Difference between revisions of "Hellspawn"

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|image=Hellspawn.gif
 
|image=Hellspawn.gif
 
|name=Hellspawn
 
|name=Hellspawn
|manufacturer=[[General Motors]]<ref name=TRO3067p67-68>''Technical Readout: 3067'', pp. 67-68, "Hellspawn 'Mech Profile"</ref>
+
|manufacturer=[[General Motors]]<ref name="TRO:3067p67+">''Technical Readout: 3067'', pp. 67-68, "HSN-7D Hellspawn"</ref>
 
|production year=3062
 
|production year=3062
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/4307/ MUL online date for the ''{{PAGENAME}}'']''</ref>
+
|year reference=<ref name="MUL1">''[http://www.masterunitlist.info/Unit/Details/4307/ MUL online entry for the ''{{PAGENAME}}'']''</ref>
|model=HSN-7D
+
|model=HSN-7D<ref name="TRO:3067p67+"/>
 
|class=Medium
 
|class=Medium
|cost= 8,375,200 C-bills
+
|cost= 8,288,200 [[C-bill]]s<ref name="MUL1"/>
|mass=45
+
|Tech Base=[[Inner Sphere]]<ref name="TRO:3067p67+"/>
|chassis=GM Fury-M [[Endo Steel]]
+
|mass=45<ref name="TRO:3067p67+"/>
|armor=StarGuard III
+
|chassis=[[Chassis#Models|GM Fury-M Endo Steel]]<ref name="TRO:3067p67+"/>
|engine=[[GM 270 XL]]
+
|armor=[[StarGuard III]]<ref name="TRO:3067p67+"/>
|comsys=[[Dalban SuperMicronics w/Guardian ECM]]
+
|engine=[[GM 270 XL]]<ref name="TRO:3067p67+"/>
|T&T=[[GME HiTrak-3]]
+
|comsys=[[Dalban SuperMicronics w/Guardian ECM]]<ref name="TRO:3067p67+"/>
|heat sinks=10 [[Double Heat Sinks]]
+
|T&T=[[GME HiTrak-3]]<ref name="TRO:3067p67+"/>
|speed=97.2
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|heat sinks=10 [[Double Heat Sinks]]<ref name="TRO:3067p67+"/>
|jumpjets=[[Rawlings 80]]
+
|speed=97.2<ref name="TRO:3067p67+"/>
 +
|jumpjets=[[Rawlings 80]]<ref name="TRO:3067p67+"/>
 
|armament=
 
|armament=
*3x [[Medium Pulse Laser]]s
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*3x [[Medium Pulse Laser]]s<ref name="TRO:3067p67+"/>
*2x [[LRM-10]]s
+
*2x [[LRM-10]]s<ref name="TRO:3067p67+"/>
|BV (1.0)=1,094<ref name=TRO3067p67-68/><ref>''Record Sheets: Upgrades'', p. 76</ref>
+
|BV (1.0)=1,094<ref name="COp127">''Combat Operations'', p. 127, "Force Faction Tables"</ref>
|BV (2.0)=1,220<ref>''Record Sheets: 3067 Unabridged'', p. 99</ref>
+
|BV (2.0)=1,220<ref name="TRO:3067p67+"/><ref name="MUL1"/><ref>''Record Sheets: 3067 Unabridged'', p. 99</ref>
 
