Difference between revisions of "Invader"

Line 30: Line 30:
 
| Armor = 60 tons
 
| Armor = 60 tons
 
| DropShip Capacity = 3
 
| DropShip Capacity = 3
| Crew = 24 crew (2 pilots, 10 engineers)<ref name="BSr63">''BattleSpace'' rulebook, p. 63</ref>
+
| Crew = 24<ref name=BSs52/><br/>4<ref name=TRO3057R>''Technical Readout: 3057 Revised'', p. 96, "''Merchant'' JumpShip Profile"</ref>-5 Officers<br/>(2 Pilots, 2<ref name="BSr63">''BattleSpace'' rulebook, p. 63</ref>-3 Engineers),<br/>19-20 Enlisted<br/>(1 Gunner, 7-8 Secondary Engineers, 10 Bay Personnel)<br/>
 
| Grav Decks = 1 x 65 meters diameter
 
| Grav Decks = 1 x 65 meters diameter
 
| Escape Pods/Life Boats = 6 Escape Pods
 
| Escape Pods/Life Boats = 6 Escape Pods
| Heat Sinks = 0 + 116
+
| Heat Sinks = 116 (single)
 
| Structural Integrity = 1
 
| Structural Integrity = 1
 
| BV (1.0) = 769<ref>''AeroTech 2 Record Sheets'', p. 268</ref><br>814 (PPC Variant)<ref>''AeroTech 2 Record Sheets'', p. 269</ref>
 
| BV (1.0) = 769<ref>''AeroTech 2 Record Sheets'', p. 268</ref><br>814 (PPC Variant)<ref>''AeroTech 2 Record Sheets'', p. 269</ref>
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==Description==
 
==Description==
Accounting for an estimated 46% of all registered [[JumpShip]]s in the [[Inner Sphere]]<ref>''Mercenary's Handbook 3055'', p. 23</ref> (as of [[3055]]), the popular, cost-efficient and widespread ''Invader'' class is the archetypal JumpShip. Despite its martial name, it is a civilian design and ill-suited for combat. It does, however, possess sophisticated communications gear and can maintain radio and laser-link feeds with up to ten transmitting stations, making it an ideal vessel to coordinate a task force.
+
Accounting for an estimated 46% of all registered [[JumpShip]]s in the [[Inner Sphere]]<ref>''Mercenary's Handbook 3055'', p. 23</ref> (as of [[3055]]), the popular, cost-efficient, and widespread ''Invader'' class is the archetypal JumpShip. Despite its martial name, it is a civilian design and ill-suited for combat. It does, however, possess sophisticated communications gear and can maintain radio and laser-link feeds with up to ten transmitting stations, making it an ideal vessel to coordinate a task force.
  
 
51% of all ''Invaders'' are operated by the militaries of the Inner Sphere, 32% are owned by giant corporations and the remaining 17% are owned by [[Mercenary unit]]s or private citizens.<ref name="BSs52">''BattleSpace'' sourcebook, p. 52</ref>
 
51% of all ''Invaders'' are operated by the militaries of the Inner Sphere, 32% are owned by giant corporations and the remaining 17% are owned by [[Mercenary unit]]s or private citizens.<ref name="BSs52">''BattleSpace'' sourcebook, p. 52</ref>
Line 84: Line 84:
 
* ''[[Handbook: House Davion]]''
 
* ''[[Handbook: House Davion]]''
 
* ''[[Technical Readout 3057]]'', pp. 98-99
 
* ''[[Technical Readout 3057]]'', pp. 98-99
* ''[[Technical Readout: 3057 Revised]]'', 96-97
+
* ''[[Technical Readout: 3057 Revised]]''
 
* ''[[Mercenary's Handbook 3055]]''
 
* ''[[Mercenary's Handbook 3055]]''
 
* ''[[Mercenaries Supplemental]]''
 
* ''[[Mercenaries Supplemental]]''

Revision as of 15:31, 15 December 2023

Invader JS TRO3057r.png
Invader
Production information
Manufacturer Ioto Galactic Enterprises

