Difference between revisions of "Pinto (CCG - Arsenal)"

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| Set = Arsenal  
 
| Set = Arsenal  
 
| Cost = 2+2T  
 
| Cost = 2+2T  
| Allegiance = ComStar - Inner Sphere  
+
| Allegiance = [[ComStar]] - [[Inner Sphere]]
 
| Armor = 0  
 
| Armor = 0  
 
| Structure = 4  
 
| Structure = 4  
 
| Attack = 2  
 
| Attack = 2  
| Text = Vehicle (Activates, attacks, guards, and blocks like
+
| Text = '''Vehicle''' (Activates, attacks, guards, and blocks like
a 'Mech. If damaged, roll a die. On a 6, scrap
+
a [['Mech]]. If damaged, roll a die. On a 6, scrap
 
Vehicle.)
 
Vehicle.)
VTOL (Vehicles with VTOL cannot be blocked by
+
 
 +
'''VTOL''' (Vehicles with [[VTOL]] cannot be blocked by
 
patrolling 'Mechs or by patrolling vehicles without
 
patrolling 'Mechs or by patrolling vehicles without
 
VTOL.)
 
VTOL.)
If Pinto is fully constructed when you reveal it, you
+
 
 +
If [[Pinto (Combat Vehicle)|Pinto]] is fully constructed when you reveal it, you
 
may immediately place it in your Patrol region.
 
may immediately place it in your Patrol region.
 
   
 
   
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| Rarity = Uncommon  
 
| Rarity = Uncommon  
 
| Speed = F  
 
| Speed = F  
| Mass = 30 tons tons
+
| Mass = 30 tons
| Armament = Main  3 Med Lasers
+
| Armament = Main  3 [[Medium laser|Med Laser]]s
 
| Type = Vehicle  
 
| Type = Vehicle  
 
}}
 
}}

Latest revision as of 21:32, 30 June 2022

Rarity: Uncommon

Pinto

2+2T

Mass: 30 tons

Armament: Main 3 Med Lasers

Pinto CCG Arsenal.jpg
Unit - Vehicle - ComStar - Inner Sphere
F

Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.)

VTOL (Vehicles with VTOL cannot be blocked by patrolling 'Mechs or by patrolling vehicles without VTOL.)

If Pinto is fully constructed when you reveal it, you may immediately place it in your Patrol region.

0 / 4 Illus: Doug Chaffee
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