}}  
 
}}  
  
==Description==
+
== Description ==
The flagship design of [[GM]]'s [[Talcott]] production facility, the '''''Hellspawn''''' was designed in response to a call from the [[Armed Forces of the Federated Commonwealth]] for a modern, highly mobile, fire-support [[BattleMech]] to compete with the older ''[[Dervish]]''. The ''Hellspawn'' is built on a GM Fury-M [[Endo Steel]] chassis that weighs half as much as a standard chassis. The ''Hellspawn'' carries a GM 270 [[XL engine]] that gives it a top speed of 97.2 km/h and also weighs half as much as a standard engine while making the 'Mech susceptible to a combat kill from a side torso loss. For protection from enemy electronic warfare equipment such as [[C3]] or [[Artemis IV]], the ''Hellspawn'' is equipped with a [[Guardian ECM Suite]]. To enhance the 'Mech's mobility it has six Rawlings 80 [[jump jet]]s that allow the 'Mech to jump up to one hundred and eighty meters. Finally, the ''Hellspawn'' has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs.<ref name=TRO3067p67-68/>
+
The flagship design of [[GM]]'s [[Talcott]] production facility, the '''''Hellspawn''''' was designed in response to a call from the [[Armed Forces of the Federated Commonwealth]] for a modern, highly mobile, fire-support [[BattleMech]] to compete with the older ''[[Dervish]]''. The ''Hellspawn'' is built on a GM Fury-M [[Endo Steel]] chassis that weighs half as much as a standard chassis. The ''Hellspawn'' carries a GM 270 [[XL engine]] that gives it a top speed of 97.2 km/h and also weighs half as much as a standard engine while making the 'Mech susceptible to a combat kill from a side torso loss. For protection from enemy electronic warfare equipment such as [[C3]] or [[Artemis IV]], the ''Hellspawn'' is equipped with a [[Guardian ECM Suite]]. To enhance the 'Mech's mobility it has six Rawlings 80 [[jump jet]]s that allow the 'Mech to jump up to one hundred and eighty meters. Finally, the ''Hellspawn'' has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs.<ref name="TRO:3067p67+"/>
  
==Weapons and Equipment==
+
== Weapons and Equipment ==
The ''Hellspawn'' has two Federated 10-shot [[LRM-10]] launchers which make the 'Mech capable of providing both direct and indirect long range fire support. For self defense or close combat, the ''Hellspawn'' has three RAMTech 800P [[Medium Pulse Laser]]s.<ref name=TRO3067p67-68/>
+
The ''Hellspawn'' has two Federated 10-shot [[LRM-10]] launchers which make the 'Mech capable of providing both direct and indirect long range fire support. For self defense or close combat, the ''Hellspawn'' has three RAMTech 800P [[Medium Pulse Laser]]s.<ref name="TRO:3067p67+"/>
  
==Variants==
+
== Variants ==
*;HSN-8E : The 8E is a variant aimed at increasing the 'Mech's long range effectiveness. Two of the Medium Pulse Lasers have been traded for lighter [[ER Medium Laser]]s and an [[Artemis IV]] system has been added to each LRM launcher. BV (1.0) = 1,186<ref name=CO>''Combat Operations'', p. 127</ref>, BV (2.0) = 1,341<ref>''Record Sheets: 3067 Unabridged'', p. 100</ref>
+
*;HSN-8E : The 8E developed in [[Introduction Year::3068]]<ref name="MUL2"/> is a variant aimed at increasing the 'Mech's long range effectiveness. Two of the Medium Pulse Lasers have been traded for lighter [[ER Medium Laser]]s and an [[Artemis IV]] system has been added to each LRM launcher. BV (1.0) = 1,186<ref name="COp127"/>, BV (2.0) = 1,341<ref>''Record Sheets: 3067 Unabridged'', p. 100</ref><ref name="MUL2">''[http://www.masterunitlist.info/Unit/Details/4308/hellspawn-hsn-8e/ MUL online entry for the Hellspawn HSN-8E variant]''</ref>
  
*;HSN-9F : The 9F variant is designed for close combat. The ''Hellspawn'' 9F removes both of the LRM-10 launchers and replaces them with more potent, but shorter ranged, [[MRM-20]] launchers giving the 'Mech more punch at the cost of ranged combat capabilities. BV (1.0) = 998<ref name=CO/>, BV (2.0) = 1,118<ref>''Record Sheets: 3067 Unabridged'', p. 101</ref>
+
*;HSN-9F : The 9F also developed in 3068<ref name="MUL3"/> variant is designed for close combat. The ''Hellspawn'' 9F removes both of the LRM-10 launchers and replaces them with more potent, but shorter ranged, [[MRM-20]] launchers giving the 'Mech more punch at the cost of ranged combat capabilities. BV (1.0) = 998<ref name="COp127"/>, BV (2.0) = 1,118<ref>''Record Sheets: 3067 Unabridged'', p. 101</ref><ref name="MUL3">''[http://www.masterunitlist.info/Unit/Details/4309/hellspawn-hsn-9f/ MUL online entry for the Hellspawn HSN-9F variant]''</ref>
  
