Czar
Czar | |
Production information | |
Manufacturer | Deimos Clipperships |
Production Year | 2462[1] |
Use | Combat Transport |
Type | Civilian Spheroid |
Tech Base | Inner Sphere (Primitive) |
Technical specifications | |
Mass | 6,400 tons |
Structural Integrity | 7 |
Length | 82 meters meters |
Width | 82 meters meters |
Height | 99 meters meters |
Drive System | Fusion Engine |
Safe Thrust | 1.5g |
Max Thrust | 2.5g |
Fuel (tons) | 150 tons |
Fuel (days) | 3.37 |
Armament | 12 x Large Lasers 24 x Medium Lasers |
Armor | Primitive DropShip Armor |
Crew | 9 Officers 35 Enlisted/Non-rated 10 Gunners 1,013 Bay personnel |
Heat Sinks | 112 |
Contents
Description
The Czar Class was an early multi-role military DropShip which first entered service with the Terran Hegemony in 2468. It was one of the very first proper DropShips in a technical sense. Like the Clippership V, it was developed within a decade of the invention of a functional Hardpoint and Docking Collar coupling, based on the proven Clippership IV hull that had been used for the prototype for these new technologies (Nimbus III). (In the case of the Czar this was in response to a HAF Request for Proposals.)
The military career of the Czar would begin as standard Combat Transport for Hegemony's regiments used for invasions, carried on the new Liberty class of JumpShips. It would soldier on through the centuries, which would include serving in the SLDF. After being decommissioned from military service, the ship would linger on well after the fall of the Star League in civilian service with a few ancient survivors still active as of 3079.[2]
It should be noted that the Czar, despite being a military design, is constructed to Civilian Spheroid DropShip standards, as opposed to the more rugged Military DropShip standards.
Armament & Capacities
The design is armed with only energy weapons, each of its weapons bays being fitted with two Large Lasers and four Medium Lasers. Twenty-Five tons primitive grade of military armor is used to protect the DropShip's hull from enemy fire.
As one of its features, the ship has the ability to be reconfigured to carry various military formations. Initially, it was configured for Infantry battalions, but decades later it could be configured to carry a battalion of Armor and Mechanized Infantry.[3]
Cargo
- Bay 1 - Small Craft (1) - 1 door[4]
- Bay 2 - Infantry (18 Foot Platoons) - 1 doors
- Bay 3 - Infantry (18 Foot Platoons) - 1 doors
- Bay 4 - Cargo (1,900 tons) - 2 doors
- Bay 5 - Cargo (1,900 tons) - 2 doors
Variants
Besides the possibility to reconfigure the cargo decks, a number of Czars were modified to carry an armor battalion (4 BattleMech Lances and a company of light armor).[5]
Design Quirks
The Czar is subject to the following Design Quirks:[6]
- Difficult to Maintain
- Docking Arms
- Improved Targeting (Short Range)
- Sensor Ghosts
- Atmospheric Flight Instability
- Obsolete/2740
Notes
- As of this writing, the Czar's variants and its Civilian sister ship, Clippership IV & V have no published Record Sheets. Nor does the Czar that was featured in the PDF Experimental Technical Readout: Primitives Vol. III have been assigned a Battle Value.
- The image of the Czar was originally used with Dictator Class DropShip.
References
- ↑ MUL online date for the Czar
- ↑ Experimental Technical Readout: Primitives, Volume 3, p. 14, 30 Czar - Background information
- ↑ Experimental Technical Readout: Primitives, Volume 3, p. 14, 30 Czar - Weapons and Capacities
- ↑ Experimental Technical Readout: Primitives, Volume 3, p. 14 Czar - Cargo bay information
- ↑ Experimental Technical Readout: Primitives, Volume 3, p. 14 Czar - Listed Variants & Alternate Configurations of the Cargo Bays.
- ↑ Experimental Technical Readout: Primitives, Volume 3, p. 14 Design Quirks