Design Quirks

Property "Update Needed From" (as page type) with input value "Strategic Operations]] pp.193-197, [[Technical Readout: Prototypes" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


Description


Design Quirks Optional

List of Positive Design Quirks[1]

  • Accurate Weapon[1]

Fluff needed

  • Anti-Aircraft Targeting[1]

Fluff needed

  • Atmospheric Flyer[1]

Fluff needed

  • Battle Computer[1]

Fluff needed

  • Combat Computer[1]

Fluff needed

  • Command BattleMech[1]

Fluff needed

Fluff needed

  • Docking Arms[1]

Fluff needed

  • Easy to Maintain[1]

Fluff needed

  • Easy to Pilot[1]

Fluff needed

  • Extended Torso Twist[1]

Fluff needed

Fluff needed

  • Hyper-Extending Actuators[1]

Fluff needed

  • Improved Cooling Jacket[1]

Fluff needed

  • Improved Communications[1]

Fluff needed

  • Improved Life Support[1]

Fluff needed

  • Improved Sensors[1]

Fluff needed

  • Improved Targeting, Short[1]

Fluff needed

  • Improved Targeting, Medium[1]

Fluff needed

  • Improved Targeting, Long[1]

Fluff needed

  • Internal Bomb Bay[1]

Fluff needed

  • Modular Weapons[1]

Fluff needed

Fluff needed

  • Narrow/Low Profile[1]

Fluff needed

  • Protected Actuators[1]

Fluff needed

  • Reinforced Legs[1]

Fluff needed

Fluff needed

Fluff needed

  • Trailer Hitch[1]

Fluff needed

  • Variable Range Targeting[1]

Fluff needed

  • VTOL Rotor Arrangement[1]

Fluff needed

List of Negative Design Quirks[2]

  • Ammunition Feed Problem[2]
This Quirk indicates that the unit has a ballistic or missile weapons that is prone to jamming at unfortunate times. This is reflected in the unit having to make another roll after each to-hit roll with the affected weapon system to see if the bay or system jams or, in extreme situations, explodes.
Applicable to: AeroSpace Fighters, BattleMechs, Battle Armor, Combat Vehicles, DropShips, JumpShips, Small Craft, Space Stations, Support Vehicles and WarShips.[3]
  • Atmospheric Flight Instability[2]
The presence of the Atmospheric Flight Instability Quirk indicates that the affected AeroSpace unit is prone to instability when flying within the atmosphere of a planet, suffering a penalty to any control rolls made.
Applicable to: AeroSpace Fighters, DropShips and Small Craft.[4]
  • Bad Reputation[2]
A unit with the Bad Reputation quirk is perfectly sound and operable, but for some reason has earned an undeservedly bad reputation, and as a result is only worth half the normal resale value - although when purchasing such a unit, players in a game should pay full price.
Applicable to: AeroSpace Fighters, BattleMechs, Battle Armor, Combat Vehicles, DropShips, JumpShips, Small Craft, Space Stations, Support Vehicles and WarShips.[5]
  • Cooling System Flaws[2]
This Quirk results in a BattleMech generating additional heat under certain circumstances. Whether or not the extra heat is generated depends on a dice roll that must be made whenever a BattleMech falls, is forced to make a Piloting Skill Roll from taking damage or either receives or executes a physical attack.
Applicable to: BattleMechs only.[6]
  • Cramped Cockpit[2]
Reflecting a poorly designed cockpit, this Quirk subjects a unit to the same penalties as a Small Cockpit, but the actual weight and critical slots occupied by the cockpit are those of a standard cockpit.
Applicable to: AeroSpace Fighters, BattleMechs and Small Craft.[7]
  • Difficult Ejection[2]
If the pilot of a unit with the Difficult Ejection Quirk is forced to eject, he or she must make a Piloting Skill Roll; if the roll is failed, that pilot suffers additional damage during the course of the ejection.
Applicable to: AeroSpace Fighters, BattleMechs and Small Craft.[8]
  • Difficult to Maintain[2]

Fluff needed

  • EM Interference[2]

Fluff needed

  • Exposed Actuators[2]

Fluff needed

  • Exposed Weapon Linkage[2]

Fluff needed

  • Fragile Fuel Tank[2]

Fluff needed

Fluff needed

  • Hard to Pilot[2]

Fluff needed

  • Inaccurate Weapon[2]

Fluff needed

  • Large DropShip[2]

Fluff needed

  • No/Minimal Arms[2]

Fluff needed

  • No Cooling Jacket[2]

Fluff needed

  • No Ejection Mechanism[2]

Fluff needed

  • Non-Standard Parts[2]

Fluff needed

  • No Torso Twist[2]

Fluff needed

  • Poor Cooling Jacket[2]

Fluff needed

  • Poor Life Support[2]

Fluff needed

  • Poor Performance[2]

Fluff needed

  • Poor Targeting, Short[2]

Fluff needed

  • Poor Targeting, Medium[2]

Fluff needed

  • Poor Targeting, Long[2]

Fluff needed

  • Poor Workmanship[2]

Fluff needed

Fluff needed

  • Sensor Ghosts[2]

Fluff needed

Fluff needed

  • Un-streamlined[2]

Fluff needed

  • Weak Head Armor[2]

Fluff needed

Fluff needed

  • Weak Undercarriage[2]

Fluff needed

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 Strategic Operations, p. 194, "Positive Quirk Table"
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 Strategic Operations, p. 197, "Negative Quirk Table"
  3. Strategic Operations, p. 196, "Ammunition Feed Problem (1 Point)"
  4. Strategic Operations, p. 196, "Atomspheric Flight Instability (2 Points)"
  5. Strategic Operations, p. 196, "Bad Reputation (1 Point)"
  6. Strategic Operations, p. 196, "Cooling System Flaws (3 Points)"
  7. Strategic Operations, p. 196, "Cramped Cockpit (2 Points)"
  8. Strategic Operations, p. 196, "Difficult Ejection (1 Point)"

Bibliography