Difference between revisions of "Longshot"

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{{Update Needed|[[Record Sheets: 3055 Upgrades Unabridged]]}}
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{{Update Needed|[[Shrapnel_(magazine)#Issue 9|Shrapnel #9]]}}
{{Update Needed|[[Solaris VII: The Game World]]}}
 
 
{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
 
|image=Longshot.JPG
 
|image=Longshot.JPG
|name=Longshot
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|name=''Longshot''
 
|manufacturer=[[Innovative Design Concepts]]
 
|manufacturer=[[Innovative Design Concepts]]
|model=LST-2
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|production year=3058
 +
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/1947/ MUL online date for the ''{{PAGENAME}}'']''</ref>
 +
|model=LNG-2
 
|class=Light
 
|class=Light
|cost = 6,218,730 C-bills
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|cost = 6,218,730 [[C-bill]]s
 +
|Tech Base=[[Inner Sphere]]
 +
|mech type=Battlemech
 +
|feet=2
 
|mass=35
 
|mass=35
|chassis=[[Endo Steel]]
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|chassis=[[Endo steel]]
|armor=Riese-400 [[Reactive Armor|Reactive]]
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|armor=[[Riese-400 Reactive]]
|engine=[[XL engine|245 XL]]
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|engine=245-rated [[XL engine]]
 +
|comsys=[[IDC Hailer B]]
 +
|T&T=[[IDC ScopeTrak I]] with [[Artemis IV]]
 +
|heat sinks=10 [[double heat sink]]s
 
|speed=119
 
|speed=119
|jumpjets=None
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|jumpjets=
 
|armament=
 
|armament=
*2x[[SRM-6]] w/ [[Artemis IV]]
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* 2x [[SRM-6]]s with [[Artemis IV]]
*2x[[Medium X-Pulse Laser]]s
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* 2x [[Medium X-Pulse laser]]s
*2x[[Small X-Pulse Laser]]s
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* 2x [[Small X-Pulse laser]]s
 
|BV (1.0)=796
 
|BV (1.0)=796
 
|BV (2.0)=1215<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 230</ref>
 
|BV (2.0)=1215<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 230</ref>
 
}}  
 
}}  
  
 +
==Description==
 +
A [[Solaris VII]] [[BattleMech]], the '''''Longshot''''' was introduced to the featherweight fight circuit in the early 3050's, and though it was quick and agile, MechWarriors were not impressed with it when it arrived. The fact that the original variants carried a [[Narc missile beacon]] instead of some heavier weaponry was useful in team matches and grand melees, but in the one-on-one duels that were popular the Narc was a liability. Responding to this and other complaints, [[Innovative Design Concepts]] introduced the LNG-2, which uses several [[Experimental Technology|experimental systems]] to improve performance. The most interesting of these is [[reactive armor]], which enhanced protection against missile weapons.
  
 +
==Weapons and Equipment==
 +
The ''Longshot''<nowiki>'</nowiki>s main armament are its dual [[TharHes Maxi]] [[SRM-6]] launchers with [[Artemis IV]] fire control system, backed up by a pair of [[Innovative Design Concepts]] [[medium X-Pulse laser]]s. At close range it is protected by a pair of [[Innovative Design Concepts]] [[small X-Pulse laser]]s.
  
==Description==
+
==Variants==
A [[Solaris VII]] [[BattleMech]], the '''''Longshot''''' was introduced to the featherweight fight circuit in the early 3050's. Though it was quick and agile, MechWarriors were not impressed with it when it arrived. The fact that it carried a [[Narc Missile Beacon]] instead of some heavier weaponry was useful in team matches and grand melees, but in the one-on-one duels that were popular the Narc was a liability. Responding to this and other complaints, Innovative Design Concepts introduced the LST-2. This version uses several [[Experimental Technology|experimental systems]] to improve performance. The most interesting of these is [[Reactive Armor]], which reduces the effects of missile weapons.
+
*; LNG-1B : The original ''Longshot'' comes equipped with a [[Narc missile beacon]] system, dual [[SRM-6]] racks, a pair of [[medium laser]]s, and a pair of [[small laser]]s. Instead of the LNG-2's [[reactive armor]], it was instead protected by six tons of [[standard armor]].<ref>''Solaris VII: The Game World'' 'Mech record sheets, p. 14</ref> BV (1.0) = ??, BV (2.0) = 899<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 229</ref>
 +
 
 +
*;LNG-3 : This variant upgrades the [[XL engine]] to the even lighter, and more expensive, [[XXL engine]]. It carries a pair of [[ER small laser]]s in place of the [[small X-Pulse laser]]s, and is also equipped with a [[Narc missile beacon]] system. To make room for the Narc, this version drops the [[Artemis IV FCS]] from the [[SRM-6]] racks. BV (1.0) = ??, BV (2.0) = 985<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 231</ref>
 +
 
 +
*;LNG-3C : Based on the LNG-3 this version also uses an [[XXL engine]]. By downgrading the [[SRM-6]] launchers to [[SRM-4]]s it has enough room to mount an [[iNarc]] system with one ton of ammunition; the rest of the weaponry is identical to the LNG-3. BV (1.0) = ??, BV (2.0) = 1,003<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 232</ref>
 +
 
 +
*;LNG-4 : The side torsos of this version of the ''Longshot'' each carry a [[medium X-Pulse laser]], [[small X-Pulse laser]], and a [[Streak SRM-6]]. An [[XXL engine]] provides power. BV (2.0) = 1,117<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 233</ref>
  