*;HSN-10G : This version is equipped with a pair of [[MML-7]]s and Medium Pulse Lasers, supplemented with a [[Light PPC]]. This variant loses a jump jet, restricting its jump range to 150 meters. BV(2.0)=1,188<ref>''Record Sheets: 3067 Unabridged'', p. 102</ref>
+
*;HSN-10G : This version introduced in [[Introduction Year::3076]]<ref name="MUL4"/> is equipped with a pair of [[MML-7]]s and Medium Pulse Lasers, supplemented with a [[Light PPC]]. This variant loses a jump jet, restricting its jump range to 150 meters. BV(2.0)=1,188<ref>''Record Sheets: 3067 Unabridged'', p. 102</ref><ref name="MUL4">''[http://www.masterunitlist.info/Unit/Details/5673/hellspawn-hsn-10g/ MUL online entry for the Hellspawn HSN-10G variant]''</ref>
  
*;HSN-10SR : This variant carries a [[Light PPC]] and [[ER Medium Laser]] in each arm. It's also equipped with a [[Guardian ECM Suite]], [[Beagle Active Probe]], and [[Target Acquisition Gear|TAG]]. The ''Hellspawn''-10SR also carries eight [[Improved Jump Jets]], allowing for 240 meter jumps. BV(2.0)=1,411<ref>''Record Sheets: 3067 Unabridged'', p. 103</ref>
+
*;HSN-10SR : This [[Introduction Year::3081]]<ref name="MUL5"/> variant carries a [[Light PPC]] and [[ER Medium Laser]] in each arm. It's also equipped with a [[Guardian ECM Suite]], [[Beagle Active Probe]], and [[Target Acquisition Gear|TAG]]. The ''Hellspawn''-10SR also carries eight [[Improved Jump Jets]], allowing for 240 meter jumps. BV(2.0)=1,411<ref>''Record Sheets: 3067 Unabridged'', p. 103</ref><ref name="MUL5">''[http://www.masterunitlist.info/Unit/Details/5674/hellspawn-hsn-10sr/ MUL online entry for the Hellspawn HSN-10SR variant]''</ref>
  
==Custom Variants==
 
*;HSN-7D2 ''Hellspawn'' Halperin : The personal 'Mech of [[Crucis March Militia]] deserter-turned-bandit [[Greta Halperin]], her ''Hellspawn'' had been extensively modified with [[Experimental Technology|experimental technologies]] to turn it into a deadly first strike backstabber. Both [[LRM]] launchers are swapped for two single shot [[Rocket Launcher 20]]s and each arm mounted [[Pulse Laser]] is replaced with a pair of ER Medium Lasers. The torso mounted pulse laser is dropped entirely for two rear facing [[ER Small Laser]]s, while two additional tons of armor improve the ''Hellspawn''s weak armor. Two extra heat sinks enhanced by a trio of [[Coolant Pod]]s allow Halperin to [[Alpha strike (Tactic)|Alpha Strike]] repeatedly until her targets are destroyed, while switching the Guardian for an advanced [[Angel ECM Suite]] prevents any chance of her high-ranked marks calling for help. BV (2.0) = 1,415 <ref name="XTR:Pirates">''Experimental Technical Readout: Pirates'', p. 5, 18</ref>
 
