Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Marik Arms Trade (CCG - Unlimited)"

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| Set = Unlimited  
 
| Set = Unlimited  
 
| Cost = 1+2M  
 
| Cost = 1+2M  
| Allegiance = Resource - Marik/Inner Sphere  
+
| Allegiance = Resource - [[House Marik|Marik]] - [[Inner Sphere]]
 
| Armor = 5  
 
| Armor = 5  
 
| Structure = 1  
 
| Structure = 1  
 
| Attack = 1  
 
| Attack = 1  
 
| Text = {T}: {R}
 
| Text = {T}: {R}
{T}: Marik Arms Trade deals 1 damage to attacking 'Mech.
+
{T}: Marik Arms Trade deals 1 damage to attacking [['Mech]].
 
Use this ability only during a mission.
 
Use this ability only during a mission.
Munitions (If you have Munitions in play and you roll a
+
 
 +
'''Munitions''' (If you have Munitions in play and you roll a
 
3 on a missile volley, that missile volley deals 3 damage.)
 
3 on a missile volley, that missile volley deals 3 damage.)
 
   
 
   

Latest revision as of 05:25, 10 January 2019

Rarity: Vital

Marik Arms Trade
1+2M Marik Arms Trade CCG Unlimited.jpg
Command - Resource - Marik - Inner Sphere
{T}: {R}

{T}: Marik Arms Trade deals 1 damage to attacking 'Mech. Use this ability only during a mission.

Munitions (If you have Munitions in play and you roll a 3 on a missile volley, that missile volley deals 3 damage.)

5 / 1 Illus: Mike Raabe
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