==Armament==
+
==Design Quirks==
The ''Longshot'''s main armament are its dual TharHes Maxi [[SRM-6]] launchers with [[Artemis IV]] fire control system backed up by a pair of IDC [[Medium X-Pulse Laser]]s. At close range it is protected by a pair of IDC [[Small X-Pulse Laser]]s.
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The ''Longshot'' has the following [[Design Quirk]]:<ref>''BattleMech Manual'', p. 93 BattleMech Quirk Table - Longshot Entry.</ref>
 +
* [[Difficult to Maintain]]  
  
==Variants==
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==Notes==
*LNG-1B - The original ''Longshot'' comes equipped with a [[Narc Missile Beacon|NARC beacon system]], dual SRM-6 racks, a pair of [[Medium Laser]]s and a pair of [[Small Laser]]s. Instead of the LST-2's [[Reactive Armor]], it is protected by standard armor. BV (1.0) = ??, BV (2.0) = 899<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 229</ref>
+
* In German products, the unit's proper name was translated to '''''Weitschuss'''''. The model code was accordingly changed to '''WTS-1B'''.
  
*LNG-3 - This variant upgrades the XL engine to the even lighter [[XXL engine]]. It carries a pair of [[ER Small Laser]]s in place of the Small X-Pulse Lasers. It is also equipped with a NARC beacon system. BV (1.0) = ??, BV (2.0) = 985<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 231</ref>
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==Gallery==
 +
<gallery>
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Longshot LNG-1B RS3055Uu.jpg|Original LNG-1B ''Longshot'' from ''[[Record Sheets: 3055 Upgrades Unabridged|RS:3055Uu]]''
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Longshot.JPG|''Longshot'' from ''[[Technical Readout: 3055 Upgrade|TRO:3055 Upgrade]]''
 +
</gallery>
  
 
==References==
 
==References==
Line 39: Line 61:
  
 
==Bibliography==
 
==Bibliography==
*''[http://www.classicbattletech.com/downloads/MasterUnitList_v1-66p_Names.pdf Master Unit List.pdf]''
+
* ''[[Master Unit List: Battle Values]]''
*''[[Technical Readout: 3055 Upgrade]]''
+
* ''[[Record Sheets: 3055 Upgrades Unabridged]]''
 
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* ''[[Solaris VII: The Game World]]''
 
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* ''[[Technical Readout: 3055 Upgrade]]''
  
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[[Category:'Mechs]]
 
[[Category:BattleMechs]]
 
[[Category:BattleMechs]]
 
[[Category:Light BattleMechs]]
 
[[Category:Light BattleMechs]]
 
[[Category:35 ton BattleMechs]]
 
[[Category:35 ton BattleMechs]]
 
[[Category:Solarian BattleMechs]]
 
[[Category:Solarian BattleMechs]]
 +
[[Category:German renamed units]]

Latest revision as of 17:35, 11 March 2024

Longshot
Longshot
Production information
Manufacturer Innovative Design Concepts
Production Year 3058[1]
Model LNG-2
Class Light
Cost 6,218,730 C-bills
Technical specifications
'Mech type Inner Sphere BattleMech
Mass 35 tons
Chassis Endo steel
Armor Riese-400 Reactive
Engine 245-rated XL engine
Communications System IDC Hailer B
Targeting Tracking System IDC ScopeTrak I with Artemis IV
Heat Sinks 10 double heat sinks
Speed 119 km/h
Armament
BV (1.0) 796
BV (2.0) 1215[2]


Description[edit]

A Solaris VII BattleMech, the Longshot was introduced to the featherweight fight circuit in the early 3050's, and though it was quick and agile, MechWarriors were not impressed with it when it arrived. The fact that the original variants carried a Narc missile beacon instead of some heavier weaponry was useful in team matches and grand melees, but in the one-on-one duels that were popular the Narc was a liability. Responding to this and other complaints, Innovative Design Concepts introduced the LNG-2, which uses several experimental systems to improve performance. The most interesting of these is reactive armor, which enhanced protection against missile weapons.

Weapons and Equipment[edit]

The Longshot's main armament are its dual TharHes Maxi SRM-6 launchers with Artemis IV fire control system, backed up by a pair of Innovative Design Concepts medium X-Pulse lasers. At close range it is protected by a pair of Innovative Design Concepts small X-Pulse lasers.

Variants[edit]

  • LNG-3C 
    Based on the LNG-3 this version also uses an XXL engine. By downgrading the SRM-6 launchers to SRM-4s it has enough room to mount an iNarc system with one ton of ammunition; the rest of the weaponry is identical to the LNG-3. BV (1.0) = ??, BV (2.0) = 1,003[6]

Design Quirks[edit]

The Longshot has the following Design Quirk:[8]

Notes[edit]

  • In German products, the unit's proper name was translated to Weitschuss. The model code was accordingly changed to WTS-1B.

Gallery[edit]

References[edit]

  1. MUL online date for the Longshot
  2. Record Sheets: 3055 Upgrades Unabridged, p. 230
  3. Solaris VII: The Game World 'Mech record sheets, p. 14
  4. Record Sheets: 3055 Upgrades Unabridged, p. 229
  5. Record Sheets: 3055 Upgrades Unabridged, p. 231
  6. Record Sheets: 3055 Upgrades Unabridged, p. 232
  7. Record Sheets: 3055 Upgrades Unabridged, p. 233
  8. BattleMech Manual, p. 93 BattleMech Quirk Table - Longshot Entry.

Bibliography[edit]