Difference between revisions of "Marik Arms Trade (CCG - Unlimited)"
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| Set = Unlimited | | Set = Unlimited | ||
| Cost = 1+2M | | Cost = 1+2M | ||
− | | Allegiance = Resource | + | | Allegiance = Resource - [[House Marik|Marik]] - [[Inner Sphere]] |
| Armor = 5 | | Armor = 5 | ||
| Structure = 1 | | Structure = 1 | ||
| Attack = 1 | | Attack = 1 | ||
| Text = {T}: {R} | | Text = {T}: {R} | ||
− | {T}: Marik Arms Trade deals 1 damage to attacking 'Mech. | + | {T}: Marik Arms Trade deals 1 damage to attacking [['Mech]]. |
Use this ability only during a mission. | Use this ability only during a mission. | ||
− | Munitions (If you have Munitions in play and you roll a | + | |
+ | '''Munitions''' (If you have Munitions in play and you roll a | ||
3 on a missile volley, that missile volley deals 3 damage.) | 3 on a missile volley, that missile volley deals 3 damage.) | ||
Latest revision as of 05:25, 10 January 2019
Rarity: Vital
Marik Arms Trade | ||
1+2M | ||
Command - Resource - Marik - Inner Sphere | ||
{T}: {R}
{T}: Marik Arms Trade deals 1 damage to attacking 'Mech. Use this ability only during a mission. Munitions (If you have Munitions in play and you roll a 3 on a missile volley, that missile volley deals 3 damage.) | ||
5 / 1 | Illus: Mike Raabe © WotC. All Rights Reserved |
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