  
==Mech Gallery==
+
== Custom Variants ==
 +
*;HSN-7D2 ''Hellspawn'' (Halperin) : The personal 'Mech of [[Crucis March Militia]] deserter-turned-bandit [[Greta Halperin]], her ''Hellspawn'' introduced in [[Introduction Year::3072]]<ref name="MUL6"/> had been extensively modified with [[Experimental Technology|experimental technologies]] to turn it into a deadly first strike backstabber. Both [[LRM]] launchers are swapped for two single shot [[Rocket Launcher 20]]s and each arm mounted [[Pulse Laser]] is replaced with a pair of ER Medium Lasers. The torso mounted pulse laser is dropped entirely for two rear facing [[ER Small Laser]]s, while two additional tons of armor improve the ''Hellspawn''s weak armor. Two extra heat sinks enhanced by a trio of [[Coolant Pod]]s allow Halperin to [[Alpha strike (Tactic)|Alpha Strike]] repeatedly until her targets are destroyed, while switching the Guardian for an advanced [[Angel ECM Suite]] prevents any chance of her high-ranked marks calling for help. BV (2.0) = 1,415 <ref name="XTR:Pirates">''Experimental Technical Readout: Pirates'', p. 5, 18</ref><ref name="MUL6">''[http://www.masterunitlist.info/Unit/Details/1478/hellspawn-hsn-7d2-halperin/ MUL online entry for the Hellspawn HSN-7D2 (Halperin) variant]''</ref>
 +
 
 +
== 'Mech Gallery ==
 
<gallery>
 
<gallery>
 
Image:Experimental Hellspawn.jpg|Experimental HSN-7D2 ''Hellspawn''
 
Image:Experimental Hellspawn.jpg|Experimental HSN-7D2 ''Hellspawn''
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</gallery>
 
</gallery>
  
==References==
+
== References ==
 
<references/>
 
<references/>
  
==Bibliography==
+
== Bibliography ==
*''[[Combat Operations]]''
+
* ''[[Combat Operations]]''
*''[[Experimental Technical Readout: Pirates]]''
+
* ''[[Experimental Technical Readout: Pirates]]''
*''[[Record Sheets: 3067]]''
+
* ''[[Master Unit List]]''
*''[[Record Sheets: 3067 Unabridged]]''
+
* ''[[Record Sheets: 3067]]''
*''[[Record Sheets: Upgrades]]''
+
* ''[[Record Sheets: 3067 Unabridged]]''
*''[[Technical Readout: 3067]]''
+
* ''[[Record Sheets: Upgrades]]''
 
+
* ''[[Technical Readout: 3067]]''
  
[[Category:BattleMechs]]
+
[[Category:BattleMechs|Hellspawn]]
[[Category:Medium BattleMechs]]
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[[Category:Medium BattleMechs|Hellspawn]]
[[Category:45 ton BattleMechs]]
+
[[Category:45 ton BattleMechs|Hellspawn]]
[[Category:Federated Suns BattleMechs]]
+
[[Category:Federated Suns BattleMechs|Hellspawn]]
[[Category:MechWarrior 4 BattleMechs]]
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[[Category:MechWarrior 4 BattleMechs|Hellspawn]]

Revision as of 06:27, 26 June 2016

Hellspawn
Hellspawn
Production information
Manufacturer General Motors[1]
Production Year 3062[2]
Model HSN-7D[1]
Class Medium
Cost 8,288,200 C-bills[2]
Technical specifications
'Mech type Inner Sphere[1]
Mass 45[1] tons[[Category:45[1] ton BattleMechs]]
Chassis GM Fury-M Endo Steel[1]
Armor StarGuard III[1]
Engine GM 270 XL[1]
Communications System Dalban SuperMicronics w/Guardian ECM[1]
Targeting Tracking System GME HiTrak-3[1]
Heat Sinks 10 Double Heat Sinks[1]
Speed 97.2[1] km/h
Jump Jets Rawlings 80[1]
Armament
BV (1.0) 1,094[3]
BV (2.0) 1,220[1][2][4]