Stellar Trek


Universal Air


Technicron Manufacturing


Dover Shipyards


Kathil Shipworks[1]

Use Mercantile/Military
Tech Base Standard
Cost 500,000,000 C-Bills
Introduced 2631
Technical specifications
Mass 152,000 tons
Length 505 meters
Sail Diameter 1024 meters
Fuel 50 tons (250)
Burn Rate 19.75
Top Thrust 0.1 Gs
Sail Integrity 4
KF Drive Integrity 4
LF Battery None
Armament 2x PPC
or
2x Large Laser
Armor 60 tons
DropShip Capacity 3
Crew 24[2]
4[3]-5 Officers
(2 Pilots, 2[4]-3 Engineers),
19-20 Enlisted
(1 Gunner, 7-8 Secondary Engineers, 10 Bay Personnel)
Grav Decks 1 x 65 meters diameter
Escape Pods/Life Boats 6 Escape Pods
Heat Sinks 116 (single)
Structural Integrity 1
BV (1.0) 769[5]
814 (PPC Variant)[6]
BV (2.0) 728

Description

Accounting for an estimated 46% of all registered JumpShips in the Inner Sphere[7] (as of 3055), the popular, cost-efficient, and widespread Invader class is the archetypal JumpShip. Despite its martial name, it is a civilian design and ill-suited for combat. It does, however, possess sophisticated communications gear and can maintain radio and laser-link feeds with up to ten transmitting stations, making it an ideal vessel to coordinate a task force.

51% of all Invaders are operated by the militaries of the Inner Sphere, 32% are owned by giant corporations and the remaining 17% are owned by Mercenary units or private citizens.[2]

The Invader's most distinctive design feature is a pair of hydroponic garden domes. They produce food and oxygen for the crew, even a small surplus for trade with docking DropShips. Although fully automated, system failures mean that the gardens have to be maintained manually by the crew on every third ship. Many older ships also have a design flaw that could cause the hydroponics booms to lock in the extended position, preventing the vessel from jumping; this flaw was largely rectified following the Fourth Succession War and old ships were refitted accordingly.

Armament

The original design of the Invader was not armed, but carried two special anti-meteor long-range lasers. Maintenance problems saw these replaced with a pair of Large Lasers or PPCs, but even these can barely match the firepower of a single aerospace fighter. This, and the thin armor, has led to Invaders being regarded as noncombatants, like all JumpShips in the age of LosTech.

Cargo

The Invader was stated as being able to carry somewhere between 1000 (with 1 cargo door),[2] and 522-526 tons of cargo in the cargo section, depending on the weapon configuration. However, this is inaccurate under the current construction rules, which leave the Invader with only about 40 tons of dedicated cargo. This discrepancy may be viewed as a legacy error from earlier rulesets when JumpShip construction rules were not yet fully fleshed out, if at all.

The Invader also has two hangar bays for Small Craft.

Variants and Apocryphal Errors

Although no major variants are known, there are significant differences among the various sources describing the Invader owing to the inconsistent, contradictory, and often erroneous application of different rulesets at different times. For example, in addition to the cargo errors noted above, older sources sometimes listed the ship at 145,000 tons with identical stats otherwise. The tonnage of the ship was likely increased in later rulesets to keep it rules-compliant.

The Invader's hydroponics domes are not listed as a discrete component, but it can perhaps be assumed that they are integral to the vessel's overall structure.

Notes

  • In German products, the unit's proper name was translated to the Latin loan word Invasor.

See Also

Gallery

References

  1. Handbook: House Davion, p. 182
  2. 2.0 2.1 2.2 BattleSpace sourcebook, p. 52
  3. Technical Readout: 3057 Revised, p. 96, "Merchant JumpShip Profile"
  4. BattleSpace rulebook, p. 63
  5. AeroTech 2 Record Sheets, p. 268
  6. AeroTech 2 Record Sheets, p. 269
  7. Mercenary's Handbook 3055, p. 23

Bibliography