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Essay:Clan Naval Forces

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With few exceptions, the Clans view WarShips as a point of pride and yet also derision. While almost unimaginable raw military might can be concentrated at a single point, the vessels also require coordination, collaboration, and communal work. This aspect makes the idea of the great warrior difficult to achieve among the subcaste.[1] A select corp is called to such machines, and most are members of the Aerospace phenotype (only the Snow Ravens maintain Naval Commander Bloodnames),[2] though the Star Adders, Nova Cats, and Sea Foxes were well regarded in select times.

402 WarShips left the Inner Sphere with General Kerensky. Most were mothballed in various Boneyards or Naval Caches, while many were destroyed in the Pentagon Civil War. When Nicholas Kerensky returned with his Clans, only a reported 260 remained. All Clans seem to use mostly updated pre-Exodus vessels (almost all renamed), while a few were able to design and construct new series of vessels. Estimates vary on how many WarShips can be found throughout the touman and reserves of the Clans.[3] Due to the horrors of the conflicts following the Exodus Civil War, up to and including the Wars of Reaving, a final tally may be impossible.

List of Clan Naval Forces

References

  1. Field Manual: Crusader Clans, p. 8
  2. Field Manual: Warden Clans, p. 119
  3. Technical Readout: 3057 Revised, p. 128, "Clan/Star League WarShips"