Description

The flagship design of GM's Talcott production facility, the Hellspawn was designed in response to a call from the Armed Forces of the Federated Commonwealth for a modern, highly mobile, fire-support BattleMech to compete with the older Dervish. The Hellspawn is built on a GM Fury-M Endo Steel chassis that weighs half as much as a standard chassis. The Hellspawn carries a GM 270 XL engine that gives it a top speed of 97.2 km/h and also weighs half as much as a standard engine while making the 'Mech susceptible to a combat kill from a side torso loss. For protection from enemy electronic warfare equipment such as C3 or Artemis IV, the Hellspawn is equipped with a Guardian ECM Suite. To enhance the 'Mech's mobility it has six Rawlings 80 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. Finally, the Hellspawn has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs.[1]

Weapons and Equipment

The Hellspawn has two Federated 10-shot LRM-10 launchers which make the 'Mech capable of providing both direct and indirect long range fire support. For self defense or close combat, the Hellspawn has three RAMTech 800P Medium Pulse Lasers.[1]

Variants

  • HSN-8E 
    The 8E developed in 3068[5] is a variant aimed at increasing the 'Mech's long range effectiveness. Two of the Medium Pulse Lasers have been traded for lighter ER Medium Lasers and an Artemis IV system has been added to each LRM launcher. BV (1.0) = 1,186[3], BV (2.0) = 1,341[6][5]
  • HSN-9F 
    The 9F also developed in 3068[7] variant is designed for close combat. The Hellspawn 9F removes both of the LRM-10 launchers and replaces them with more potent, but shorter ranged, MRM-20 launchers giving the 'Mech more punch at the cost of ranged combat capabilities. BV (1.0) = 998[3], BV (2.0) = 1,118[8][7]
  • HSN-10G 
    This version introduced in 3076[9] is equipped with a pair of MML-7s and Medium Pulse Lasers, supplemented with a Light PPC. This variant loses a jump jet, restricting its jump range to 150 meters. BV(2.0)=1,188[10][9]


Custom Variants

  • HSN-7D2 Hellspawn (Halperin) 
    The personal 'Mech of Crucis March Militia deserter-turned-bandit Greta Halperin, her Hellspawn introduced in 3072[13] had been extensively modified with experimental technologies to turn it into a deadly first strike backstabber. Both LRM launchers are swapped for two single shot Rocket Launcher 20s and each arm mounted Pulse Laser is replaced with a pair of ER Medium Lasers. The torso mounted pulse laser is dropped entirely for two rear facing ER Small Lasers, while two additional tons of armor improve the Hellspawns weak armor. Two extra heat sinks enhanced by a trio of Coolant Pods allow Halperin to Alpha Strike repeatedly until her targets are destroyed, while switching the Guardian for an advanced Angel ECM Suite prevents any chance of her high-ranked marks calling for help. BV (2.0) = 1,415 [14][13]

'Mech Gallery

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Technical Readout: 3067, pp. 67-68, "HSN-7D Hellspawn"
  2. 2.0 2.1 2.2 MUL online entry for the Hellspawn
  3. 3.0 3.1 3.2 Combat Operations, p. 127, "Force Faction Tables"
  4. Record Sheets: 3067 Unabridged, p. 99
  5. 5.0 5.1 MUL online entry for the Hellspawn HSN-8E variant
  6. Record Sheets: 3067 Unabridged, p. 100
  7. 7.0 7.1 MUL online entry for the Hellspawn HSN-9F variant
  8. Record Sheets: 3067 Unabridged, p. 101
  9. 9.0 9.1 MUL online entry for the Hellspawn HSN-10G variant
  10. Record Sheets: 3067 Unabridged, p. 102
  11. 11.0 11.1 MUL online entry for the Hellspawn HSN-10SR variant
  12. Record Sheets: 3067 Unabridged, p. 103
  13. 13.0 13.1 MUL online entry for the Hellspawn HSN-7D2 (Halperin) variant
  14. Experimental Technical Readout: Pirates, p. 5, 18

Bibliography