Difference between revisions of "Nightshade (CCG - Arsenal)"
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| Set = Arsenal | | Set = Arsenal | ||
| Cost = 1+2T | | Cost = 1+2T | ||
− | | Allegiance = Inner Sphere | + | | Allegiance = [[Inner Sphere]] |
| Armor = 0 | | Armor = 0 | ||
| Structure = 2 | | Structure = 2 | ||
| Attack = 1 | | Attack = 1 | ||
− | | Text = Vehicle (Activates, attacks, guards, and blocks like | + | | Text = '''Vehicle''' (Activates, attacks, guards, and blocks like |
a 'Mech. If damaged, roll a die. On a 6, scrap | a 'Mech. If damaged, roll a die. On a 6, scrap | ||
Vehicle.) | Vehicle.) | ||
− | VTOL (Vehicles with VTOL cannot be blocked by | + | |
− | patrolling ' | + | '''VTOL''' (Vehicles with [[VTOL]] cannot be blocked by |
+ | patrolling '[[Mech]]s or by patrolling vehicles without | ||
VTOL.) | VTOL.) | ||
− | ECM (Each 'Mech in a group that includes at least one | + | |
+ | '''ECM''' (Each 'Mech in a group that includes at least one | ||
'Mech with ECM gets +1 armor.) | 'Mech with ECM gets +1 armor.) | ||
− | If Nightshade is fully constructed when you reveal | + | If [[Nightshade]] is fully constructed when you reveal |
it, you may immediately place it in your Patrol | it, you may immediately place it in your Patrol | ||
region. | region. | ||
Line 22: | Line 24: | ||
| Rarity = Rare | | Rarity = Rare | ||
| Speed = F | | Speed = F | ||
− | | Mass = | + | | Mass = 25th tons |
− | | Armament = Main Med Laser | + | | Armament = Main [[Medium Laser|Med Laser]] |
| Type = Vehicle | | Type = Vehicle | ||
}} | }} |
Revision as of 20:23, 8 November 2010
Rarity: Rare
Nightshade | ||
1+2T |
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Unit - Vehicle - Inner Sphere | ||
F
Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) VTOL (Vehicles with VTOL cannot be blocked by patrolling 'Mechs or by patrolling vehicles without VTOL.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Nightshade is fully constructed when you reveal it, you may immediately place it in your Patrol region. | ||
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