gameboards]
  
[[Category:Battletech Design Software]]
+
[[Category:BattleTech Design Software]]

Latest revision as of 17:33, 2 October 2022

General[edit]

Cyberboard logo

The CyberBoard board gaming system makes playing board games by mail and electronic mail a more enjoyable experience. The system allows you to easily graphically design the various parts of a board game on your computer. The players can make their moves and exchange recorded versions of the moves with their opponents. The opponent can then play back the moves. Although many types of games may be created using CyberBoard, games that use counters or chits such as war games work particularly well.

CyberBoard is not an artificial opponent. It provides no artificial intelligence capability.

Dale Larson' goal (the designer) for CyberBoard was to duplicate the experience of actual paper counter–style gaming, at least to the extent that this is reasonable. In its current form the system does a pretty good job of this.

BattleTech[edit]

Two modules are available for BattleTech

External links[edit]