Difference between revisions of "MechCommander (Video Game)/BattleMechs"

m
m (firestarter added)
Line 50: Line 50:
 
| 1x [[MechCommander (Video Game)/Equipment#Laser|Laser]] <br> 4x [[MechCommander (Video Game)/Equipment#Short Range Missile Pack|SR Missile Pack]] <br> 1x [[MechCommander (Video Game)/Equipment#Basic/Standard Sensors|Sensor - Basic]]
 
| 1x [[MechCommander (Video Game)/Equipment#Laser|Laser]] <br> 4x [[MechCommander (Video Game)/Equipment#Short Range Missile Pack|SR Missile Pack]] <br> 1x [[MechCommander (Video Game)/Equipment#Basic/Standard Sensors|Sensor - Basic]]
 
|}
 
|}
 +
 +
===Firestarter===
 +
{{quote|''This 'Mech is built for urban combat and carries effective short-range weaponry.''}}
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Designation
 +
! width="80pt" |  Class
 +
! width="80pt" |  Cost (RP)
 +
! width="80pt" |  Tech Base
 +
! width="80pt" |  Mass (tons)
 +
! width="80pt" |  Armor (tons)
 +
! width="80pt" |  Speed (m/s)
 +
! width="80pt" |  Jump Distance (m)
 +
! width="80pt" |  Armament
 +
|-
 +
| FS9-A
 +
| Light
 +
| 17620
 +
| Inner Sphere
 +
| 30
 +
| 7
 +
| 27
 +
| N/A
 +
| 2x [[MechCommander (Video Game)/Equipment#Heavy Flamer|Heavy Flamer]] <br> 1x [[MechCommander (Video Game)/Equipment#Short Range Missile Pack|SR Missile Pack]] <br> 1x [[MechCommander (Video Game)/Equipment#Basic/Standard Sensors|Sensor - Basic]]
 +
|-
 +
| FS9-W
 +
| Light
 +
| 19530
 +
| Inner Sphere
 +
| 30
 +
| 4
 +
| 27
 +
| N/A
 +
| 1x [[MechCommander (Video Game)/Equipment#Laser|Laser]] <br> 2x [[MechCommander (Video Game)/Equipment#Short Range Missile Pack|SR Missile Pack]] <br> 1x [[MechCommander (Video Game)/Equipment#PPC|PPC]] <br> 1x [[MechCommander (Video Game)/Equipment#Basic/Standard Sensors|Sensor - Basic]]
 +
|-
 +
| FS9-J
 +
| Light
 +
| 19720
 +
| Inner Sphere
 +
| 30
 +
| 4
 +
| 27
 +
| 100
 +
| 2x [[MechCommander (Video Game)/Equipment#Heavy Flamer|Heavy Flamer]] <br> 1x [[MechCommander (Video Game)/Equipment#Short Range Missile Pack|SR Missile Pack]] <br> 1x [[MechCommander (Video Game)/Equipment#Basic/Standard Sensors|Sensor - Basic]]
 +
|}
 +
  
  

Revision as of 18:08, 24 May 2015

BattleMech Specifics

Below is a listing of all the BattleMechs available in the video game MechCommander and its expansion, MechCommander: Desperate Measures. The 'Mechs are listed in the order they are found in the purchasing section of the game.

Inner Sphere BattleMechs

Commando

Commandos are often dispatched singly or in pairs to scout ahead or to monitor enemy movement.
Designation Class Cost (RP) Tech Base Mass (tons) Armor (tons) Speed (m/s) Jump Distance (m) Armament
COM-A Light 14150 Inner Sphere 25 6 27 N/A 1x Laser
4x SR Missile Pack
1x Sensor - Basic
COM-W Light 13290 Inner Sphere 25 3 27 N/A 2x Laser
1x ST SR Missile Pack
2x SR Missile Pack
1x Sensor - Basic
COM-J Light 16250 Inner Sphere 25 3 27 100 1x Laser
4x SR Missile Pack
1x Sensor - Basic

Firestarter

This 'Mech is built for urban combat and carries effective short-range weaponry.
Designation Class Cost (RP) Tech Base Mass (tons) Armor (tons) Speed (m/s) Jump Distance (m) Armament
FS9-A Light 17620 Inner Sphere 30 7 27 N/A 2x Heavy Flamer
1x SR Missile Pack
1x Sensor - Basic
FS9-W Light 19530 Inner Sphere 30 4 27 N/A 1x Laser
2x SR Missile Pack
1x PPC
1x Sensor - Basic
FS9-J Light 19720 Inner Sphere 30 4 27 100 2x Heavy Flamer
1x SR Missile Pack
1x Sensor - Basic


Clan BattleMechs

Uller

Classic Mechs:

IS:

Clan:

Mechs Added in Gold:

IS:

Clan: